As the title suggests, the main gimmicks of this stage are segments dotted with fire and ice.
The fire portion takes effect immediately near the beginning, with some of the floors set ablaze, and a vertical climb. Luckily, Apollo has set up some moving containers, allowing you to avoid getting burnt. Just try not to lose your footing.
The ice portion comes next. As expected by normal ice stages, ice physics apply here, as well as spikes on both ceilings and floors - which provides the additional hazard of getting crushed by the moving containers near ceilings.
The second part of the stage combines both elements.
At the end of the stage awaits Prado, awaiting a duel.