Azure Striker Wiki

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Azure Striker Wiki
Azure Striker Wiki
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{{Tabs
''"The enemy citadel, The Garden, rises above Tashkent. A false paradise? Or the nexus for the next step in human evolution?" ''- flavor text
 
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|backcolor = linear-gradient(0deg, #000000, #000080)
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|altbackcolor = linear-gradient(0deg, #000000, #000080)
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|bordercolor = Black
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|borderradius = 0
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|height = 2
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|minwidth = 10
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|maxwidth = 15
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|tab1=Stage
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|tab2=Scripts (Gunvolt)
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|tab3=Scripts (Copen)
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|tab4=Gallery}}
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[[File:Garden_1_arena.png|thumb]]
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''"The enemy citadel, The Garden, rises above Tashkent. A false paradise? Or the nexus for the next step in human evolution?" ''- '''Flavor text'''
   
 
== Intro ==
 
== Intro ==
'''The''' '''Garden''' '''1''' (''Belladen'' ''1'' in Japan) is the one of the final levels in Azure Striker Gunvolt 2, codenamed "Eden". This mission involves storming The Garden, which is Eden's HQ in Tashkent.
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'''The''' '''Garden''' '''1''' (''Belladen 1'' in Japan) is one of the final levels in Azure Striker Gunvolt 2, codenamed "Eden". This mission involves storming The Garden, which is Eden's HQ in Tashkent.
   
 
This mission is one of few played by both Gunvolt and Copen.
 
This mission is one of few played by both Gunvolt and Copen.
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=== GV ===
 
=== GV ===
Xiao: This is The Garden. Eden's headquarter fortress. The other adepts and mirror shards should all be there. That includes Zonda, by the way--so take extra care.
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'''Xiao:''' This is The Garden. Eden's headquarter fortress. The other adepts and mirror shards should all be there. That includes Zonda, by the way--so take extra care.
 
 
Gunvolt: Don't have to tell me twice.
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'''Gunvolt:''' Don't have to tell me twice.
   
 
=== Copen ===
 
=== Copen ===
Copen: This is The Garden--the hornet's nest itself. An apt description. And I know what to do with such pests...
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'''Copen:''' This is The Garden--the hornet's nest itself. An apt description. And I know what to do with such pests...
 
 
Nori: This is certainly a trap of some kind, Copen. Be careful!
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'''Nori:''' This is certainly a trap of some kind, Copen. Be careful!
   
 
== Stage Composition ==
 
== Stage Composition ==
* Note: This stage has the same layout for both GV and Copen
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* '''Note:''' This stage has the same layout for both GV and Copen
 
* There are a ''LOT'' of spikes here. This stage is not recommended for the Lethal Lavaliere pendant or the Heaven or Hell sub.
 
* There are a ''LOT'' of spikes here. This stage is not recommended for the Lethal Lavaliere pendant or the Heaven or Hell sub.
 
* The layout's the same, but expect GV and Copen's medals to be in slightly different spots.
 
* The layout's the same, but expect GV and Copen's medals to be in slightly different spots.
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* The 2nd half will involve a long series of bottomless pits, conveyor belts, and Trappers floating in midair. Have fun.
 
* The 2nd half will involve a long series of bottomless pits, conveyor belts, and Trappers floating in midair. Have fun.
 
* Depending on who you're playing as, you'll either fight Desna or Milas. Milas is less difficult because Hydro Zapper doesn't affect Bullits, but Desna's Entangled Strands can cause Overheat.
 
* Depending on who you're playing as, you'll either fight Desna or Milas. Milas is less difficult because Hydro Zapper doesn't affect Bullits, but Desna's Entangled Strands can cause Overheat.
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* Using 5 different Bolts/EX Weapons in the stage yields a 200 "Secret" Kudos Bonus for Copen, and a 400 "Secret" bonus for GV. You do not need to hit any enemies with the weapons, so you can gain this bonus at the very beginning of the stage.
   
 
== Challenges ==
 
== Challenges ==
* Note: As one of several shared stages, the challenges are effectively the same.
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'''Note:''' As one of several shared stages, the challenges are effectively the same between Gunvolt and Copen.
'''On''' '''Foreign''' '''Soil''' - Clear within 11 minutes. ''Rewards:'' 3 Kripp Alloys
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* '''On''' '''Foreign''' '''Soil:''' Clear within 11 minutes. (Reward: Kripp Alloy x3)
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* '''RT''' '''Overlay:''' Clear within 7 minutes. (Reward: Proto Infrastructure x5)
 
'''RT''' '''Overlay''' - Clear within 7 minutes. ''Rewards:'' 5 Proto Infrastructures
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* '''Fortress''' '''Invasion:''' Clear with Rank B or higher. (Reward: Nanochip 98 x3)
 
* '''Raised''' '''Alarm:''' Clear with Rank A or higher. (Reward: High-end NcGbx x3)
 
'''Fortress''' '''Invasion''' - Clear with Rank B or higher. ''Rewards:'' 3 Nanochip 98's
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* '''Red''' '''Alert:''' Clear with Rank S or higher. (Reward: Phoenix Ore x2)
 
* '''Oppression:''' Defeat 80 enemies and clear the stage. (Reward: Electrum x3)
 
 
* '''Operation''' '''Acrobat:''' Clear the stage without hitting ANY spikes. This includes activating Prevasion. (Reward: Shock Response Plate x2)
'''Raised''' '''Alarm''' - Clear with Rank A or higher. ''Rewards:'' 3 High-end NcGbx's
 
 
* '''Garden''' '''Be''' '''Thy''' '''Name:''' Obtain all 5 medals and clear the stage. (Reward: Garnet x10)
 
'''Red''' '''Alert''' - Clear with Rank S or higher. ''Rewards:'' 2 Phoenix Ores
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* '''Charms''' '''of''' '''Tashkent:''' Clear 3 times. (Reward: 10K Vig)
 
'''Oppression''' - Defeat 80 enemies and clear the stage. ''Rewards:'' 3 Electrums
 
 
'''Operation''' '''Acrobat''' - Clear the stage without hitting ANY spikes. This includes activating Prevasion. ''Rewards:'' 2 Shock Response Plates
 
 
'''Garden''' '''Be''' '''Thy''' '''Name''' - Obtain all 5 medals and clear the stage. ''Rewards:'' 10 Garnets
 
   
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==Navigation==
'''Charms''' '''of''' '''Tashkent''' - Clear 3 times. ''Rewards:'' 10K Vig
 
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{{ASG2stageNAV
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|header=''[[Azure Striker Gunvolt 2]]'' Fields
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|row1= Introductory Stages
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|body1= [[Seraph Interior]]・[[Downtown]]
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|row2= Boss Stages (GV)
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|body2= [[Mysterious Manor]]・[[Data Facility]]・[[The Sewers]]・[[Frozen City]]
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|row3= Boss Stages (Copen)
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|body3= [[Babel (ASG2)|Babel]]・[[Isle of Dreams]]・[[Prism Highway]]・[[Frozen City]]
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|row4=Final Stages
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|body4= [[The Garden 1]]・[[The Garden 2]]・[[The Garden 3]]・[[The Garden 4]]
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|row5=DLC Stages
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|body5=[[The Sewers (DLC)|The Sewers]]・[[Data Facility (DLC)|Data Facility]]・[[Babel (DLC)|Babel]]・[[Mysterious Manor (DLC)|Mysterious Manor]]・[[Isle of Dreams (DLC)|Isle of Dreams]]・[[Prism Highway (DLC)|Prism Highway]]・[[Downtown (DLC)|Downtown]]・[[Frozen City (DLC)|Frozen City]]
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|row6= [[Special Missions]]
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}}
 
[[Category:Fields]]
 
[[Category:Fields]]
[[Category:Eden]]
 
 
[[Category:Azure Striker Gunvolt 2]]
 
[[Category:Azure Striker Gunvolt 2]]

Revision as of 11:34, 4 December 2019

Garden 1 arena

"The enemy citadel, The Garden, rises above Tashkent. A false paradise? Or the nexus for the next step in human evolution?" - Flavor text

Intro

The Garden 1 (Belladen 1 in Japan) is one of the final levels in Azure Striker Gunvolt 2, codenamed "Eden". This mission involves storming The Garden, which is Eden's HQ in Tashkent.

This mission is one of few played by both Gunvolt and Copen.

Briefing

GV

Xiao: This is The Garden. Eden's headquarter fortress. The other adepts and mirror shards should all be there. That includes Zonda, by the way--so take extra care.

Gunvolt: Don't have to tell me twice.

Copen

Copen: This is The Garden--the hornet's nest itself. An apt description. And I know what to do with such pests...

Nori: This is certainly a trap of some kind, Copen. Be careful!

Stage Composition

  • Note: This stage has the same layout for both GV and Copen
  • There are a LOT of spikes here. This stage is not recommended for the Lethal Lavaliere pendant or the Heaven or Hell sub.
  • The layout's the same, but expect GV and Copen's medals to be in slightly different spots.
  • This stage is the first to introduce Elite Troopers. They fire 4-round bursts from their rifles and turn invisible if you try to shoot them. The Flashfield and Stellar Spark can short out their stealth suits.
  • The 2nd half will involve a long series of bottomless pits, conveyor belts, and Trappers floating in midair. Have fun.
  • Depending on who you're playing as, you'll either fight Desna or Milas. Milas is less difficult because Hydro Zapper doesn't affect Bullits, but Desna's Entangled Strands can cause Overheat.
  • Using 5 different Bolts/EX Weapons in the stage yields a 200 "Secret" Kudos Bonus for Copen, and a 400 "Secret" bonus for GV. You do not need to hit any enemies with the weapons, so you can gain this bonus at the very beginning of the stage.

Challenges

Note: As one of several shared stages, the challenges are effectively the same between Gunvolt and Copen.

  • On Foreign Soil: Clear within 11 minutes. (Reward: Kripp Alloy x3)
  • RT Overlay: Clear within 7 minutes. (Reward: Proto Infrastructure x5)
  • Fortress Invasion: Clear with Rank B or higher. (Reward: Nanochip 98 x3)
  • Raised Alarm: Clear with Rank A or higher. (Reward: High-end NcGbx x3)
  • Red Alert: Clear with Rank S or higher. (Reward: Phoenix Ore x2)
  • Oppression: Defeat 80 enemies and clear the stage. (Reward: Electrum x3)
  • Operation Acrobat: Clear the stage without hitting ANY spikes. This includes activating Prevasion. (Reward: Shock Response Plate x2)
  • Garden Be Thy Name: Obtain all 5 medals and clear the stage. (Reward: Garnet x10)
  • Charms of Tashkent: Clear 3 times. (Reward: 10K Vig)

Navigation