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"Intersecting pasts--Justice (Nova) and Rage (Viper)"
—Tagline
Armed Blue Gunvolt: Justice Rage (蒼き雷霆ガンヴォルト 義心憤怒) is the first of the three fan discs released for the first Azure Striker Gunvolt.
It features a voice drama of the same name set roughly a year before the game's story focusing on the backstories of Sumeragi Group officers Nova and Viper, and to an extent, Jota. It also includes the songs Eternal Blue, The One, Sakura Efflorescence, and their karaoke versions.
Although the CD was not officially released outside of Japan, the tracks have received fan translated English subtitles and been uploaded to Youtube. The English and Japanese scripts can be found on the Scripts page.
Youtube playlist:
https://www.youtube.com/playlist?list=PL3kxMHwzLIFUMi4z-NwCLClyH1cDIKsQe
Track List
1. Eternal Blue
2. The One
3. Sakura Efflorescence
4. Smoldering Flame - くすぶる炎
Viper's backstory. Ostracized due to his Explosion septima, Viper becomes an outcast and vents by getting into street fights. Although a gang of fellow misfits known as Maiden Blood gathers around him, he still feels empty inside.
5. Nova's Reminiscence - 紫電の回想
A glimpse into Nova's past when he was a young child. Originally a test subject in Project Gunvolt, Nova is estimated to be an even greater candidate for the Azure Striker than Asimov was, but horrifically fails and is nearly killed by his own lightning. On the verge of death, Nova insists he must be "Gunvolt" as he realizes the scientists have given up on him and will choose a different ability for him.
6. Glaive Holders - 宝剣を持つ者たち
Nova wakes up from his nightmare about the past, and goes with Jota to find and hopefully recruit Viper to their cause. While walking through a neighborhood ruined by a past adept gang war, they discuss certain topics such as the Glaives.
7. Fire and Water - 炎と水
Viper is challenged by a water wielding adept from a gang he previously crushed. Easily defeating him despite a supposed elemental disadvantage, Viper is then approached by Nova and Jota. Nova gives his pitch and warns about what may happen in the future if he continues as he is, but Viper refuses.
8. Justice and Rage - 義心と憤怒
Challenged by Nova, Viper duels and is bested by the former's Psychokinesis. Nearly having a mental breakdown over the "worthlessness" of his Explosion septima, Viper is given both criticism from Jota and some encouragement from Nova. Still refused, Nova takes his leave, but believes their meeting will prove fruitful for both of them. He leaves his business card and asks Viper to tune in to Lumen's performance later...
9. Viper's Ignition Point - デイトナ、その着火点
Viper returns to Maiden Blood's hideout to find one of Lumen's concerts playing. And so his heart goes from a smoulder to a blaze...
10. Eternal Blue (Karaoke)
11. The One (Karaoke)
12. Sakura Efflorescence (Karaoke)
13. Sakura Efflorescence (Game Loop)
14. Gunvolt 1 mission loading screen theme (Unlisted bonus track)
Creative Notes
- Toshiaki Tai: Planner & Scenario Writer
Even though I did write “Gunvolt is over” in the OST release last time, a mysterious pressure… I mean, the fans’ hot and deep voices of support I’ve ended up writing the scenario again. Here I am, Tai, the writer.
This Drama CD puts the spotlight on Viper and Nova, whose past wasn’t told in-game. The background settings for them were roughly decided beforehand, but since the game is about GV and Joule then there wasn’t a chance to tell it. “The dangers of telling a story from only one side”. I think that’s one of the things that Director Tsuda wanted to tell through the game of Gunvolt. By writing about the past of Sumeragi members, I think I’ve gone back to that point. If I’m mistaken, then shame on me. Guess I should ask him again about what he meant. Characters that weren’t featured in this CD also have their past and intentions so maybe you can have fun thinking of them.
What I’ll say now is not directly related to the CD. After writing the CD’s scenario, I realized that the 3 main characters are all bosses whose attack patterns I planned myself. It’s not like I meant to favor them, but since I’m at it I’ll tell you their behind-the-scenes stories
- Viper:
The boss that represents “anger”. He will bash his anger into GV. But when I was struggling to think what he was angry about, his transformed design caught my attention. His motif was the angry beast, the unicorn. Unicorns are said to like pure maidens. I see! He likes small girls - he likes Joule! He likes her despite the fact that she likes someone else!
When I came up with that idea, I solidified his character. Him being the main character of this drama CD might be because I needn’t boil my brains to come up with his sentences (laughs). As a boss, he’s pretty strong even in normal gameplay.
But, for a small number of players who complete quests and such gameplay, he turns into the demon’s handiwork. You could say he represents what the game is about. Guess Asimov would say “when you have to play the mission normally, you can use skills and the Prevasion to beat it”. Those confident in their skills might try to beat him with the “Dullahan” dart. Not like that brings upon anything. Because he’s a street gang guy (?)
- Jota:
The boss that represents arrogance. He might not feel like it, but pushing ideals into others is arrogance. Or at least that’s my image of it. When making the game, we had an odd competition between staff to see how much we could twist the tasks we each had (gluttony was a skinny skeleton, lust was bi-gender, envy had you balance your behavior towards them else it meant trouble, etc, etc). In terms of powers, his movements are so fast, like the speed of light, and when seen from others’, he looks like he’s just warping around. GV also had that impression and taunts him by calling “flashy and sparkly” during the battle. That’s not it! That’s not all there’s to him! He’s very fast! He simply happens to stop during attacks! I personally think that his difficulty was a good point of compromise in the game? Or so I think.
- Nova:
His battle concept is “a boss fought with the Flashfield and close quarters combat”, but this is actually an idea that was initially meant to be used with Stratos’ battle. Due to some reasons, the idea was discarded so I repurposed it for Nova. If we weren’t that close to making the master (ROM) when I wrote his planning, I might’ve made the battle different yet… But I didn’t have any time for that. It ultimately fits very well with the development of the plot, so that makes him one of my favorite bosses. I did have some reservations to call purple spheres a form of psychokinesis nowadays, but since purple balls being that power is a staple, I went with it! I easily wrote that in the plan, and the result was such a cool boss, I’m so surprised at that.
Well then. If there’s another chance, we might meet again. Hasta la vista!
Credits
III: Sound Create Unit
- Ippo Yamada: Drama Edit, Computer Programming, Composition
- Ryo Kawakami: Computer Programming, Composition, Arrangement
- Yamajet: Computer Programming, Arrangement
- Sachiko Hara: Vocal
- Lumen (Megu Sakuragawa): Vocal
Cast
- Koji Kawakami: Viper
- Ayumu Murase: Nova
- Shishimaru (Taku Nakamura): Jota
- Taku Yashio: L&D Punk
- Masaru Ino: Viper's Underling A
- Yohei Namekawa: Viper's Underling B
- Soichiro Shibata: Scientist
- Ryota Honda: Scientist
- Saori Seto: Bystander
- Miki Tokoi: Bystander
Staff
- Script: Toshiaki Tai
- Produce, Supervise: Ippo Yamada
- Mix: Yamajet
- Mastering: Ryo Kawakami
- Recording Engineer: Yu-ya Iwaki (Allblue)
- Jacket Designer: Yoshitaka Hatekeyama
- Calligraph Designer: YASUTAKA
- Label, Layout Design Works: Hakofactory
- Special Thanks
- Yoshihisa Tsuda (INTI)
- Toshiaki Tai (INTI)
- Munehiro Araki (INTI)
- Allblue
- VIMS
- Aoni Production
- Office Kaijinsha
- Dojinsha
- and All Inti Creates Staff
- Sales Promote: Go Maeda
- Executive Producer: Takuya Aizu