Azure Striker Wiki

⚠️This wiki contains text and visual spoilers frequently and without warning. Browse at your own risk!⚠️

READ MORE

Azure Striker Wiki
Azure Striker Wiki
BigCti (talk | contribs)
Tag: Visual edit
BigCti (talk | contribs)
No edit summary
Line 29: Line 29:
 
* '''Boundary''' '''Lines:''' Collect all 5 medals and clear the stage. (Reward: 10K Vig)
 
* '''Boundary''' '''Lines:''' Collect all 5 medals and clear the stage. (Reward: 10K Vig)
 
* '''The''' '''Intruder:''' Clear the stage 3 times. (Reward: Graym Culture x10)
 
* '''The''' '''Intruder:''' Clear the stage 3 times. (Reward: Graym Culture x10)
  +
  +
{{Navbox|header = [[Azure Striker Gunvolt 2]] Fields|body = [[Seraph Interior]]・[[Downtown]]・[[Mysterious Manor]]・[[The Sewers]]・[[Data Facility]]・[[Babel (ASG2)|Babel]]・[[Prism Highway]]・[[Frozen City]]・[[The Garden 1]]・[[The Garden 2]]・[[The Garden 3]]・[[The Garden 4]]}}
 
[[Category:Fields]]
 
[[Category:Fields]]
 
[[Category:Sumeragi]]
 
[[Category:Sumeragi]]

Revision as of 04:54, 13 September 2018

"An ominous airship looms on the horizon. With a fragile peace hanging in the balance, the Azure Striker takes flight once more." - Flavor Text

Intro

The Seraph Interior (Apsara Interior in Japan) is Gunvolt's intro stage in Azure Striker Gunvolt 2 The objective is to reach the control room of the Sumeragi airship Seraph, which has gone out of control.

Briefing

Xiao: We've got trouble, GV! Sumeragi's airship, the Seraph, has gone out of control!

Gunvolt: These guys are tied in with Eden somehow, right, Xiao?

Xiao: Oh, it's an Eden invasion force all right! Doesn't matter what Eden wants--We can't let them have it.

Gunvolt: Sounds like I need to hitch a ride on the Seraph...

Stage composition

  • The first room contains three Sumeragi grunts that just stand there scared. The door won't open until you defeat them all. You can gain a free Triple bonus (+250 Kudos).
  • This stage also teaches gimmicks involving Flashfield, such as zapping electric panels to lift giant doors.
  • This is the only stage where Sumeragi enemies run the show. Every stage after this is completely Eden's show (except for Teseo's).
  • The area after the first Hexapyle will forcibly activate Anthem. You'll need it to blast your way through the mobs AND outrun whatever Teseo does to the airship.
  • The boss of this stage is the Plasma Legion.

Challenges

  • Baleful Twilight: Clear the stage within 7 minutes. (Reward: Kripp Alloy x3)
  • Astronomical Credo: Clear the stage within 4 minutes. (Reward: Garnet x3)
  • An Expanding World: Clear the stage with Rank B or higher. (Reward: Nanochip 98 x3)
  • Azure Fantasia: Clear the stage with Rank A or higher. (Reward: Graym Culture x3)
  • Lightning Legend: Clear the stage with Rank S or higher. (Reward: Quartzite x5)
  • Overkill: Finish off the Plasma Legion with a Special Skill. (Reward: Polymer Gm238 x5)
  • Boundary Lines: Collect all 5 medals and clear the stage. (Reward: 10K Vig)
  • The Intruder: Clear the stage 3 times. (Reward: Graym Culture x10)
Azure Striker Gunvolt 2 Fields
{{{row1}}}
{{{body1}}}
{{{row2}}}
{{{body2}}}
{{{row3}}}
{{{body3}}}
{{{row4}}}
{{{body4}}}
{{{row5}}}
{{{body5}}}