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"Kirin, Battle Priestess of Shadow Yakumo - coming through!"
Kirin, Azure Striker Gunvolt 3

"Battle Priestess" Kirin is the main protagonist and one of the playable characters of Azure Striker Gunvolt 3. A Battle Priestess (miko) belonging to the Sumeragi Group's sister organization Shadow Yakumo, she is sent to investigate Sumeragi's Futures Institute of Technology due to an enormous amount of Glaives being amassed. There she encounters Gunvolt, seals his newly awakened power and form, and afterwards also becomes a member of Sumeragi as the chief of the Dragon Saviors division, working with Gunvolt to handle the Berserk Adept incidents and later coming into conflict with ATEMS. It has been said that Kirin has her own reservations prior to meeting Gunvolt, and that their meeting is similar to Gunvolt's own with Joule at the beginning of the first Azure Striker Gunvolt.

She is an Adept with the Septima Radiant Fetters, which gives her the unique ability to seal the powers of other Adepts.

Kirin is also the 5th and final DLC boss in Luminous Avenger iX 2, having been released on March 24th 2022 for $3.99 / 400 Yen.

Website Descriptions[]

Azure Striker Gunvolt 3[]

  • English site
  • Japanese site

Kirin possesses the only known Septima capable of sealing the powers of other Adepts, known as “Radiant Fetters.” She belongs to Shadow Yakumo, a secretive organization with a mission to watch over the Sumeragi Group. When they discover that Sumeragi is amassing an enormous amount of “Glaives,” they send Kirin to investigate. Kirin fights using her hidden katana in combination with throwing talismans imbued with her Septimal power. After meeting Gunvolt, she can borrow his power to perform the “Arc Chain,” a deadly attack that lets her move at lightning speed to cut down her enemies.[2]

世界でただひとりの、第七波動セブンスを封印する『鎖環ギブス』の力を持つ能力者。皇神スメラギと対をなす影の組織「裏八雲ウラヤクモ」に所属する戦巫女で、異常な数の宝剣が一か所に集められているという情報の真相を探るため、皇神スメラギに派遣されてきた。錫杖型の仕込み刀と第七波動を込めた護符を組み合わせた戦闘術を得意とする。ガンヴォルトとの出会いによって、護符を貼りつけた敵に対して、刹那の踏みこみから斬撃を叩きこむ剣術『雷霆連鎖ライテンレンサ』を習得し、一撃必殺の抜刀術で敵陣を押し通る。[3]

GV3 first press release[]

  • English
  • Japanese

Kirin is an adept shrine maiden who possesses a septima capable of sealing the abilities of other adepts. To compliment her septima, she utilises a unique combat style that combines the uses of her enchanted talismans and her sword, which is crafted from a pewter staff.[4]

封印の第七波動(セブンス)“鎖環(ギブス)”を操る戦巫女の少女。 鎖環(ギブス)の力の込めた護符と、錫杖を組み合わせた独自の剣術を得意とする。[5]

Luminous Avenger iX 2[]

  • English site
  • Japanese

A battle priestess from the world of Azure Striker Gunvolt 3 gets sent to another dimension.

Her “Radiant Fetters” ability allows her to seal away all sorts of different powers. She specializes in fighting with her sword and throwing talismans imbued with her power.

Seemingly sent to the world of Gunvolt Chronicles: Luminous Avenger iX 2 in the midst of a battle in her own world, she comes under the impression that Copen is involved with her enemy’s attack.[6]

「蒼き雷霆ガンヴォルト鎖環」の世界から飛ばされてきた戦巫女の少女。あらゆる力を封印する「鎖環(ギブス)」という特殊能力を持っており、鎖環の力を込めた護符と、錫杖を組み合わせた独自の剣術を得意とする。敵との戦闘中に「白き鋼鉄のX(イクス) 2」の世界に飛ばされてきたようで、アキュラのことも敵の攻撃によるものと思っているようだ。[7]

Gunvolt 3 (Kirin XX)[]

  • English
  • Japanese

The Battle Priestess has experienced conflicts on multiple worlds, awakening her to new skills. She can use a variety of familiar abilities, but cannot receive the effects of Passive Image Pulses.

様々な世界での戦いによって強力なスキルが覚醒した裏八雲の戦巫女。どこかで見たことがあるような技を駆使して戦うことができるが、パッシブ型イマージュパルスの恩恵を受けることができない。

Card-en-Ciel (Kirin XX)[]

  • English
  • Japanese

Kirin after removing her priestess mantle, becoming an unrivaled swordswoman.
Between her sword ability and powerful Septima, none can stand in her way without being split into two.

戦巫女の外套を脱ぎ捨て、剣鬼となったきりん。
封印の第七波動セブンス鎖環ギブスのチカラに加え、
より磨きを掛けた抜刀術で立ち塞がる敵を両断する。

Appearance[]

Kirin appears to be a late teen/very young adult with short brown hair on the outside, but on the side facing towards her, her hair appears to be pink. Her hair is wavy, but its also braided on the sides of her head. She wears what appears to be a black alice band, with small horns protruding from it, and has a white highlight on the aforementioned horns facing towards the front of her. She has eyeliners that are a dark shade of peach to compliment her dark peacock green eyes, which have a distinctive black "ring" in the iris. She's also wearing a heavily modified kosode underneath her orange garments. On the back of the orange garments, there is a Japanese symbol.

Gallery[]

Main article: Kirin/Gallery

Personality[]

Despite her appearance, she has been described as dedicated, chivalrous and compassionate. While she takes her duty as an agent of Shadow Yakumo quite seriously, she can often times prove to be reckless and somewhat dismissive when it comes to collateral damage and is not above engaging in witty banter with those she encounters and is overall fairly talkative. Kirin takes pride on her adaptability, and is fairly observant, being capable of developing and improving moves after fighting strong opponents. Kirin is a competent leader, being close to her subordinates and friendly or stern as the situation demands, which is especially true given the quirky nature of the Dragon Saviors. Kirin hates the laser equipped buddhist statue traps, believing them to be in poor taste.

While she's eager to get into fights and contests of varying sorts (Cayman nearly goaded her into climbing up the outside walls of the Sumeragi building as a race), Kirin herself is stringently averse to the notion of killing others. Throughout the story, Kirin's battles with Adepts and Primal Dragons render them undeniably battered, but alive. She additionally spares even soldiers of Sumeragi and ATEMS whenever possible. The sole exception is the bad end of GV3 where Gunvolt impales himself on her sword - an event that is more a suicide on Gunvolt's part than actual killing intent on Kirin's.

Although she regularly treats GV as a pet and pokes fun at his advanced age and sealed Primal Dragon appearance, Kirin cares greatly for GV, encouraging him to live and to help fix the unintended consequences of his unchecked power, doing her utmost to provide emotional support and prevent GV from wallowing in guilt, but to do what he can to help others as he has the ability to. When inadvertently causing GV's demise in the bad ending, Kirin was left devastated in grief at his loss.

While Kirin does not have any prejudice against regular humans, she does find it hard to believe that Copen was Gunvolt's most difficult opponent he has ever faced.

History[]

Azure Striker Gunvolt 3[]

Dragon Slayer (Futures Institute)[]

At the behest of Shadow Yakumo, Kirin is sent to S-FIT to investigate the soothsayer's claims that the ruler of Primal Dragons would awaken there, and the unusual resource consumption that Sumeragi has kept hidden. While a number of security guards and robots stand in her way, they're no match for her sword and Radiant Fetters.

Thunderclap Roar

As Kirin moves into the facility, she hears a loud roar that also causes the walkway to collapse. Suspecting something is up, Kirin finds 1000 old-style Glaives sitting at the heart of the facility. Kirin chides Sumeragi for the wastefulness before confronting an executive. She also finds the Primal Dragon Gunvolt, kept in stasis by the Glaives. But it turns out not even 1000 Glaives are enough, as the Primal Dragon breaks loose right before her eyes. Thankfully, the dragon is still a bit slow from just recently waking up, giving Kirin an opportunity to subdue with her Fetters.

Kirin seals GV

As the dragon finally collapses, Kirin applies another seal to it, causing Gunvolt to return to a human form. Kirin explains that he needs to take responsibility for what he's done, which fits in nicely as she needs his power.

Forming the Dragon Saviors[]

Gunvolt neutered

Following the fiasco at the Futures Institute, Kirin and GV are formally employed by Sumeragi as members of the Bureau of Dragon Saviors, a department made solely to find and seal Primal Dragons for the safety of the country. GV, as a result of his Fetters, has turned into a raijuu-like dog, much to his consternation and Kirin's amusement.

Another effect of Kirin's Radiant Fetters is the ability to create "Image Pulses", talismans containing memories of allies and enemies GV has met, which Kirin can use to give herself an edge in combat. Lumen is one such Image Pulse, but she can move and talk on her own, allowing her to act as tech support for the Bureau and provide Anthem support to the duo in the field.

Holy Night XIII (Downtown Christmas)[]

Responding to a Primal Dragon crisis on Christmas Eve, Kirin briefly lets GV take over to get past some obstacles. While the Azure Striker Adept is undeniably powerful, he cannot remain active for too long without dangerously straining the seals keeping his power from running amok. The two then come across BB, who went berserk from Dragon Radiation following getting shot down for a Christmas date. They successfully quell his rampage, and as an apology, he joins with the Dragon Saviors in field operations and (to a much lesser extent) office work.

Another Sun (Ballistic Missiles)[]

Missile attack cutscene

After Kirin successfully saves/recruits Shiron, Apollo, and Cayman to the Bureau, another problem arises. Five missiles have somehow bypassed the national defense barrier and are headed towards the city. With Shiron providing coordinates and GV handling the teleport, Kirin warps onto the missiles and disables them one by one, even as unknown soldiers get in her way. On the fifth and final missile, the duo are interrupted by a young man and a girl beside him. The man introduces himself as ZedΩ, leader of ATEMS, who used his partner's Djinn Septima to drive the Primal Dragons berserk as part of an experiment. GV's outrage leads to them trading blows, though ZedΩ doesn't make it easy with his Golden Trillion's power over nuclear fusion. Eventually, Kirin and GV come out on top. ZedΩ explains that the missiles themselves aren't weapons, rather they're transports intended to get him and his associates to where they need to go before he flies off. With little other option, they disable the missile just to be safe.

When Kirin makes it back to the Bureau, she finds out that several ATEMS members have been sighted across the city, all conveniently in areas where the Binding Brands are located. Once made to control the Dragon Veins, the Brands now serve as the baseline for all modern Glaives as well as important artifacts. Whatever ATEMS wants with them can't possibly be good, and so the Dragon Saviors set off to stop them.

Sunrise Palace[]

Try as Kirin and the Dragon Saviors might, even after besting ATEMS' commanding knights, they fail to prevent the Binding Brands from being stolen. The UTU Media Tower releases a huge "song" pulse that adversely affects all Adepts in the country, with the Dragon Saviors narrowly escaping by Lumen providing her protection. The tower has now changed into a gigantic castle of sand, almost as if ATEMS is provoking a response. While GV sees it as a trap, they have no choice but to go since there's no telling when the next "song" might occur.

Supported by the Dragon Saviors, Kirin and GV advance through ATEMS' Sunrise Palace, despite suffering casualties to each of the Knights. Kirin notes that Grazie's blind devotion to ZedΩ seemingly pushed GV's buttons, and Serpentine made it especially personal by digging up the ghosts of Jota, Viper, False Zonda, and Tenjian to try and stop GV. But even those fail to stop them, and they make it to the heart of Sunshine Palace.

ZedΩ (Sunrise Throne)[]

At the heart of the palace, Kirin confronts ZedΩ, who is once again accompanied by Layla. ZedΩ leads them to another part of the palace to explain just what he was up to.

It turns out, GV was not, in fact the ruler of Primal Dragon Shadow Yakumo's prophets had foreseen. There was another secret locked away in S-FIT by the power of the Binding Brands; Moebius, a natural-born Primal Dragon bearing the "Octima", a power beyond Septima and even Primal Dragons. In particular, Moebius' power of Astral Order allows it to see all possible futures and then lock in the one it desires. If Moebius were to desire a destructive future, such as turning GV berserk and creating Primal Dragons across the world, there'd be nothing anyone could do to stop it. Unwilling to trust Sumeragi, ZedΩ planned to use Layla's Djinn to try and make the future at least a little better than what would come if things were left as is. Kirin accuses ZedΩ of wanting to use Moebius to make a world that he lords over while GV accuses him of just exploiting anything with power, just like the Sumeragi he once opposed. ZedΩ brushes their concerns aside, and readies to fight once more.

Even after Layla uses Djinn's Wish to empower ZedΩ, it's not enough to surpass Kirin and GV. Kirin readies to take Moebius back, promising to find a way through this via negotiation, when Moebius stirs once more. The Glaives holding it back all shatter, at which point ZedΩ realizes with horror that his clash with GV was likely the spark to awaken Moebius. Worse still, the media tower's unique position would allow Moebius to coat the entire world in Dragon Radiation within days. With ZedΩ in no condition to fight, it falls to Kirin and GV to defy the Astral Order.

Moebius (World Moebius)[]

GV gets Morbed

In the distorted dimensions of Astral Order, Kirin and GV take on and eventually best Moebius. But just as Kirin prepares to seal the beast, it emanates a pulse that knocks her back and erases GV's Fetters, turning him human again. Just as the Octima creature charges at Kirin, GV jumps in the way and is engulfed by it. Moebius spares no time in taking over GV's body, and he pleads for Kirin to kill him before the creature can make him into the Primal Dragon that will destroy the world. Kirin is hesitant, not just to kill, but to kill her own friend, but the Azure Striker charging at her leaves little option but defend herself.

Eventually, Kirin succumbs to the strange space created by Astral Order, when Djinn's Wish kicks in and revives her. Between this and ZedΩ giving her the last energy he can spare from Golden Trillion, Kirin is able to resist the Astral Order and stand a fighting chance against Moebius.

Bad Ending[]

To get this ending, strike Moebius at least once using the sword or a Skill Image Pulse while it's separated from GV.

GV3 good ending

As the battle goes on, Moebius takes over more and more of GV, until eventually what remains can't even be called GV anymore. The possessed GV charges at Kirin and...impales himself on Kirin's sword.

The Battle Priestess is shocked and horrified at this development. GV, freed from Moebius' control, congratulates Kirin on saving the world from Astral Order. He announces he's leaving the rest to her, vanishing in a cloud of green sparkles. Kirin drops her sword, falls to her knees, and covers her face in despair.

True Ending[]

To get this ending, DO NOT attack Moebius. Just throw talismans at it until it becomes sealed.

With the seals applied, Moebius is severely weakened. Kirin charges and throws one last talisman, but it causes GV to vanish in a flash of light and fly into the sky. Kirin calls out to GV, but he's already beyond her reach.

Dragon saviors ending 2

Several weeks later, and things have only gotten busier for the Dragon Saviors. Sure, ATEMS reached an agreement with Sumeragi and left peacefully, but there's still the nigh-epidemic of Primal Dragons that have cropped up in the wake of Moebius. GV is still missing, his whereabouts unknown, but he's alive somewhere, and that's enough for Kirin to keep on going, sealing a peaceful future with her Radiant Fetters.

Epilogue ATEMS[]

Upon hearing the beaten B.B.'s report that ZedΩ and ATEMS are still within the country, Kirin and the Dragon Saviors attempt to uncover the motives behind their actions.

Kirin is able to locate ATEMS right when the group had gathered nine Azure Spirits. Upon hearing their explanation, Kirin negotiates with Sumeragi to allow her and ATEMS access to S-FIT.

She, ZedΩ, and Layla re-visit the depths of the facility, only to come face-to-face with an Image Pulse of Gunvolt's Primal Dragon form, created by the countless Azure Spirits that had been left behind during his time in the facility. ZedΩ fights in her stead and the imposter is defeated.

The Azure Spirits gather around Layla and wrest control of Luxia from her. ZedΩ once again fights, denying Kirin's help out of a desire to atone for his past mistakes and to right his wrongs. After the Spirits are dispelled, all seem to leave the facility, except one had remained in Layla's sleeve. Kirin is given this Spirit by her, and ZedΩ approves her decision.

Before ZedΩ and ATEMS leave the country for good, Kirin is bid farewell by Layla. This surprises everyone in the room because this was the first time Layla had spoke.

Other Appearances[]

Luminous Avenger iX 2[]

Kirin appears as the final DLC boss in Luminous Avenger iX 2. Having been sent to the alternate desert world outside the Grave Pillar during a battle, she ends up before Copen, whom she mistakes as part of the enemy's attack and fights. During her brief conversation with him, she deduces the iX 2 world is one of the Potential Worlds attracted by Moebius, declares herself Shadow Yakumo's Battle Priestess, but then corrects herself and claims to be with the Dragon Saviors instead.

Card-en-Ciel[]

CnC Kirin

"Your fate is sealed!"

Kirin is one of the characters from Azure Striker Gunvolt 3 featured in the crossover roguelite card-battling RPG Card-en-Ciel, appearing as both cards and an enemy. Her alternate/future self Kirin XX also appears as a card. In the tutorial, Kirin XX's card is used to demonstrate both the mechanic of forcibly using Special Skills at the expense of permanently fracturing the card, and events for disposing of unwanted cards afterwards.

Card Character Effect Cost Movement
Radiant Fetters Kirin Apply Suspend to one card in your hand.
(Special: Apply Suspend to three cards in your hand.)
0 Left
88th Rite - Pale Mist Refined Kirin XX 20 damage. Damage +20 if enemy is in breakdown.
(Special: 30 damage. Damage +30 if enemy is in breakdown. Increased attack range.)
2 Up

Gallery:

Powers and Abilities[]

Radiant Fetters[]

Radiant Fetters (鎖環ギブス, Chain Rings [Gibs])

Kirin's Septima and her primary ability. It allows her to utilize various kinds of "seals", though her primary use for it is to neutralize the Septimas of hostile Adepts and Primal Dragons.

(Given her status as a protagonist who doesn't rely on any power boosting transformation, it seems likely she's an S+ rank Adept, as that's Gunvolt's grade and Copen circa GV2 and beyond is also stated to be at that level)

It has been hinted that because it can seal Septimas, her Radiant Fetters ability might actually not be a Septima.[8] However, in her iX 2 DLC encounter Copen does detect Septima from her.

Using talismans, Kirin can create vessels for Gunvolt's memories of allies and enemies he's met, and equip them for various boons in battle. Some are active use, invoking a power associated with the memory of that person (commonly a Septima or some other ability of theirs). Others are passive, and take effect just by being equipped. This ability is known as Image Pulse.

Talismans and Sword[]

In addition to her ability sealing septima, Kirin possesses enhanced ofuda (talismans) and a sword/shakujō, also known as a khakkhara or pewter staff.

Kirin uses her Radiant Fetters to store kinetic energy inside her talismans. When striking an enemy tagged by her talismans with her staff, all the kinetic energy is released at once, amplifying the power of that one strike. Kirin also uses her talismans to activate Prevasion while a certain Image Pulse is equipped, though talismans used this way do not regenerate over time, forcing Kirin to perform a manual reload. Reloading will also reset tags.

The sword itself is of incredibly sturdy construction, able to stand up to Kirin using it to strike everything from robots to Primal Dragons. The actual sharpness is unknown, and may instead be more of a testament to Kirin's arm strength.

Kirin is also capable of creating new sword/talisman skills inspired by defeated Adepts, and can further enhance these skills. In Azure Striker Gunvolt 3, these include the following:

  • Strong Talisman Infusion: Gained from BB. A charged version of the standard talisman that stacks more damage.
    • Perfect Talisman Infusion: Gained from Serpentine. A charged talisman packing even more damage.
  • Ressen Slash: Gained from Shiron, this attack sends Kirin rocketing down with a slash.
    • Rapid Ressen Slash: Gained from Grazie. Hold the slash button while performing Ressen Slash to fall faster and hit harder.
  • Issen Dash: Gained from Apollo. An enemy-penetrating dashing slash attack that can be performed from a reload stance.
    • Fierce Issen Dash: Gained from Sistina. Perform an invincible dashing attack after reloading.
  • Tensho Slash: Gained from Cayman. A rising slash that sends Kirin into the air.
    • Air Tensho Slash: Gained from Prado. Tensho Slash can be used midair, but its attack is reduced.

Arc Chain[]

A power attained after Kirin recruits Gunvolt. GV uses his Azure Striker to warp Kirin to any targets she's tagged, allowing her to slash them at literal lightning speed.

Despite the description of the ability, it doesn't seem to be wholly dependent on GV's Septima, given how Kirin can use it in the fight against Moebius-possessed GV or in her DLC boss fight in Luminous Avenger iX 2. She can also use it when replaying the opening stage, though this may just be a gameplay feature.

Special Skills[]

  • Hidden 92nd Rite - Divine Ruin Heresy: Kirin's Special Skill while she's accompanied by Gunvolt. Kirin's sword is electrified as she unleashes a flurry of slashes, wiping out all enemies on screen and significantly damaging bosses.
  • 92nd Rite - Divine Ruin Arc: Kirin's Special Skill while she is by herself. It is visually and functionally the same as Divine Ruin Heresy, even sharing the exact same skill incantation beyond one very specific circumstance. It cannot be used when playing the opening stage for the first time, but can be used on replays.
  • 88th Rite - Pale Mist Refined (八十八式·朧叢雲改はちじゅうはちしき·おぼろむらくもかい, Hachijuuhachishiki: Oboro Murakumo Kai): Kirin's Special Skill under XX Trigger. Kirin warps and slashes the screen, damaging all foes. Has no alternative chant for the final battle.

XX Trigger[]

Kirin XX is an alternate form of Kirin who has experienced conflicts on multiple worlds, awakening new skills.[9] Unlocked by seeing the True Ending at least once, and in gameplay is activated with the "XX Trigger" option during mission select. Kirin's sprite loses the overcoat (the coat is still present in Kirin's textbox portrait) and gains new abilities.

Kirin can throw infinite Talismans, but they have slightly reduced power. Talismans are still subject to the limit of ~7 tags active. Her default throw is a 3-way spread. Charging it launches a 5-way spread. She cannot use Image Pulses in this state.

Skills:

  • Rakshasa Slash: A spinning slash that replaces Kirin's air attack in XX Trigger.
  • Merciful Beheading: While performing Rapid Ressen Slash, tap down again to send 3 sword pillars bursting ahead.
  • Warden Flash: Reload just before an enemy makes contact to perform a powerful counter. Only works against contact damage/melee.
  • Starlight Prayer: Charge and throw talismans into the ground or a wall, then reload. The talismans will summon clones that dash at and damage the nearest foes.

Boss Battle Skills[]

During her boss battle, Kirin dashes forward to close the distance between her and Copen in between attacks.

Skill Description
Kirin 3 Slash Combo
3 Slash Combo[6]
(三段斬り)[7]
A trio of slashses.
Kirin Prison Blade
Prison Blade[6]
(獄門刀)[7]
Kirin poses with her sword sheathed, flashing light pink and entering a counterattack state. If attacked, she retaliates with a swift sword slash, sending Copen flying to the upper corners of the arena.
Kirin Tsubaki Issen
Tsubaki Issen[6]
(椿一閃)[7]
Kirin poses, before marking part of the arena before her with a line; she then dashes forward in its path with a quick-draw slash.
  • On Hard Mode, the dash leaves more damaging cuts behind, forcing Copen to remain airborne to dodge.
Kirin Rising Dragon
Rising Dragon[6]
(昇り龍)[7]
Kirin poses, before propelling herself into the air with a rising crescent slash.
Kirin Rakshasa Cleave
Rakshasa Cleave[6]
(羅刹断)[7]
Kirin propels herself into the air to attack by rapidly spin-slashing anti-clockwise.
  • On Hard Mode, Kirin will stop her air momentum if she is directly above Copen, then drops down.
Kirin Merciful Beheading
Merciful Beheading[6]
(仏生斬)[7]
During Rakshasa Cleave, Kirin finishes her mid-air attack by slam-slashing the ground, sending a wave of three ornate swords forward.
  • On Hard Mode, Kirin will always use this move as a follow up to Rakshasa Cleave, except if she is directly above Copen.
Kirin Arc Chain
Arc Chain[6]
(雷霆煉鎖)[7]
Any time Copen is tagged by a talisman via Starlight Prayer, Kirin can follow up by warping to him clad in lightning to attack with a single sword slash.
Kirin Starlight Prayer
Starlight Prayer[6]
(星影祀り)[7]
Kirin throws three talismans that stick to the walls and ground. She then slams her pewter staff to the ground, transforming them into duplicates of her that launch themselves at Copen's current position.
  • On Hard Mode, she throws five talismans instead, and there is less delay in the copies flying towards Copen.
Kirin 88th Rite Pale Mist
88th Rite Pale Mist[6]
(八十八式·朧叢雲ハチジュウハチシキ·オボロムラクモ[7]
Hachi Juu Hachi Shiki - Oboro Murakumo
Type Eight-Ten-Eight: Hazy Gathering Clouds)
Her SP skill. Kirin dashes around the arena at a very quick speed, leaving non-damaging lines behind in a set pattern, then re-sheathes her sword to turn the resulting lines into damaging slashes. She performs this up to four times, the last cutting open part of the arena's background, exposing the Pillar Outskirts. She finishes the Skill with an altered version of Merciful Beheading, spawning blades on both sides of her.
  • On Hard Mode after the Merciful Beheading blades slam, four more blades pop out from the 'safe zones'.


Boss Battle Voices[]

Japanese[]

Event Translated Romaji Japanese
Dash Hah! Ha! は!
3 Slash Combo Tei! Yaa! Hah! Tei! Ya! Ha! ていっ!やっ!は!
Prison Blade You fell for it! / Naive! Kakatta! / Amai! かかった!/ 甘い!
Tsubaki Issen Hah! Haa! はあ!
Rising Dragon Tah! Taa! たあっ!
Rakshasa Cleave Tei! Tei! てい!
Merciful Beheading Yaah! Uryaa! うりゃあ!
Arc Chain There! Slash! Soko! Zan! そこ!斬!
Starlight Prayer There! Hah! Soko! Haa! そこ!はあ!
88th Rite Pale Mist So it's come to this! Tei! 88th Rite Pale Mist! Hah! It’s over! Kakunaru ue wa! Tei! Hachi Juu Hachi Shiki - Oboro Murakumo! Haa! Owari da! かくなる上は!てい!八十八式·朧叢雲!はあ!終わりだ!
88th Rite Pale Mist (Hard Mode) So it's come to this! Tei! 88th Rite Pale Mist! Hah! You're finished! It’s over! Kakunaru ue wa! Tei! Hachi Juu Hachi Shiki - Oboro Murakumo! Haa! Korede! Owari da! かくなる上は!てい!八十八式·朧叢雲!はあ!これで!終わりだ!
1st Phase Down You're strong...! Tegowai...! 手強い…!
2nd Phase Down I can't lose...! Makeru wake ni wa...! 負けるわけには…!
Defeated It can't... end here...! Konna... tokoro de...! こんな…所で…!

English[]

Event Voice
Dash
Hah!
3 Slash Combo
Haaah!
Prison Blade
Too slow!
Prison Blade
Gotcha!
Tsubaki Issen
Dooh!
Rising Dragon
Yaaah!
Rakshasa Cleave
Teyaaa!
Merciful Beheading
Uraaah!
Arc Chain
Saaah!
Starlight Prayer
There!
88th Rite Pale Mist
It's finally come to this... 88th Rite Pale Mist! Here! (Hard Mode) You're finished!
1st Phase Down
Ah, he's tough!
2nd Phase Down
I can't lose here!
Defeated
So this is it...

Special Skill Chants[]

Hidden 92nd Rite - Divine Ruin Heresy:

  • English
  • Japanese
  • English fan translation

As lightning cleaves in twain
As a gale surges in a meadow
So does Shadow Yakumo
Hidden 92nd Rite - Divine Ruin Heresy

斬入ること雷霆の如く
迸ることも百華の如し
裏八雲が奥義
九十二式·乱れ夜叉砕ききゅうじゅうにしきみだれやしゃくだき

Slashing like a thunderclap
Surge out like a hundred flowers
A secret art of Secret Yakumo
Secret Type Nine-Ten-Two: Thunderclap Yaksha Smashing

92nd Rite - Divine Ruin Arc (Final Battle ver.):

  • English
  • Japanese
  • English fan translation

As a shadow remains aside
As companions breathe in union
...I will save you!!
92nd Rite - Divine Ruin Arc

星の形に添うが如く
共に在ること息くるが如し
絶対…助けるから!!
九十二式・乱れ夜叉砕ききゅうじゅうにしき・みだれやしゃくだき

As if staying with the shape of stars
Being together is like running out of breath
I will save you!
Type Nine-Ten-Two Chaotic Yasha Smash

88th Rite - Pale Mist Refined

  • English
  • Japanese
  • English fan translation

Raging gale weaves a pattern
Heavenly sword flashes across space and time
Battle priestess wields blade with dignity
88th Rite - Pale Mist Refined

織り連ねしは疾風の軌跡
時空放たるは神威剣閃
戦巫女が刃の矜持
八十八式・朧叢雲改はちじゅうはちしき・おぼろむらくもかい

The woven and interlinked gale traces
The mighty sword flash unleashes the time-space
The pride of the battling maiden’s blade
Type Eight Ten Eight - Oboro Murakumo V2

Designer Comments[]

Source: Dengeki Online interview about Gunvolt 3 character design and illustration

  • English
  • Japanese

(Disclaimer: Edited machine translation)

The initial setting was a high school girl with a sword, but I felt that a high school girl in a normal school uniform in the world of Gunvolt was not quite right, so I changed the image to "a monk girl with a sword" based on her origins. The yellow color of the image is also the color of a monk's robe, and the fact that it is not just a sword, but a sword with a shakujō attached to it, gives it a gimmicky feel that I was able to successfully incorporate into the Gunvolt-like image.

I also thought that the main character in GV3 might look like a change from GV, which might cause people to dislike her, so I was conscious of making her look "cool, sarcastic, and independent."

--Munehiro Araki

初期設定は刀を持った女子高生だったんですが、ガンヴォルトの世界観における普通の制服を着た女子高生ってのがどうにもパッとしない気がしたので、出自からイメージして“仕込み刀を持った僧侶の女の子”にスライドさせました。イメージカラーの黄色も僧侶の袈裟の色で、ただの刀じゃなくて錫杖の仕込み刀なのもギミック感があってガンヴォルトっぽさに上手く落とし込めたかなと。

また、鎖環で主人公がGVからとって変わる形にも見えてしまって、そこにヘイトが向かって嫌いなキャラクターになってしまう恐れもあると思ったので、デザイン段階でも“カラッとしてて嫌味の無い自立した女性”に見えるように意識していました。

--荒木宗弘

Musical Themes[]

Title Context Composers Audio
Battle Priestess of Shadow Yakumo
(裏八雲が戦巫女)
Intro theme. Ippo Yamada
Charging In, Blade In Hand
(疾駆する黄衣こうえしん, The Sprinting Yellow Garments Blade)
Futures Institute stage theme (Kirin version). Yusuke Sakai
Battle Priestess's Pride
(戦巫女の矜持)
Ippo Yamada
Azure Executioner
(蒼鬼隣刃, Azure Devil & Adjacent Blade)
VS Moebius-Gunvolt. Ippo Yamada

As Kirin's iX 2 DLC themes were not released with the iX 2 OST, the following listed titles and composers are based on the original versions of the tracks in the GV3 Limited Edition soundtrack.

Title Context Composers Audio
Looming Threat
(いくさの警鐘, The Warning Bell of War)
Kirin encounter. Remix of GV3 boss encounter theme. Yusuke Sakai
Dragon Subjugation
(龍封奪鍵りゅうふうだっけん, Dragon Sealing & Key Recapture)
VS Kirin. Remix of GV3 boss battle theme. Ippo Yamada

Trivia[]

  • Kirin's name invokes a mythical creature called Qilin/Kirin and her color scheme invokes the Yellow Dragon of the center, Kōryū. This lines up with Gunvolt, Copen, Xiao, and ZedΩ, who are based on other Asian directional gods (Seiryū: The Azure Dragon of the East, Byakko: The White Tiger of the West, Genbu: The Black Tortoise of the North, and Suzaku: The Vermilion Bird of the South, respectively). In Japan, the Kirin is usually regarded as the central god rather than the Kōryū.
  • Kirin was originally conceptualized during development of the Nintendo Switch version of the Striker Pack (released in 2017), when series director Yoshihisa Tsuda wasn't satisfied with simply bundling the games together again, and wished to include a new melee focused playable character, a sword wielding girl, in the pack's version of Azure Striker Gunvolt 2 as a bonus for those who'd already played the games. Due to scheduling and many other reasons, this did not happen. Tsuda can't recall if the name Kirin had been chosen yet, and Inti Creates CEO Takuya Aizu believes it was still undecided at the time.[10]
    • Kirin being a girl was already decided by Tsuda when the Striker Pack proposal was made, as he believed adding another boy alongside GV and Copen would make it unbalanced. In particular, he wanted to add more Japanese elements to the series and had the idea of a battling miko (Japanese shrine maiden). He supposes that's the biggest reason for Kirin being a girl.[11]
  • The "Gibs" part of Kirin's Japanese Septima name, which is also part of the Japanese title of GV3, is a made up term that came after Tsuda brought in the concept from the kanji which means "Chain Rings." He wanted a title that would be Gunvolt-like and chose Gibs out of several words that came to mind.[12] (Considering this only explains the game's title, the in-universe reason for Kirin's Septima having the name remains unknown.)
  • Kirin is the first female playable character in the franchise, discounting the Mighty Gunvolt spinoffs.
  • Kirin is the only playable character who does not shed ethereal feathers when using Prevasion (or the equivalent ability Vibratio for Zed).
  • Kirin and Blade are the only two Adepts who appear in Luminous Avenger iX 2, the latter in an unvoiced cameo in the normal and bad endings.
  • Shadow Yakumo and her Japanese SP skill name Oboro Murakumo may be a reference to the World War II Japanese battleships Yakumo, Oboro, and Murakumo.
  • Kirin is the only LAiX2 DLC boss to have an EX Weapon weakness; Doomsday Charge.
    • She's also the only boss whose weakness does not change in Hard Mode.
  • Despite Kirin being an Adept, Copen does not gain an EX Weapon after defeating her, only the equippable ability Sealing Talismans for the Razor Wheel. This may be related to the earlier-mentioned suggestion that her Radiant Fetters is not actually a Septima, but it may also just be a gameplay decision to keep her in line with the other DLC bosses and with other Adepts and Workers who aren't main stage bosses.
  • Kirin is the first character who was introduced in a trailer of one game and first appeared in another game.
  • Kirin is the only playable character in the main series who does not say her catchphrase upon using an SP Skill.
  • Allegedly, early in development, Kirin's design did not feature her yellow robe. Although she wears it in the final game, this robeless design was carried over to Kirin XX.[13]
    • In the same unofficial interview in which the above was explained, Kirin supposedly was mentioned to have unrevealed background settings, but the demo attendee was not allowed to report this info at the time.

References[]

Navigation[]

Azure Striker Gunvolt 3 Navigation[]

Azure Striker Gunvolt 3
Main Game Page (Epilogue ATEMS) • Game GallerySoundtrack (Akashic Record) • CreditsStory Scripts
Dragon Saviors KirinGunvoltLumenB.B.ShironApolloCayman
ATEMS ZedΩLaylaSistinaGraziePradoSerpentine
Other Characters MoebiusNovaAsimovMedium BossesCommon EnemiesCorvette
Phantom Bosses Jota & ViperTenjian & ZondaMerak & Teseo
Missions

Dragon Slayer (Futures Institute)Holy Night XIII (Downtown Christmas)
Cyber Daydream (Cyber-Kowloon)Pendulum Heart (Stormy Megafloat)Pride & Battle (Old Capital Temple)
Another Sun (Ballistic Missiles)
Trick Shot (Abandoned Factory)Sandstorm (Desert Base)Phantom Mist (Forest)Hot & Cold (Megafloat "Neptune")
Sunrise Palace (Sunrise Palace 1)Karma (Sunrise Palace 2)Heliacal Rising (Sunrise Palace 3)ZedΩ (Sunrise Throne)Moebius (World Moebius)
Secret MissionsD-nizer (D-nizer Mode)

New Songs Memoria of 'He'TracesErgo SumLiberatorGlass ParadiseStruggling to DreamReincarnation FatefulBoundless MythVirtue of the DawnArdent EyesCelestial Paean
Story Elements AdeptsSumeragi Group (Dragon Saviors) • Shadow YakumoATEMSBinding BrandsGlaives
Gameplay Mechanics Image PulseScore and KudosSkills
Fan Disc Spectrum Theater

Luminous Avenger iX 2 Navigation[]

Luminous Avenger iX 2
Main Pages Game PageGallerySoundtrack (RoRo Robotics Vox)CreditsStory Scripts
Team Copen CopenLolaKohakuNull
Boss Characters YpsilonDaciteVespaAutochromeBrigadeHailAceThe CreatorMother Computer
Other Characters BladeJinMariaKyotaMedium BossesCommon Enemies
DLC Boss Characters Kohaku OtoriYang YumoJason FrudnickKuronaKirin
Missions Pillar OutskirtsVolcano BlockJungle BlockPassage to Upper StratumLaboratory BlockIndustrial BlockArctic BlockSpace BlockPassage to Top FloorEntrance to Top FloorHanging GardensHanging Gardens 2Versus Missions and Boss Rush
Songs Command PromptPurificationLove's SanctuaryReady to Go!Curiosity = Possibility!You're Not AloneWordplay MagicThe New World
Story Elements WorkersGrave Pillar
Gameplay Mechanics Score and KudosCopen's EX WeaponsAbilitiesSkills
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