Stage |
-
English (8-4)
-
Japanese
-
Fan translation
"Masked servants welcome all to a darkened abode, yet permit none to leave. In place of fear, there is only the foreboding pounding in a hero's heart."
月下の洋館は来る者拒まず, 去る者許さず
出迎えるのは仮面の召使いと残忍な罠
恐怖はない... ただおぞましい予感に心が逸る
"A manor by moonlight welcomes you, but doesn’t permit exit. Inside awaits masked servants and crude traps. There is no fear, only gut-wrenching and heart-racing premonitions."
Luminescence is one of Gunvolt's missions in Azure Striker Gunvolt 2, taking place in the stage Mysterious Manor.
Following a rash of recent disappearances, one of Quinn's classmates being among them, GV decides to look into the matter. Xiao's investigation leads to a seemingly abandoned manor on the outskirts of town. GV heads there, only to find something a bit...bloody.
Banking 3000 or more kudos in the stage as Gunvolt will unlock Joule Audiolocket 2, which when equipped causes Vast Circle to always play when reaching 1000 kudos.
Non-canonically, Copen can also go through this stage in his version of Secret Mission 2 and Score Attack Mode after the story is complete.
Enemies
Image | Enemy |
---|---|
Gibril "The Full Metal Jacket" (boss) | |
Bomb | |
Eden Dagger Soldier | |
Grenadier | |
Screamer | |
Eden Shot Soldier | |
Sonic Shooter | |
Fire Golem |
Rank and Time Requirements
*May not be accurate
Gunvolt
Rank | Score | Minimum Kudos needed | Kill points needed |
---|---|---|---|
S+ | 650,000 | 18700 (3DS Gutless), 8060 (Gutless), 5500 (Cautious), 4600 (Fearless), 3450 (Score Attack) | 50,000 |
Stars | Time |
---|---|
5 Stars (x1.5) | 9:00 |
Copen
Rank | Score | Minimum Kudos needed | Kill points needed |
---|---|---|---|
S+ | 700,000 | 20880 (3DS Gutless), 8930 (Gutless), 6160 (Cautious), 5190 (Fearless), 4040 (Score Attack) | 22,000 |
Stars | Time |
---|---|
5 Stars (x1.5) | 8:30 |
Stage Composition
- The manor is lined with windows that can be smashed with the Flashfield. The purple ones can contain money, health, or even medals. Be careful, however, as they can also hide Zombie Shamblers.
- Early in the first phase, you will encounter your first Zombie Shambler. They don't move too quick, and can only swipe at you to attack. But give them a shock, and then...
- There are Iron Maidens littering the stage after the gauntlet room. The open ones can spring from the background to try and shut you inside, bypassing Prevasion and Overheating you. The closed ones with faces will shake and rumble, releasing a Zombie Shambler when you get close.
- The second area contains pools of blood on the floor or ceiling. Passing them generates a spear or axe to try and damage you. Flashfield can dissipate the blood pools.
- Past the Hexapyle to Gibril's arena is a secret area littered with Iron Maidens. It also contains the last few medals and a secret skill for Gunvolt, that skill being Crashvolt.
- If you manage to avoid Gibril's Offensive Skill: the "Iron Maiden" flawlessly, and defeat Gibril, you will gain a 444 secret Kudos Bonus.
Challenges
- Wicked Prayers: Clear within 12 minutes. (Reward: Graym Culture x5)
- Innumerable Fears: Clear within 8 minutes. (Reward: Custom Servophoton x1)
- Jasmine: Clear with Rank B or higher. (Reward: Polymer Gm238 x3)
- Belladonna: Clear with Rank A or higher. (Reward: Uranium-235 Crystal x3)
- Floriography Animus: Clear with Rank S or higher. (Reward: Antigravity Engine x1)
- Hero Ascendant: Destroy all stained glass windows. This includes the ones in the secret area. (Reward: Kripp Alloy x3)
- Sleep of the Witches: Clear this stage without killing any Zombie Shamblers. (Reward: Xiwidia x5)
- Liverwort: Clear this stage after obtaining all five medals in one run. (Reward: Graym Culture x10)
- Nocturne: Clear 3 times. (Reward: Custom Servophoton x2)
Material Rewards
- Custom Servophoton
- Antigravity Engine
- Kripp Alloy
- Xiwidia
- Faraging Steel
- Nanochip 98
- Proto Infrastructure
- High-end NcGbx
- Graym Culture
- Polymer Gm238
- Uranium-225 Crystal
Gallery
Trivia
- This is the only mission in the entire series to have two different Hexapyles within the same segment of the level.