Azure Striker Wiki

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Azure Striker Wiki
Azure Striker Wiki
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{{CharacterTabbers}}
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'''Medium Bosses''' are stronger enemies that can appear once or several times per mission, and usually have powerful attacks and health closer to a normal [[:Category:Boss|Boss]] than a normal enemy. Unlike bosses, however, they lack phases and dedicated boss healthbars, and are with few exceptions never used to close off a mission.
   
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Finishing them off with a [[Skills|Skill]] will grant a bonus of 200 Kudos in the first ''[[Azure Striker Gunvolt]]'' game, while in all other games it will grant a bonus of 500 Kudos. Some medium bosses also have Secret Kudos bonuses attached to them in the first game.
'''The Medium Bosses''' are stronger enemies that appear one-two times per mission in ''[[Azure Striker Gunvolt]]'' as well as [[Azure Striker Gunvolt 2]], and usually have powerful attacks and health much closer to a normal [[:Category:Boss|Boss]] than a normal enemy. Finishing them off with a special skill will grant a 200 kudos bonus in ''1'', while in ''[[Azure Striker Gunvolt 2]]''' '''''it will grant a 500 kudos bonus.
 
==Mantis==
 
[[File:Mantis.jpg|thumb|220px]]The '''Michi Mk 17 Type 3 "Mantis"''' (ミチ一七式丙“マンティス”) is a 9th generation unmanned tank created by the [[Sumeragi]] Futures Institute of Technology (S-FIT) to capture and/or kill adepts, being a model intended for nocturnal warfare. The easy way it can be used and its high battle potential make it the most widespread tank used by Sumeragi, despite some worries about the power core's cooling device.
 
It first appeared in the beginning of Azure Striker Gunvolt as a sort of tutorial boss. All Mantis robots share a common weakness; when their head takes significant damage, they temporarily shut down, exposing their main core unit.
 
* This unit's weakness is apparently a common flaw for all 9th gen units.
 
   
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==Azure Striker Gunvolt==
Two appear during the initial intro stage, although two more sent to stop Gunvolt were destroyed by Asimov before they could reach the train. The first one comes with a crate for a foothold, the second does not. The second one also gets a few free shots on you, firing its laser cannon off-screen as you make your way to the arena.
 
  +
===Mantis===
  +
[[File:Mantis illustration.png|thumb|right|220px]][[File:Mantis_ova.png|thumb|right|220px]] The '''Michi Mark 17 Type-C "Mantis"''' (ミチ一七式丙“マンティス”) is a 9th generation unmanned tank created by the [[Sumeragi]] Futures Institute of Technology (S-FIT)'s 8th department to face violent adepts, being a model intended for nocturnal warfare. While the cooling device of the power core is a bit unstable, the easiness of using it and its high firepower make it a common tank within the Sumeragi Group.<ref name="GV1 OST Booklet">[https://docs.google.com/document/d/18tC0zAVofGW_G0VbgZjMXbxr9poOD8jNjcFGSKofzg4/edit GV1 OST Booklet]</ref>
   
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Appearing in [[1st Sumeragi]], it serves as the intro boss of ''[[Azure Striker Gunvolt]]''. After Gunvolt manages to get onto the train holding Joule, three units are sent on the railway to stop him. Two of them are destroyed by Asimov, but one reaches the train and jumps onto the car before GV. This fight comes with a crate for a foothold. Towards the end of the train, another Mantis (which was presumably already on the train guarding Joule's car) begins firing lasers at GV from off-screen, and in the battle against it there is no foothold.
=== '''Attacks''' ===
 
'''''Homing Missiles '''''- Fires a swarm of missiles at Gunvolt. They can be blocked by the Flashfield.
 
   
  +
The "Michi" in its designation stands for its status as an S-FIT 8th department creation. "Mi" comes from 未来 ''Mirai'' (Future), while "chi" is the 8th character in [https://en.wikipedia.org/wiki/Iroha Iroha].<ref name="GunvoltOfficial tweet 1">[https://twitter.com/GunvoltOfficial/status/469083197922230272 GunvoltOfficial tweet]</ref>
'''''Vulcans''''' - The Mantis sweeps the ground with a hail of bullets. Avoid by hovering in the air.
 
   
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'''Attacks:'''
'''''Laser'' ''Cannon''''' - Only the second Mantis uses this attack. A large beam is fired straight forward. Don't jump while it is firing.
 
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
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|[[File:Mantis.jpg|thumbnail|upright=1.5|center]]'''Homing Missiles'''
  +
|Fires a swarm of missiles at Gunvolt. They can be blocked by the Flashfield.
  +
|- style="text-align:center"
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|[[File:Mantis - Vulcans.png|thumbnail|upright=1.5|center]]'''Vulcans'''
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|The Mantis sweeps the ground with a hail of bullets. Avoid by jumping in the air or simply staying off the ground in general.
  +
|- style="text-align:center"
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|[[File:Mantis - Laser Cannon.png|thumbnail|upright=1.5|center]]'''Hi-Output Radiant Light Amplification Gun'''<br>高出力輻射式増幅光砲
  +
|Only the second Mantis uses this attack. A large beam is fired straight forward. Don't jump while it is firing.
  +
|}
   
==Mantis Legion==
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===Spyder===
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[[File:Spyder illustration.png|thumb|right|220px]]The '''Miha Mk X19 "Spyder"''' (ミハX一九式“スパイダー”) is a prototype 10th generation unmanned tank. It is being developed in parallel with the [[Plasma Legion]], but with a different approach and staff team, and unlike the Plasma Legion has reached the field testing stage of development. While it's got high performance, it also has maintenance and cost performance issues, making many question whether it's worth really being called a 10th gen.<ref name="GV1 OST Booklet"></ref>
   
  +
QUILL had no knowledge of it prior to Gunvolt's encounter. In addition to its armaments and ability to cling to ceilings, this robot has a hard shell protecting its core unit which only opens up when it attacks.
[[File:Mantis_legion_encounter.png|thumb|240px]]The '''Michi Mk 17 Type S "Mantis Legion" ('''ミチ一七式S“マンティスレギオン”), commonly known as the "Red Mantis", is a stronger version with improved attacks and much shorter cooldown time for its core.
 
The Sumeragi top brass, irritated at how slowly the development of 10th gen tanks was going, ordered S-FIT to develop a machine using some of the in-development [[Plasma Legion]]'s tech "to meet the deadlines". The end result was the Mantis Legion. The development team did not want to make this machine, but since it cleared the Plasma Legion's desired specs at the start of development, combined with the profitability that came with a model very close to the Mantis in production and repair, it became highly evaluated within Sumeragi. Since Eunos Inc. transfer staff were involved in the development, and as a machine made through official employment, this is the first time that a Latin alphabet letter has been used in an official model designation by Sumeragi.
 
   
  +
It first appears in [[Biochem Plant]] as the mid-boss of the stage. As it was still only being tested, a lower ranked soldier protested to deploying it, but was overruled by his superior officer who insisted that blowing away Gunvolt would be a fine demonstration. It was however destroyed by Gunvolt.
One serves as the boss of [[Urban Run]], while three Mantis Legion units appear in [[Eridu]].
 
* The second one gets a row of spikes in the back of the field.
 
* The third gets spikes in the back AND middle portions of the field.
 
   
  +
It's later mentioned in a base conversation in ''Azure Striker Gunvolt 3'' that the Spyder unit was nixed before entering production phase.
=== '''Attacks''' ===
 
'''''Energy Homing Missiles''''' - The Mantis Legion's missiles have been modified to fire energy balls when destroyed by Flashfield. These balls can't be blocked by the Flashfield.
 
   
  +
Given the meaning of the Mantis' "Michi" designation, as a "Miha" machine the Spyder is most likely a creation of S-FIT's 3rd department. ("ha" is the 3rd character in Iroha)
'''''Jump''''' - The Mantis Legion makes a jump to the other side of the screen, trying to crush Gunvolt.
 
   
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'''Attacks:'''
'''''Vulcans+Laser Cannon''''' - Sweeps with the machine guns to force you into the air, making you easy prey for a laser blast.
 
  +
{| class="wikitable"
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!Attacks
  +
!Description
  +
|- style="text-align:center"
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|[[File:Spyder - Laser Ceiling.png|thumbnail|upright=1.5|center]]'''Laser Cannon'''<br>''Anti-air pattern''
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|Fires a blast diagonally upwards to clip the upper layer and air, causing rubble to fall.
  +
|- style="text-align:center"
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|[[File:Spyder - Laser Ground.png|thumbnail|upright=1.5|center]]'''Laser Cannon'''<br>''Anti-ground pattern''
  +
|Anti-ground pattern- Fires a blast that goes through the lower and middle layers, even a part of the upper layer. Avoiding this attack requires hovering with the Flashfield or otherwise being airborne, as the laser covers all ground that can be stood on.
  +
|- style="text-align:center"
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|[[File:Spyder_Roof_Crawl.png|thumbnail|upright=1.5|center]]'''Roof Crawl'''
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|Spyder Unit jumps and grabs the roof to dash towards Gunvolt. It will drop 3 bombs onto the field as it returns to its original position.
  +
|- style="text-align:center"
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|[[File:Spyder - Carpet Bombing.png|thumbnail|upright=1.5|center]]'''Carpet Bombing'''
  +
|Only used when on the ceiling. Drops bombs whose explosions can reach the lower parts of the field. Stay on the middle or upper layers to avoid it. They can't be blocked by the Flashfield.
  +
|}
   
==Spyder Unit==
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===Eidolon Flower===
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[[File:Eidolon.png|thumb|right|205x205px]]
[[File:Biochem_Plant_(2).png|thumb|202px]]'''The''' '''Miha Mk X19 "Spyder"''' (ミハX一九式“スパイダー”) is a prototype 10th generation unmanned tank being developed in parallel with the Plasma Legion, but with a different approach and development team. Working prototypes of the Spyder were rolled out sooner due to delays in the former's development. It is highly efficient, but serviceability and cost performance problems have made some hesitate to call it a true 10th gen tank. QUILL had no knowledge of it prior to Gunvolt's encounter. In addition to its armaments and ability to cling to ceilings, this robot has a hard shell protecting its core unit which only opens up when it attacks.
 
  +
The '''Eidolon Flower''' (ViVid) was a gigantic biomechanical flower that grew inside the [[Pharma Lab]]. Its main purpose was the production of S.E.E.D. a drug normally used for stress relief, however, according to Moniqa, it is highly addictive, and is capable of enhancing their septimal powers (and in the process used to control adepts). Despite its seemingly docile nature, it is capable of protecting itself when a threat is identified. The plant's weak point is the pistil hidden within the flower, which can be opened by shooting it.
   
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'''Attacks:'''
It first appears in [[Biochem Plant]] as the mid-boss of the stage. As it was still only being tested, a lower ranked soldier protested to deploying it, but was overruled by his superior officer who insisted that blowing away Gunvolt would be a fine demonstration. It was only destroyed by Gunvolt, of course.
 
  +
{| class="wikitable"
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!Attacks
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!Description
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|- style="text-align:center"
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|[[File:Eidolon_Pollen.jpg|thumbnail|upright=1.5|center]]'''Pollen Spores'''
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|While the petals are closed, the Eidolon Flower will drop five yellow spores which sway to and fro as they fall. They cannot be blocked by Flashfield.
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|- style="text-align:center"
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|[[File:Eidolon_Insects.jpg|thumbnail|upright=1.5|center]]'''Insect Swarm'''
  +
|When the petals open, the flower releases a swarm of bugs that home in on your position. They can be destroyed with Flashfield.
  +
|}
   
  +
===Mantis Legion===
A second Spyder Unit also appears in [[Prism Highway]], trapped by Ghauri's crystal, but still capable of attacking despite being immobile.
 
  +
[[File:Mantis Legion illustration.png|thumb|right|220px]] The '''Michi Mark 17 Type-S "Mantis Legion" ('''ミチ一七式S“マンティスレギオン”) is a stronger variant of the Type-C Mantis, but with improved attacks and much shorter cooldown time for its core.
==='''Attacks'''===
 
'''''Laser'' ''Cannon''''' - Anti-air pattern- Fires a blast diagonally upwards to clip the upper layer and air, causing rubble to fall.
 
   
  +
The higher-ups, fed up with the constant delays in 10th gen tank development, had some of the in-development [[Plasma Legion|Plasma Legion's]] tech re-purposed using the Mantis as a basis, and ordered S-FIT to develop a machine that "made it on time." The end result is the Mantis Legion. While it's not the machine the developers really wished for, due to it clearing the initial Plasma Legion's specs and being efficient in operation and repair due to its similarities to the Mantis, it proved to be very popular within Sumeragi. Some of the transferred [[List of Minor Factions#Eunos|Eunos]] staff worked on the project as well. This is the first time an Alphabet letter has been used in an officially adopted machine's model number.<ref name="GV1 OST Booklet"></ref>
'''''Laser'' ''Cannon''''' - Anti-ground pattern- Fires a blast that goes through the lower and middle layers, even a part of the upper layer. Avoiding this attack requires hovering with the Flashfield or otherwise being airborne, as the laser covers all ground that can be stood on. 
 
   
  +
One Mantis Legion serves as the boss of [[Urban Run]], while three units appear in [[Eridu]]. The 2nd and 3rd Eridu units are encountered in areas with spikes, hindering Gunvolt's ability to safely avoid attacks.
'''''Roof'' ''Crawl''''' - Spyder Unit jumps and grabs the roof to dash towards Gunvolt. It will drop 3 bombs onto the field as it returns to its original position.
 
   
  +
'''Attacks:'''
'''''Carpet'' ''Bombing''''' - Only used when on the ceiling. Drops bombs whose explosions can reach the lower parts of the field. Stay on the middle or upper layers to avoid it. They can't be blocked by the Flashfield.
 
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Legion_EnergyHomingMissiles.png|thumbnail|upright=1.5|center]]'''Energy Homing Missiles'''
  +
|The Mantis Legion's missiles have been modified to fire energy balls when destroyed by Flashfield. These balls can't be blocked by the Flashfield.
  +
|- style="text-align:center"
  +
|[[File:Legion_Jump.png|thumbnail|upright=1.5|center]]'''Jump'''
  +
|The Mantis Legion makes a jump to the other side of the screen, trying to crush Gunvolt.
  +
|- style="text-align:center"
  +
|[[File:Legion_Vulcans.png|thumbnail|upright=1.5|center]][[File:Legion_LaserCannon.png|thumbnail|upright=1.5|center]]'''Vulcans + Laser Cannon'''
  +
|Sweeps the ground with bullets to force you into the air, making you easy prey for a following laser blast. To avoid, jump to position yourself inbetween where the bullets are fired onto.
  +
|}
   
== Eidolon Flower ==
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==Azure Striker Gunvolt 2==
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[[Gunvolt "The Azure Striker" |Gunvolt]], [[Copen "The Adept Slayer" | Copen]], [[Tenjian "The Frozen Blade"|Tenjian]], and [[Ghauri "The Prism Master"|Ghauri]] appear as medium bosses, depending on the campaign. Details on them can be found on their respective pages.
[[File:Eidolon.png|thumb|205x205px]]
 
'''''The''' '''Eidolon''' '''Flower''' ''(also known as ViVid) is a gigantic bio-mechanical flower that grows in the [[Pharma Lab]]. Its main purpose is the production of S.E.E.D. a drug normally used for stress relief, however, according to Moniqa, it is addictive, and is capable of enchancing their septimal powers (and in process used to control adepts). Despite its seemingly docile nature, it is capable of protecting itself when a threat is identified. The plant's weak point is the pistil hidden within the flower, which can be opened by shooting it.
 
   
=== '''Attacks''' ===
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===Proto Legion JB===
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[[File:Proto Legion JB sprite.png|right]]The '''Proto Legion JB''' (プロトレギオンJB) was a prototype of the 10th generation autonomous tank [[Plasma Legion]] being developed by Sumeragi. Zonda acquired its design data during her infiltration of the group, which Teseo used as a basis to recreate the tank with his Septima. Since it was built in a rush, it lacks many of the finished version's features, such as the detachable body, Legion Tornado, ZMC Field, and Stabilizer missiles.<ref>[https://docs.google.com/document/d/1hsSjbe0bMw6nvxKi6upprH2d7VE4O42RcMMQH5hwiac/edit Dengeki Nintendo magazine, Teseo's profile]</ref>
'''''Pollen'' ''Spores''''' - While the petals are closed, the Eidolon Flower will drop five yellow spores which sway to and fro as they fall. They cannot be blocked by Flashfield.
 
   
  +
It is deployed by Teseo to block Gunvolt's path when he nears a control room in the [[Seraph Interior]], but is either destroyed or recalled by Teseo as it suffers critical damage.
'''''Insect'' ''Swarm''''' - When the petals open, the flower releases a swarm of bugs that home in on your position. They can be destroyed with Flashfield.
 
   
  +
'''Attacks:'''
==Proto Legion JB==
 
  +
{| class="wikitable"
'''The Proto Legion JB ('''プロトレギオンJB) is a prototype of the 10th generation autonomous tank [[Plasma Legion]] being developed by Sumeragi. Zonda acquired its design data during her infiltration of the group, which Teseo used as a basis to recreate the tank with his Septima. Since it was built in a rush, it lacks many of its fully developed version's features, such as the detachable body, Legion Tornado, ZMC Field, and Stabilizer missiles. It is deployed by Teseo to block Gunvolt's path when he nears a control room in the Seraph airship, but is either destroyed or recalled by Teseo as it suffers critical damage.
 
==='''Attacks'''===
+
!Attacks
  +
!Description
[[File:Proto_plasma.png|thumb|Hummer D]]
 
  +
|- style="text-align:center"
'''''Hummer D''' - ''In place of the Stabilizer drill missiles, it is equipped with the AAC warhead "Hummer D". These missiles are unleashed in a swarm when the missile pods open, but can be blocked with the Flashfield.
 
  +
|[[File:Proto_plasma.png|thumbnail|upright=1.5|center]]'''Hummer D'''<br>ハマーD
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|In place of the Stabilizer drill missiles, it is equipped with the AAC warhead "Hummer D". These missiles are unleashed in a swarm when the missile pods open, but can be blocked with the Flashfield.
  +
|- style="text-align:center"
  +
|[[File:Plasma_Ball.png|thumbnail|upright=1.5|center]]'''Plasma Ball'''
  +
|A large plasma ball is charged up and fired from its head in the player's direction. If it connects with the ground, it will stay there for a moment before splitting into two balls that travel along the ground. This attack is always used in a three round burst.
  +
|- style="text-align:center"
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|[[File:Proto Legion JB - Teleport Drop.png|thumbnail|upright=1.5|center]]'''Teleport'''
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|When it loses 1/3th of its health, Teseo's Septima will cause it to teleport midair to the other side of the room and drop to the ground.
  +
|}
   
  +
=== Fazent ===
[[File:Plasma_Ball.png|thumb|Plasma Ball]]
 
  +
[[File:Fazent illustration.png|thumb|right|220px]]
'''''Plasma Ball '''''- A large plasma ball is charged up and fired from its head in the player's direction. If it connects with the ground, it will stay there for a moment before splitting into two balls that travel along the ground. This attack is always used in a three round burst.
 
  +
The '''Fazent''' (フェイザント, ''Pheasant'') was a prototype drone that was being developed by Sumeragi aboard their massive airship, the Seraph. Its body is split into an upper and lower half, each containing its own weaponry. It has yet to enter service due to engine problems.
   
  +
When [[Eden]] hijacked the Seraph, [[Asroc "The Pygmalion Furnace"|Asroc]] used his machine enhancing and controlling septima Puppetwire to animate a Fazent, sending it to the [[Downtown|city]] below to try and kill Copen, who was pursuing the airship. After being hounded by the drone for some time, Copen encounters and destroys the Fazent.
'''''Teleport '''''- When it loses 1/3th of its health, Teseo's Septima will cause it to teleport midair to the other side of the room and drop to the ground.
 
   
  +
There were several prototypes aboard the Seraph, which Asroc animated and had distributed throughout Eden to be used by other members.<ref name="Dengeki Nintendo magazine, Asroc's profile">[https://docs.google.com/document/d/1Rc8_n7ZXB9zToJ0nYlHPaeTWb5Mji0b8TkdpXIp370I/edit Dengeki Nintendo magazine, Asroc's profile]</ref> One ended up in [[Milas "The Aquadynamic Merman"|Milas']] unit, who brought it with them on their mission to sabotage the city's [[The Sewers|sewage system]]. It was seemingly placed on guard at a drainage canal. Gunvolt would eventually encounter this Fazent and destroy it.
== Fazent ==
 
[[File:Fezant.png|thumb|205x205px]]
 
'''The''' '''Fazent''' (also known as ''Phesant'') (フェイザント) is a 10th generation Sumeragi autonomous fighter jet. It is stored in
 
the Sumeragi Airship Seraph, and as noted by Copen and Nori, had trouble getting it to work due to engine problems, that is until it was activated by Asroc's Septima and was unleashed upon the [[Downtown|city]] in an attempt to distract Gunvolt, only to be destroyed by Copen. Its body is split into an upper and lower half, each containing its own weaponry.
 
* While the bottom half can be destroyed for more Kudos, you need to destroy the head to win.
 
*GV does fight one in [[Milas "The Aquadynamic Merman"|Milas]]' stage. Eden found several units inside of the Seraph aircraft and allocated one to Milas' unit.
 
   
=== '''Attacks''' ===
+
'''Boss Battle:'''<br>
  +
The lower half has 150 kudos worth of HP and counts as a separate enemy.
'''''Machine'' ''gun''''' - A targeting reticule flies around before stopping on a certain spot, which gets peppered with gunfire.
 
   
  +
{| class="wikitable"
'''''Missiles''''' - The Fazent flies off-screen and makes it rain missiles. Keep the Flashfield up to block them.
 
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Fazent - Machine Gun.png|thumbnail|upright=1.5|center]]'''Machine Gun'''
  +
|A targeting reticule flies around before stopping on a certain spot, which gets peppered with gunfire.
  +
|- style="text-align:center"
  +
|[[File:Fazent - Missile Storm.png|thumbnail|upright=1.5|center]]'''Missiles'''
  +
|The Fazent flies off-screen and makes it rain missiles. Keep the Flashfield up to block them.
  +
|- style="text-align:center"
  +
|[[File:Fazent - Mantle Blazer.png|thumbnail|upright=1.5|center]]'''Mantle Breaker'''
  +
マントルブレイカー<ref>[https://docs.google.com/document/d/1GvU2qZFGQlbZLRNvn-8Ze0b6KQ9vaoSTwo9w0DRp42E/edit GV2 OST Booklet]</ref>
  +
|The Fazent's lower half drops a mine that explodes a few seconds later, sending explosions across the ground. The Fazent will not use this attack if its lower half is destroyed.
  +
|}
   
  +
==="Prismatic Spyder"===
'''''Land''''' '''''mines''''' - The Fazent's lower half drops a mine that explodes a few seconds later, sending explosions across the ground.
 
  +
[[File:Prismatic_Spyder.png|thumb|right|220px]]
* The Fazent will not use this attack if its lower half is destroyed.
 
  +
The "'''Prismatic Spyder'''" was a Sumeragi Spyder tank trapped by Ghauri's "Prism" Septima. It is the mid-boss of [[Prism Highway]]. Like the Spyder unit from the first game, the core unit is protected by a thick shell, which only opens up when it attacks.
   
  +
The exact context behind its appearance is unknown. While Copen dismisses it as yet another Sumeragi weapon fallen into Adept hands, the fact that it's firmly stuck to the ground by crystals may indicate that it was sent to stop Ghauri and was crippled by him.
== Fazent like Aircraft ==
 
[[File:Pljm16476_s05.png|thumb|205x205px]]
 
A black autonomous fighter jet (probably supersonic due to its speed) that is apparently a successor to the Fazent line that carries a large laser cannon underneath its body and a rocket pod on their wings. It is incredibly durable, but is shown to be very weak against a Photon Detonator.
 
   
=== '''Attacks''' ===
+
'''Attacks:'''
  +
{| class="wikitable"
'''''Plasma shot'' '''- Fires off plasma balls of its manipulator like claws.
 
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:PrismSpyder_LaserReflect.jpg|thumbnail|upright=1.5|center]]'''Laser - Refraction Pattern'''
  +
|The Spyder unit fires a laser in an upwards sweeping pattern. This laser can be refracted by the prisms scattered about the field, so be careful.
  +
|- style="text-align:center"
  +
|[[File:PrismSpyder_LaserCollapse1.jpg|thumbnail|upright=1.5|center]][[File:PrismSpyder_LaserCollapse2.jpg|thumbnail|upright=1.5|center]]'''Laser - Collapse Pattern'''
  +
|Fires a laser across the ground, then up to the ceiling. The blast on the ceiling causes rubble to crash down. Dodge the initial laser by hiding behind one of the crystal rocks, and dodge the rubble with the Flashfield.
  +
|- style="text-align:center"
  +
|[[File:PrismSpyder_Bombs.jpg|thumbnail|upright=1.5|center]]'''Bombs'''
  +
|Tosses a set of arcing bombs that make tall explosions. They cannot be blocked with Flashfield.
  +
|}
   
  +
==Azure Striker Gunvolt 3==
'''''Rockets''''' - Fires off rockets that home in on Copen. Can be blocked with Flashfield.
 
  +
===Recreation Room===
  +
The '''Recreation Room''' (レクリエションルーム) is the medium boss of [[Cyber Daydream (Cyber-Kowloon)]].
   
  +
===Hornet===
'''''Laser Shot''''' - Charges up a large cannon in order to fire a large laser shot on an enemy. Can only be avoided by flying above it.
 
  +
[[File:Hornet art.jpg|thumb]]
  +
'''Hornet''' (ホーネット) is the medium boss of [[Pendulum Heart (Stormy Megafloat)]].
   
  +
The name being related to Mantis and Spyder is intentional.
== Prismatic Spyder ==
 
[[File:Prismatic_Spyder.png|thumb|205x205px]]
 
'''The''' '''Prismatic''' '''Spyder''' is a Sumeragi Spyder trapped by Ghauri's "Prism" Septima. It is the mid-boss of the [[Prism Highway|Highway.]] Like the Spyder unit from the first game, the core unit is protected by a thick shell, which only opens up when it attacks.
 
* Due to the divergent yet parallel natures of the story modes in ASG2, only Copen will fight this boss in canon. GV can fight this boss as part of a Special Mission.
 
   
  +
<br style="clear:both" />
=== '''Attacks''' ===
 
  +
===Aspis===
'''''Laser''''' - Refraction pattern: The Spyder unit fires a laser in an upwards sweeping pattern. This laser can be refracted by the prisms scattered about the field, so be careful.
 
  +
[[File:Aspis art.jpg|thumb]]
  +
'''Aspis''' (アスピス) is the medium boss of [[Sandstorm (Desert Base)]].
   
  +
Its name and appearance are a homage to the [https://megaman.fandom.com/wiki/Giga_Aspis Giga Aspis] in ''Mega Man ZX'', particularly the Desert Aspis variant appearing in ''ZX Advent''.
'''''Laser''''' - Collapse pattern: Fires a laser across the ceiling. It also causes rubble to drop down. The rubble can be blocked by Flashfield.
 
   
  +
==Luminous Avenger iX==
'''''Bombs''''' - Tosses a set of arcing bombs that make a tall explosion. They cannot be blocked with Flashfield.
 
  +
[[Blade]] appears as a medium boss in the introductory stage. Information on her can be found on her page.
   
== Wrecked Mantis ==
+
===Mantis Zombie===
  +
[[File:Mantis Fusion encounter.jpg|thumb|right|220px]]The '''Mantis Zombie''' (マンティスゾンビ) is a cluster of old parts from the Mantis Legion and other machines controlled by a Sumeragi Institute Adept who wields the Septima '''Fusion''' (憑依 (フュージョン).<ref name="LAiX OST Booklet">[https://docs.google.com/document/d/1qgIFroDnQtWF7IuIiKqATtJbaxFyGFF5aBh3m8TWas4/edit LAiX OST Booklet]</ref>
[[File:Mpv-shot0018.png|thumb]]The '''Wrecked Mantis '''is the remains of a Mantis Legion encountered in the prologue. Copen stumbles upon its wreckage before a Sumeragi Adept (presumably either a field commander or an officer) appears behind Copen and uses their septima to reassemble them. Because one (or two) of the Mantis' legs are missing, it is unable to move.
 
   
  +
He appears in [[City Slums]], dropping down behind Copen as the latter passes by the remains of a Mantis Legion. The Adept uses his Septima to draw in the parts and assemble it into a broken down facsimile of the tank, turns himself into a ball of light, and merges with the wrecked machine to bring it to life.
=== '''Attacks''' ===
 
'''''Scrap Launcher '''''- Launches pieces of scrap around the area via through its damaged missile pods. It can be blocked with a Flashfield.
 
   
  +
The Mantis Zombie is mostly immobile and lacks some of the machine's armaments, such as missiles or the face laser cannon, presumably due to missing parts.
'''''Scrap Cannon''''' - Launches pieces of scrap from its mouth towards their enemy. Like the above, it can be blocked with a Flashfield.
 
   
  +
Each time the machine is disabled and its operator is forced out counts as an individual kill, so for high score chasing it is ideal to remain airborne throughout the entire fight.
'''''Laser Shot''''' - Aims its one intact autocannon horizontally or diagonally and fire a laser shot from within.
 
   
  +
'''Attacks:'''
'''''Self Defense''''' - Once the Mantis' HP depletes to 0, its operator will emerge. Initially only in a fatigue state, once their health is depleted midway, they'll eventually stand up and pull a blaster to shoot at their enemies in a rapid succession. In this state they won't be able to return back to their mechs.
 
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Mantis_Zombie_-_Scrap_Launcher.jpg|thumbnail|upright=1.5|center]]'''Scrap Launcher'''
  +
|Launches pieces of scrap around the area through its left damaged missile pod. Used when Copen hovers behind its head. The Flashfield blocks it.
  +
|- style="text-align:center"
  +
|[[File:Mantis_Zombie_-_Scrap_Cannon.jpg|thumbnail|upright=1.5|center]]'''Scrap Cannon'''
  +
|Launches pieces of scrap from its right damaged missile pod towards the enemy. Like the above, it can be blocked with the Flashfield.
  +
|- style="text-align:center"
  +
|[[File:Mantis_Zombie_-_Laser.jpg|thumbnail|upright=1.5|center]]'''Laser Shot'''
  +
|Aims its one intact gun horizontally or diagonally and fires a laser shot from within. Strangely enough, its direction is not dependent on where Copen is (i.e. staying on ground while the Mantis Zombie aims upwards).
  +
|- style="text-align:center"
  +
|[[File:Mantis_Zombie_-_Fusion.jpg|thumbnail|upright=1.5|center]]'''Fusion'''
  +
|If the Adept is allowed to recover from his fatigued state after being forced out of the machine, he will fuse with it again by moving in a wide U-turn to the right of the screen.
  +
|- style="text-align:center"
  +
|[[File:Mantis_Zombie_-_Engage.jpg|thumbnail|upright=1.5|center]]'''Engage'''
  +
|Once the Mantis Zombie has been disabled for a third time, the Adept will be too exhausted to fuse with it again. Out of other options, he will pull out a submachine gun blaster and begin horizontally firing in six shot bursts.
  +
|}
  +
  +
'''Battle Voices:'''
  +
{| class="wikitable"
  +
! Event
  +
! English
  +
! Romaji
  +
! Japanese
  +
|- style="text-align:center"
  +
|Start
  +
|<span style="color:#8474ee;">Haaahhh!</span>
  +
|''Haaaa!''
  +
|はああーっ!
  +
|- style="text-align:center;"
  +
|Fusion
  +
|<span style="color:#8474ee;">Fusion!</span>
  +
|''Fuujon!''
  +
|フュージョン!
  +
|- style="text-align:center;"
  +
|Engage
  +
|<span style="color:#8474ee;">I won’t let you...!</span>
  +
|''Yarase wa sen...!''
  +
|やらせはせん...!
  +
|}
  +
  +
===Garand===
  +
[[File:Garand illustration.png|thumb|right|220px]]
  +
'''Model Number BSM-02 Garand''' (型式番号BSM-02 ガランド)<ref>[https://twitter.com/GunvoltOfficial/status/1179237140078764039 GunvoltOfficial tweet 2]</ref> is a black state-of-the-art autonomous fighter jet developed by the corporation Sol Electronics and used by the Sumeragi Institute of Human Evolution. It is designed to hunt down [[Minos]] and operate in places with complicated terrain such as cities, so it is far more mobile and flexible than past fighter jets.
  +
  +
It is equipped with a high-output energy cannon called the Accel Blast underneath its body, rocket pods on its wings, and claws near the nose capable of firing energy shots. The Accel Blast in particular is capable of instantly reducing Mino homes to scorched earth.<ref name="LAiX OST Booklet"></ref>
  +
  +
In spite of its mobility, it is heavily armored and resistant to many weapons. Only [[EX Weapons#Photon Detonator|Photon Detonator]] can make short work of it.
  +
  +
One unit was sent to the train en-route to [[Sumeragi Building 13]] in order to prevent Copen from getting inside, but is destroyed by him.
  +
  +
'''Attacks:'''
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Garand_-_Plasma_Shot.jpg|thumbnail|upright=1.5|center]]'''Plasma Shot'''
  +
|Retracts its laser cannon and fires off balls of plasma from its claws in a spread.
  +
|- style="text-align:center"
  +
|[[File:Garand_-_Rockets.jpg|thumbnail|upright=1.5|center]]'''Missiles'''
  +
|Fires off rockets in the direction of Copen's position. Can be blocked with the Flashfield.
  +
|- style="text-align:center"
  +
|[[File:Garand_-_Accel_Blast.jpg|thumbnail|upright=1.5|center]]'''Accel Blast'''<br>アクセルブラスト
  +
|Charges up a large cannon in order to fire a large laser shot on an enemy. Can only be avoided by flying above it.
  +
|}
  +
  +
===Ladybug===
  +
[[File:Ladybug illustration.png|thumb|right|220px]]
  +
The '''CB04 Ladybug''' (レディーバグ)<ref>[https://twitter.com/GunvoltOfficial/status/1179599453465899009 GunvoltOfficial tweet 3]</ref> is an autonomous security robot that was based on a lady beetle. It flies around while dropping bombs at their targets, and while enclosed, becomes invulnerable until it opens up again. [[EX Weapons#Orbital Edge|Orbital Edge]] is the weapon that deals the most damage to it.
  +
  +
It is deployed inside [[Data Center Beta]] to stop Copen from advancing through.
  +
  +
'''Attacks:'''
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Ladybug_-_Blaze_Bomb.jpg|thumbnail|upright=1.5|center]]'''Blaze Bomb'''
  +
|Drops bombs from its underside, which upon contact with the floor explode into fire blasts going in various directions. If [[EX Weapons#Rising Cyclone|Rising Cyclone]] is used on the Ladybug as it drops the bombs, they will fly back upward and damage the Ladybug on impact.
  +
|- style="text-align:center"
  +
|[[File:Ladybug_-_Spinning_Dark.jpg|thumbnail|upright=1.5|center]]'''Spinning Dark'''
  +
|Encloses itself and attempts to ram at their targets while spinning, either bouncing around walls or once after which they open up again. They are invulnerable while enclosed.
  +
|}
  +
  +
== Luminous Avenger iX 2 ==
  +
===Wood Golem===
  +
[[File:Wood Golem concept.jpg|thumb|right|220px]]
  +
The '''Wood Golem''' (ウッドゴーレム) is a mech created by the environmental maintenance system of the [[Jungle Block]] and is used for civil engineering work. The armor is made from trees that have been thinned and specially coated to make it eco-friendly. Because of its high combat power, it has been deployed in other blocks for security purposes<ref>[https://twitter.com/GunvoltOfficial/status/1489795924830265351 GunvoltOfficial tweet]</ref>. It is also encountered in [[Passage to Top Floor]].
  +
  +
It is weak to Doomsday Charge, and a fully charged attack with it will instantly destroy the branches covering its core.
  +
  +
'''Attacks:'''
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Wood Golem Thorn Vine.jpg|thumbnail|upright=1.5|center]]'''Thorn Vine'''
  +
|Can be stopped with Doomsday Charge.
  +
|- style="text-align:center"
  +
|[[File:Wood Golem Bombs.jpg|thumbnail|upright=1.5|center]]'''Bombs'''
  +
|
  +
|- style="text-align:center"
  +
|[[File:Wood Golem Rocket Punch 1.jpg|thumbnail|upright=1.5|center]][[File:Wood Golem Rocket Punch 2.jpg|thumbnail|upright=1.5|center]]'''Punch and Tackle'''
  +
|
  +
|- style="text-align:center"
  +
|[[File:Wood Golem Cyclone.jpg|thumbnail|upright=1.5|center]]'''Cyclone'''
  +
|
  +
|}
  +
  +
===Buster Room===
  +
[[File:Cannon Cage.jpg|thumb|right|220px]]
  +
The '''Buster Room''' (バスタールーム) is a defense system found inside the [[Laboratory Block]]. It is made up of six units, with the leading unit having a sensor eye that relays what actions to take in a given situation. Since the Grave Pillar was inactive due to the decline of intruders, its mechanisms became more complicated, leaving it ambiguous whether it attacks based on analysis. <ref name=":0">[[GUNVOLT CHRONICLES: LUMINOUS AVENGER IX2 SOUNDTRACK|Luminous Avenger iX2 OST booklet]]</ref>
  +
  +
In battle, it switches to 3 weapon systems and each individually destroyed weapons are instantly repaired after shuffling. Its weakpoint is the weapon's sensor eye and destroying enough of them will cause the unit to malfunction and cease its operation.
  +
  +
'''Attacks:'''
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Cannon Cage Electricity.jpg|thumbnail|upright=1.5|center]]'''Electricity'''
  +
|Up to five units discharge electricity forward, which forms a large column in the middle of the room. Can be lessened by destroying them before they fire.
  +
|- style="text-align:center"
  +
|[[File:Cannon Cage Shots.jpg|thumbnail|upright=1.5|center]]'''Energy Shots'''
  +
|Three units each fire a clusters of green energy shots forward.
  +
|- style="text-align:center"
  +
|[[File:Cannon Cage Balls.jpg|thumbnail|upright=1.5|center]]'''Artillery'''
  +
|Four of the six units take turn to fire bombs at the player. They can be Recoil Dashed into to hit back at the lower segments, which can deal damage to them.
  +
|}
  +
  +
===Ice Insode===
  +
[[File:Ice Elephant.jpg|thumb|right|220px]]
  +
The '''Ice Insode''' (アイスインゾード) is a gigantic mass-production mech based on a mammoth. It was originally a security unit, but can be outfitted for battle by using scrap parts as ammunition.<ref name=":0" /> They are first seen being manufactured inside the [[Industrial Block]] supervised by Brigade. Copen stumbles into an active one during his trek throughout the [[Arctic Block|Artic Block]].
  +
  +
It is weak to Doomsday Charge, which will also instantly destroy its ice shield.
  +
  +
'''Attacks:'''
  +
{| class="wikitable"
  +
!Attacks
  +
!Description
  +
|- style="text-align:center"
  +
|[[File:Ice Elephant Ice.jpg|thumbnail|upright=1.5|center]]'''Ice Wall'''
  +
|Conjures a spiked wall of ice on its trunk. The wall is durable and can take a lot of punishment before it can be broken. A fully charged Doomsday Charge will instantly destroy it.
  +
|- style="text-align:center"
  +
|[[File:Ice Elephant Scrap.jpg|thumbnail|upright=1.5|center]]'''Scrap Shot'''
  +
|Launches a pile of scrap at Copen. These can be pushed back with a Recoil Dash to deal significant damage to the Ice Wall, or deal decent damage to the Ice Mammoth itself without it.
  +
|- style="text-align:center"
  +
|[[File:Ice Elephant Scrap Rain.jpg|thumbnail|upright=1.5|center]]'''Scrap Rain'''
  +
|Fires a volley of scrap from its top launcher and will rain down in 3 directions. Like before, it can be pushed with a Recoil Dash.
  +
|- style="text-align:center"
  +
|[[File:Ice Elephant Slide.jpg|thumbnail|upright=1.5|center]]'''Slide'''
  +
|Shortly after performing Scrap Rain, it will attempt to ram Copen with an Ice Wall active.
  +
|}
  +
  +
==Cut Medium Bosses==
  +
===Mantis Delta===
  +
[[File:Mantis Delta illustration.png|thumb|200px]]
  +
A golden variant of the Mantis, known as the '''Mantis Delta''' (マンティス・デルタ), was once intended to appear in ''[[Azure Striker Gunvolt 2]]'', but didn't make the final cut. Its concept art was included on the ''obi'' strip (piece of paper wrapped around the spine of Japanese CDs) in the ''[[Armed Blue Gunvolt: Sou Soundtrack]]''. The note with its art referred to it as an upgraded version of the Mantis Legion. As the art of it had Gunvolt's ''GV1'' sprite as a comparison, it's likely the Mantis Delta was cut very early in development.
  +
  +
The Mantis Delta is referenced in a base conversation in ''[[Azure Striker Gunvolt 3]]'' when a model of it is brought out, and the tank is described as having never entered production. Supposedly, its gold paintjob was to be a kind of beam-resistant coating. These traits, as well as its name, may be a reference to the [https://gundam.fandom.com/wiki/MSN-001_Delta_Gundam MSN-001 Delta Gundam] in ''Gundam Unicorn MSV'', which has golden armor stemming from a beam-resistant coating, and had the same fate of never entering production.
  +
  +
===Plasma Legion derivative===
  +
[[File:Gv3 plasma legion new screenshot.jpg|thumb|right|220px]]
  +
A variation of the [[Plasma Legion]] that appeared in the ''[[Azure Striker Gunvolt 3]]'' announcement trailer and first development update, appearing to be fought in [[Holy Night XIII (Downtown Christmas)]]. In early demos it was absent, with the area it would be fought in being conspicuously empty. Later demos showed its area had been replaced with rubble and normal enemies, and ultimately it was omitted from the game. No concept art of it can be found in the ''GV3'' Limited Edition artbook. In the game, there is a common enemy (the blue floating drone) with an attack extremely similar to the one seen in the trailer, but much smaller and slower.
   
 
==Trivia==
 
==Trivia==
  +
*In the original specifications, the Mantis Legion's energy shots released from the missiles were going to home in on the player.<ref>[https://dengekionline.com/elem/000/001/014/1014759/ Dengeki Online report on Inti Creates Fan Festa 2015]</ref>
*The Fazent has a different, drab color scheme prior to being hijacked by Asroc. Upon being destroyed, its wreckage reverts to the original colors.
 
  +
*The Fazent has a different, drab color scheme prior to being hijacked by Asroc. Upon being destroyed, its wreckage reverts to the original colors.
*A golden variant of the Mantis, known as the Mantis Delta, was intended to appear in ASG2, but didn't make the final cut.
 
 
*A Mantis figure can be seen on Merak's desk in artwork from [[Lazy Kingdom|''Lazy Kingdom'']].
 
*A Mantis figure can be seen on Merak's desk in artwork from [[Lazy Kingdom|''Lazy Kingdom'']].
*The Adept controlling the Wrecked Mantis in Luminous Avenger's trailer is the second Adept medium boss in the series, with Gunvolt being the first.
+
*The Fusion Adept that controls the Mantis Zombie is the first and so far only pure medium boss Adept in the series. Others such as Tenjian, Ghauri, Gunvolt, and Blade exist, but those are previews for full boss fights.
  +
*The concept art for the Garand shows off 3 weapons (2 fired from the head) that were scrapped in favor of simply launching missiles at Copen.
==Gallery==
 
  +
**Launching Hi-Explosive bombs on an arc.[[File:Mantis_Zombie_-_Surrender.png|thumb]]
[[Medium Bosses/Gallery]]
 
  +
**Launching cluster bombs that can be blocked with a Flashfield.
  +
**Launching combat drones that assists the parent Garand by firing lasers at their targets.
  +
*The Garand's design is an homage to MA-07 Garuda from ''Blaster Master Zero 2'', and its laser, the Accel Blast, is a reference to a subweapon of the same name in the ''Blaster Master Zero'' series. Finally, the Garand's developer, Sol Electronics, is a reference to Sunsoft, the owner of the ''Blaster Master'' IP.
  +
*When the Mantis Zombie is defeated, a white flag may pop out of where the tank's core once was.
  +
  +
==References==
  +
<references />
  +
 
[[Category:Game Mechanic]]
 
[[Category:Game Mechanic]]
[[Category:Sumeragi]]
+
[[Category:Sumeragi Group]]
 
[[Category:Eden]]
 
[[Category:Eden]]
  +
[[Category:Sumeragi Institute]]
 
[[Category:Azure Striker Gunvolt]]
 
[[Category:Azure Striker Gunvolt]]
 
[[Category:Azure Striker Gunvolt 2]]
 
[[Category:Azure Striker Gunvolt 2]]
Line 132: Line 386:
 
[[Category:Luminous Avenger iX]]
 
[[Category:Luminous Avenger iX]]
 
[[Category:Human]]
 
[[Category:Human]]
  +
[[Category:Azure Striker Gunvolt 3]]
  +
[[Category:Characters]]
  +
[[Category:ASG1 Characters]]
  +
[[Category:ASG2 Characters]]
  +
[[Category:ASG3 Characters]]
  +
[[Category:LAiX Characters]]
  +
[[Category:ASG1 Bosses]]
  +
[[Category:ASG2 Bosses]]
  +
[[Category:LAiX Bosses]]
  +
[[Category:First Bosses]]
  +
[[Category:Luminous Avenger iX 2]]
  +
[[Category:LAiX 2 Bosses]]
  +
[[Category:LAiX 2 Characters]]

Latest revision as of 23:08, 29 January 2024

Main

Medium Bosses are stronger enemies that can appear once or several times per mission, and usually have powerful attacks and health closer to a normal Boss than a normal enemy. Unlike bosses, however, they lack phases and dedicated boss healthbars, and are with few exceptions never used to close off a mission.

Finishing them off with a Skill will grant a bonus of 200 Kudos in the first Azure Striker Gunvolt game, while in all other games it will grant a bonus of 500 Kudos. Some medium bosses also have Secret Kudos bonuses attached to them in the first game.

Azure Striker Gunvolt

Mantis

Mantis illustration
Mantis ova

The Michi Mark 17 Type-C "Mantis" (ミチ一七式丙“マンティス”) is a 9th generation unmanned tank created by the Sumeragi Futures Institute of Technology (S-FIT)'s 8th department to face violent adepts, being a model intended for nocturnal warfare. While the cooling device of the power core is a bit unstable, the easiness of using it and its high firepower make it a common tank within the Sumeragi Group.[1]

Appearing in 1st Sumeragi, it serves as the intro boss of Azure Striker Gunvolt. After Gunvolt manages to get onto the train holding Joule, three units are sent on the railway to stop him. Two of them are destroyed by Asimov, but one reaches the train and jumps onto the car before GV. This fight comes with a crate for a foothold. Towards the end of the train, another Mantis (which was presumably already on the train guarding Joule's car) begins firing lasers at GV from off-screen, and in the battle against it there is no foothold.

The "Michi" in its designation stands for its status as an S-FIT 8th department creation. "Mi" comes from 未来 Mirai (Future), while "chi" is the 8th character in Iroha.[2]

Attacks:

Attacks Description
Mantis
Homing Missiles
Fires a swarm of missiles at Gunvolt. They can be blocked by the Flashfield.
Mantis - Vulcans
Vulcans
The Mantis sweeps the ground with a hail of bullets. Avoid by jumping in the air or simply staying off the ground in general.
Mantis - Laser Cannon
Hi-Output Radiant Light Amplification Gun
高出力輻射式増幅光砲
Only the second Mantis uses this attack. A large beam is fired straight forward. Don't jump while it is firing.

Spyder

Spyder illustration

The Miha Mk X19 "Spyder" (ミハX一九式“スパイダー”) is a prototype 10th generation unmanned tank. It is being developed in parallel with the Plasma Legion, but with a different approach and staff team, and unlike the Plasma Legion has reached the field testing stage of development. While it's got high performance, it also has maintenance and cost performance issues, making many question whether it's worth really being called a 10th gen.[1]

QUILL had no knowledge of it prior to Gunvolt's encounter. In addition to its armaments and ability to cling to ceilings, this robot has a hard shell protecting its core unit which only opens up when it attacks.

It first appears in Biochem Plant as the mid-boss of the stage. As it was still only being tested, a lower ranked soldier protested to deploying it, but was overruled by his superior officer who insisted that blowing away Gunvolt would be a fine demonstration. It was however destroyed by Gunvolt.

It's later mentioned in a base conversation in Azure Striker Gunvolt 3 that the Spyder unit was nixed before entering production phase.

Given the meaning of the Mantis' "Michi" designation, as a "Miha" machine the Spyder is most likely a creation of S-FIT's 3rd department. ("ha" is the 3rd character in Iroha)

Attacks:

Attacks Description
Spyder - Laser Ceiling
Laser Cannon
Anti-air pattern
Fires a blast diagonally upwards to clip the upper layer and air, causing rubble to fall.
Spyder - Laser Ground
Laser Cannon
Anti-ground pattern
Anti-ground pattern- Fires a blast that goes through the lower and middle layers, even a part of the upper layer. Avoiding this attack requires hovering with the Flashfield or otherwise being airborne, as the laser covers all ground that can be stood on.
Spyder Roof Crawl
Roof Crawl
Spyder Unit jumps and grabs the roof to dash towards Gunvolt. It will drop 3 bombs onto the field as it returns to its original position.
Spyder - Carpet Bombing
Carpet Bombing
Only used when on the ceiling. Drops bombs whose explosions can reach the lower parts of the field. Stay on the middle or upper layers to avoid it. They can't be blocked by the Flashfield.

Eidolon Flower

Eidolon

The Eidolon Flower (ViVid) was a gigantic biomechanical flower that grew inside the Pharma Lab. Its main purpose was the production of S.E.E.D. a drug normally used for stress relief, however, according to Moniqa, it is highly addictive, and is capable of enhancing their septimal powers (and in the process used to control adepts). Despite its seemingly docile nature, it is capable of protecting itself when a threat is identified. The plant's weak point is the pistil hidden within the flower, which can be opened by shooting it.

Attacks:

Attacks Description
Eidolon Pollen
Pollen Spores
While the petals are closed, the Eidolon Flower will drop five yellow spores which sway to and fro as they fall. They cannot be blocked by Flashfield.
Eidolon Insects
Insect Swarm
When the petals open, the flower releases a swarm of bugs that home in on your position. They can be destroyed with Flashfield.

Mantis Legion

Mantis Legion illustration

The Michi Mark 17 Type-S "Mantis Legion" (ミチ一七式S“マンティスレギオン”) is a stronger variant of the Type-C Mantis, but with improved attacks and much shorter cooldown time for its core.

The higher-ups, fed up with the constant delays in 10th gen tank development, had some of the in-development Plasma Legion's tech re-purposed using the Mantis as a basis, and ordered S-FIT to develop a machine that "made it on time." The end result is the Mantis Legion. While it's not the machine the developers really wished for, due to it clearing the initial Plasma Legion's specs and being efficient in operation and repair due to its similarities to the Mantis, it proved to be very popular within Sumeragi. Some of the transferred Eunos staff worked on the project as well. This is the first time an Alphabet letter has been used in an officially adopted machine's model number.[1]

One Mantis Legion serves as the boss of Urban Run, while three units appear in Eridu. The 2nd and 3rd Eridu units are encountered in areas with spikes, hindering Gunvolt's ability to safely avoid attacks.

Attacks:

Attacks Description
Legion EnergyHomingMissiles
Energy Homing Missiles
The Mantis Legion's missiles have been modified to fire energy balls when destroyed by Flashfield. These balls can't be blocked by the Flashfield.
Legion Jump
Jump
The Mantis Legion makes a jump to the other side of the screen, trying to crush Gunvolt.
Legion Vulcans
Legion LaserCannon
Vulcans + Laser Cannon
Sweeps the ground with bullets to force you into the air, making you easy prey for a following laser blast. To avoid, jump to position yourself inbetween where the bullets are fired onto.

Azure Striker Gunvolt 2

Gunvolt, Copen, Tenjian, and Ghauri appear as medium bosses, depending on the campaign. Details on them can be found on their respective pages.

Proto Legion JB

Proto Legion JB sprite

The Proto Legion JB (プロトレギオンJB) was a prototype of the 10th generation autonomous tank Plasma Legion being developed by Sumeragi. Zonda acquired its design data during her infiltration of the group, which Teseo used as a basis to recreate the tank with his Septima. Since it was built in a rush, it lacks many of the finished version's features, such as the detachable body, Legion Tornado, ZMC Field, and Stabilizer missiles.[3]

It is deployed by Teseo to block Gunvolt's path when he nears a control room in the Seraph Interior, but is either destroyed or recalled by Teseo as it suffers critical damage.

Attacks:

Attacks Description
Proto plasma
Hummer D
ハマーD
In place of the Stabilizer drill missiles, it is equipped with the AAC warhead "Hummer D". These missiles are unleashed in a swarm when the missile pods open, but can be blocked with the Flashfield.
Plasma Ball
Plasma Ball
A large plasma ball is charged up and fired from its head in the player's direction. If it connects with the ground, it will stay there for a moment before splitting into two balls that travel along the ground. This attack is always used in a three round burst.
Proto Legion JB - Teleport Drop
Teleport
When it loses 1/3th of its health, Teseo's Septima will cause it to teleport midair to the other side of the room and drop to the ground.

Fazent

Fazent illustration

The Fazent (フェイザント, Pheasant) was a prototype drone that was being developed by Sumeragi aboard their massive airship, the Seraph. Its body is split into an upper and lower half, each containing its own weaponry. It has yet to enter service due to engine problems.

When Eden hijacked the Seraph, Asroc used his machine enhancing and controlling septima Puppetwire to animate a Fazent, sending it to the city below to try and kill Copen, who was pursuing the airship. After being hounded by the drone for some time, Copen encounters and destroys the Fazent.

There were several prototypes aboard the Seraph, which Asroc animated and had distributed throughout Eden to be used by other members.[4] One ended up in Milas' unit, who brought it with them on their mission to sabotage the city's sewage system. It was seemingly placed on guard at a drainage canal. Gunvolt would eventually encounter this Fazent and destroy it.

Boss Battle:
The lower half has 150 kudos worth of HP and counts as a separate enemy.

Attacks Description
Fazent - Machine Gun
Machine Gun
A targeting reticule flies around before stopping on a certain spot, which gets peppered with gunfire.
Fazent - Missile Storm
Missiles
The Fazent flies off-screen and makes it rain missiles. Keep the Flashfield up to block them.
Fazent - Mantle Blazer
Mantle Breaker

マントルブレイカー[5]

The Fazent's lower half drops a mine that explodes a few seconds later, sending explosions across the ground. The Fazent will not use this attack if its lower half is destroyed.

"Prismatic Spyder"

Prismatic Spyder

The "Prismatic Spyder" was a Sumeragi Spyder tank trapped by Ghauri's "Prism" Septima. It is the mid-boss of Prism Highway. Like the Spyder unit from the first game, the core unit is protected by a thick shell, which only opens up when it attacks.

The exact context behind its appearance is unknown. While Copen dismisses it as yet another Sumeragi weapon fallen into Adept hands, the fact that it's firmly stuck to the ground by crystals may indicate that it was sent to stop Ghauri and was crippled by him.

Attacks:

Attacks Description
PrismSpyder LaserReflect
Laser - Refraction Pattern
The Spyder unit fires a laser in an upwards sweeping pattern. This laser can be refracted by the prisms scattered about the field, so be careful.
PrismSpyder LaserCollapse1
PrismSpyder LaserCollapse2
Laser - Collapse Pattern
Fires a laser across the ground, then up to the ceiling. The blast on the ceiling causes rubble to crash down. Dodge the initial laser by hiding behind one of the crystal rocks, and dodge the rubble with the Flashfield.
PrismSpyder Bombs
Bombs
Tosses a set of arcing bombs that make tall explosions. They cannot be blocked with Flashfield.

Azure Striker Gunvolt 3

Recreation Room

The Recreation Room (レクリエションルーム) is the medium boss of Cyber Daydream (Cyber-Kowloon).

Hornet

Hornet art

Hornet (ホーネット) is the medium boss of Pendulum Heart (Stormy Megafloat).

The name being related to Mantis and Spyder is intentional.


Aspis

Aspis art

Aspis (アスピス) is the medium boss of Sandstorm (Desert Base).

Its name and appearance are a homage to the Giga Aspis in Mega Man ZX, particularly the Desert Aspis variant appearing in ZX Advent.

Luminous Avenger iX

Blade appears as a medium boss in the introductory stage. Information on her can be found on her page.

Mantis Zombie

Mantis Fusion encounter

The Mantis Zombie (マンティスゾンビ) is a cluster of old parts from the Mantis Legion and other machines controlled by a Sumeragi Institute Adept who wields the Septima Fusion (憑依 (フュージョン).[6]

He appears in City Slums, dropping down behind Copen as the latter passes by the remains of a Mantis Legion. The Adept uses his Septima to draw in the parts and assemble it into a broken down facsimile of the tank, turns himself into a ball of light, and merges with the wrecked machine to bring it to life.

The Mantis Zombie is mostly immobile and lacks some of the machine's armaments, such as missiles or the face laser cannon, presumably due to missing parts.

Each time the machine is disabled and its operator is forced out counts as an individual kill, so for high score chasing it is ideal to remain airborne throughout the entire fight.

Attacks:

Attacks Description
Mantis Zombie - Scrap Launcher
Scrap Launcher
Launches pieces of scrap around the area through its left damaged missile pod. Used when Copen hovers behind its head. The Flashfield blocks it.
Mantis Zombie - Scrap Cannon
Scrap Cannon
Launches pieces of scrap from its right damaged missile pod towards the enemy. Like the above, it can be blocked with the Flashfield.
Mantis Zombie - Laser
Laser Shot
Aims its one intact gun horizontally or diagonally and fires a laser shot from within. Strangely enough, its direction is not dependent on where Copen is (i.e. staying on ground while the Mantis Zombie aims upwards).
Mantis Zombie - Fusion
Fusion
If the Adept is allowed to recover from his fatigued state after being forced out of the machine, he will fuse with it again by moving in a wide U-turn to the right of the screen.
Mantis Zombie - Engage
Engage
Once the Mantis Zombie has been disabled for a third time, the Adept will be too exhausted to fuse with it again. Out of other options, he will pull out a submachine gun blaster and begin horizontally firing in six shot bursts.

Battle Voices:

Event English Romaji Japanese
Start Haaahhh! Haaaa! はああーっ!
Fusion Fusion! Fuujon! フュージョン!
Engage I won’t let you...! Yarase wa sen...! やらせはせん...!

Garand

Garand illustration

Model Number BSM-02 Garand (型式番号BSM-02 ガランド)[7] is a black state-of-the-art autonomous fighter jet developed by the corporation Sol Electronics and used by the Sumeragi Institute of Human Evolution. It is designed to hunt down Minos and operate in places with complicated terrain such as cities, so it is far more mobile and flexible than past fighter jets.

It is equipped with a high-output energy cannon called the Accel Blast underneath its body, rocket pods on its wings, and claws near the nose capable of firing energy shots. The Accel Blast in particular is capable of instantly reducing Mino homes to scorched earth.[6]

In spite of its mobility, it is heavily armored and resistant to many weapons. Only Photon Detonator can make short work of it.

One unit was sent to the train en-route to Sumeragi Building 13 in order to prevent Copen from getting inside, but is destroyed by him.

Attacks:

Attacks Description
Garand - Plasma Shot
Plasma Shot
Retracts its laser cannon and fires off balls of plasma from its claws in a spread.
Garand - Rockets
Missiles
Fires off rockets in the direction of Copen's position. Can be blocked with the Flashfield.
Garand - Accel Blast
Accel Blast
アクセルブラスト
Charges up a large cannon in order to fire a large laser shot on an enemy. Can only be avoided by flying above it.

Ladybug

Ladybug illustration

The CB04 Ladybug (レディーバグ)[8] is an autonomous security robot that was based on a lady beetle. It flies around while dropping bombs at their targets, and while enclosed, becomes invulnerable until it opens up again. Orbital Edge is the weapon that deals the most damage to it.

It is deployed inside Data Center Beta to stop Copen from advancing through.

Attacks:

Attacks Description
Ladybug - Blaze Bomb
Blaze Bomb
Drops bombs from its underside, which upon contact with the floor explode into fire blasts going in various directions. If Rising Cyclone is used on the Ladybug as it drops the bombs, they will fly back upward and damage the Ladybug on impact.
Ladybug - Spinning Dark
Spinning Dark
Encloses itself and attempts to ram at their targets while spinning, either bouncing around walls or once after which they open up again. They are invulnerable while enclosed.

Luminous Avenger iX 2

Wood Golem

Wood Golem concept

The Wood Golem (ウッドゴーレム) is a mech created by the environmental maintenance system of the Jungle Block and is used for civil engineering work. The armor is made from trees that have been thinned and specially coated to make it eco-friendly. Because of its high combat power, it has been deployed in other blocks for security purposes[9]. It is also encountered in Passage to Top Floor.

It is weak to Doomsday Charge, and a fully charged attack with it will instantly destroy the branches covering its core.

Attacks:

Attacks Description
Wood Golem Thorn Vine
Thorn Vine
Can be stopped with Doomsday Charge.
Wood Golem Bombs
Bombs
Wood Golem Rocket Punch 1
Wood Golem Rocket Punch 2
Punch and Tackle
Wood Golem Cyclone
Cyclone

Buster Room

Cannon Cage

The Buster Room (バスタールーム) is a defense system found inside the Laboratory Block. It is made up of six units, with the leading unit having a sensor eye that relays what actions to take in a given situation. Since the Grave Pillar was inactive due to the decline of intruders, its mechanisms became more complicated, leaving it ambiguous whether it attacks based on analysis. [10]

In battle, it switches to 3 weapon systems and each individually destroyed weapons are instantly repaired after shuffling. Its weakpoint is the weapon's sensor eye and destroying enough of them will cause the unit to malfunction and cease its operation.

Attacks:

Attacks Description
Cannon Cage Electricity
Electricity
Up to five units discharge electricity forward, which forms a large column in the middle of the room. Can be lessened by destroying them before they fire.
Cannon Cage Shots
Energy Shots
Three units each fire a clusters of green energy shots forward.
Cannon Cage Balls
Artillery
Four of the six units take turn to fire bombs at the player. They can be Recoil Dashed into to hit back at the lower segments, which can deal damage to them.

Ice Insode

Ice Elephant

The Ice Insode (アイスインゾード) is a gigantic mass-production mech based on a mammoth. It was originally a security unit, but can be outfitted for battle by using scrap parts as ammunition.[10] They are first seen being manufactured inside the Industrial Block supervised by Brigade. Copen stumbles into an active one during his trek throughout the Artic Block.

It is weak to Doomsday Charge, which will also instantly destroy its ice shield.

Attacks:

Attacks Description
Ice Elephant Ice
Ice Wall
Conjures a spiked wall of ice on its trunk. The wall is durable and can take a lot of punishment before it can be broken. A fully charged Doomsday Charge will instantly destroy it.
Ice Elephant Scrap
Scrap Shot
Launches a pile of scrap at Copen. These can be pushed back with a Recoil Dash to deal significant damage to the Ice Wall, or deal decent damage to the Ice Mammoth itself without it.
Ice Elephant Scrap Rain
Scrap Rain
Fires a volley of scrap from its top launcher and will rain down in 3 directions. Like before, it can be pushed with a Recoil Dash.
Ice Elephant Slide
Slide
Shortly after performing Scrap Rain, it will attempt to ram Copen with an Ice Wall active.

Cut Medium Bosses

Mantis Delta

Mantis Delta illustration

A golden variant of the Mantis, known as the Mantis Delta (マンティス・デルタ), was once intended to appear in Azure Striker Gunvolt 2, but didn't make the final cut. Its concept art was included on the obi strip (piece of paper wrapped around the spine of Japanese CDs) in the Armed Blue Gunvolt: Sou Soundtrack. The note with its art referred to it as an upgraded version of the Mantis Legion. As the art of it had Gunvolt's GV1 sprite as a comparison, it's likely the Mantis Delta was cut very early in development.

The Mantis Delta is referenced in a base conversation in Azure Striker Gunvolt 3 when a model of it is brought out, and the tank is described as having never entered production. Supposedly, its gold paintjob was to be a kind of beam-resistant coating. These traits, as well as its name, may be a reference to the MSN-001 Delta Gundam in Gundam Unicorn MSV, which has golden armor stemming from a beam-resistant coating, and had the same fate of never entering production.

Plasma Legion derivative

Gv3 plasma legion new screenshot

A variation of the Plasma Legion that appeared in the Azure Striker Gunvolt 3 announcement trailer and first development update, appearing to be fought in Holy Night XIII (Downtown Christmas). In early demos it was absent, with the area it would be fought in being conspicuously empty. Later demos showed its area had been replaced with rubble and normal enemies, and ultimately it was omitted from the game. No concept art of it can be found in the GV3 Limited Edition artbook. In the game, there is a common enemy (the blue floating drone) with an attack extremely similar to the one seen in the trailer, but much smaller and slower.

Trivia

  • In the original specifications, the Mantis Legion's energy shots released from the missiles were going to home in on the player.[11]
  • The Fazent has a different, drab color scheme prior to being hijacked by Asroc. Upon being destroyed, its wreckage reverts to the original colors.
  • A Mantis figure can be seen on Merak's desk in artwork from Lazy Kingdom.
  • The Fusion Adept that controls the Mantis Zombie is the first and so far only pure medium boss Adept in the series. Others such as Tenjian, Ghauri, Gunvolt, and Blade exist, but those are previews for full boss fights.
  • The concept art for the Garand shows off 3 weapons (2 fired from the head) that were scrapped in favor of simply launching missiles at Copen.
    • Launching Hi-Explosive bombs on an arc.
      Mantis Zombie - Surrender
    • Launching cluster bombs that can be blocked with a Flashfield.
    • Launching combat drones that assists the parent Garand by firing lasers at their targets.
  • The Garand's design is an homage to MA-07 Garuda from Blaster Master Zero 2, and its laser, the Accel Blast, is a reference to a subweapon of the same name in the Blaster Master Zero series. Finally, the Garand's developer, Sol Electronics, is a reference to Sunsoft, the owner of the Blaster Master IP.
  • When the Mantis Zombie is defeated, a white flag may pop out of where the tank's core once was.

References