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The common, usually unnamed enemies that appear throughout stages as kudos fodder for the player. Most only have one type of attack, but some possess a second attack and/or special traits.

Note: Almost all enemy names listed are conjectural, unless sources are noted.

Introduced in Azure Striker Gunvolt[]

Sumeragi Soldiers[]

For their role as characters, see Minor Characters#Sumeragi Group Soldiers.

ENEMY artwork

Soldiers that compose the main frontline troops for Sumeragi. These troops are either assigned as security, or as the main strike force, the former for protecting facilities, and the latter when out to fight against QUILL and other non-Sumeragi Adepts. Their rank is represented by the color of their uniform.

Sprite Name Description
Sumeragi gunner Beam Soldier (ビームくん)[1] Security guards and soldiers that serve as Sumeragi's rank-and-file and are armed with a beam rifle to shoot at their targets. They can be easily killed by any attack, and they first appeared on the intro stage's second half. Their uniform is green and their visor is light blue.
Sumeragi burner Flamethrower Soldier (カエンホウシャくん)[1] A specialized soldier that uses a flamethrower to deal damage. This version has a very long attack ratio but cannot aim. Their uniform is red and their visor is yellow. Because of their fuel tanks on their back, they are thrown backwards instead of forward if defeated.
Sumeragi launcher Homing Launcher Infantry Soldiers armed with a homing missile launcher. These missiles will track Gunvolt, but travel slowly and can be easily destroyed with Gunvolt's Flashfield. Their uniform is blue and green, and their visor is yellow.

The missiles can also accidentally hit their own allies if Gunvolt and Copen manages to lead the missile to them.

Sumeragi shield Bomber Soldier (バクダンくん)[1] Serving as squad-leaders for Sumeragi forces. They utilize a retractable, buckler like shield to protect themselves and lob grenades at their opponents. While their shield is raised, bullets are deflected (except for charge shots with Naga, Bullit dashing, or with EX weapons), and only become vulnerable when throwing their grenades. Their uniform is yellow and their visor is blue.
Sumeragi assassin Ninja Lord (ニンジャどの)[1] Ninja-like soldiers that belong to the Security Division and use swords in lieu of firearms, and have some sort of stealth equipment. They wait attached to ceilings, and drop down in a rotating slash when passed under. They can deflect bullets with their swords, and are only vulnerable when not in their standard stance. They have two attack patterns:
  • Lunge and drop. If an assassin is left alone, he will lower his blade and perform a fast and long range dashing slash across the floor, followed by suddenly appearing above and behind for a falling slash.
  • Vanish and drop. If the assassin is forced to deflect bullets for too long, he will disappear and perform the falling slash.

Their uniform is black and white, and their visor is red. They are one of the rarer enemies encountered, only appearing in three stages; Datastore (single assassin only), Biochem Plant and Firmament.

Sumeragi Robots[]

Sprite Name Description
Sentry blaster Sentry Unit (Gun) Hulking, humanoid robots armed with a Blaster Cannon. They walk around and fire shots at Gunvolt, angling their cannon based on his position. Also capable of jumping onto low platforms.
Sentry chainsaw Saw Bot (ノコロボ)[1] A variant of the Sentry Unit armed with a chainsaw, and geared for close combat. They walk around, and slash at their foes with their chainsaw. If the enemy is at a distance, they will dash towards their opponent and slice them.
Sentry machine gun Sentry Unit (Gatling Gun) A variant of the Sentry Unit armed with a Gatling Gun on its right arm, and a shield on its left. They cannot be damaged while their shield is raised. They only lower it when preparing to fire, and do so in short bursts. This variant is rare, and is only encountered on "Eridu" and in special missions.
Flying shooter Flying Drone Basic, small flying drones that fly and fire energy shots at Gunvolt, they're weak and easily destroyed by Gunvolt's Flashfield. They have a docile and active state, and in most cases will function more as collision hazards. The only time they are consistently in their active state and shooting is in alarm rooms.
Turret Roll Cannon Basic stationary defense turrets, which rotate and fire shots at Gunvolt. Their projectiles can pass through terrain.
Bomber Bomber A fast flying aerial drone used for bombing runs. They momentarily stop in place to drop their bombs anywhere before flying away (though in certain areas, they simply fly back and forth to resume their attack). These bombs can be blocked with a Flashfield.
Shooter Shooter Drone An aerial drone that can aim in any below or to the side, but not upwards. Shoots energy shots in three round bursts.

In ASG1 exclusively, it drops a bomb upon destruction.

Shutter shut Shutter active Shutter A security shutter composed of 3-5 energy cannons that fire from top to bottom. They close down when approached, but can be bypassed if quick enough.
Beam launcher Laser Drone A grey-white robot that flies up and down in the same area. There are two variants with different colored beams; purple and green. The purple one's lasers fly straight forward, while the green one's can make a 90 degree turn to hit their targets.
Missile launcher Mini MLRS A robotic tank like unit equipped with a Missile Pod that fire a volley of missiles. It hides its weak point (the head) until it opens up to fire a volley of missiles.
Floating mine Flying Bomb A bomb like drone that normally floats inactive until Gunvolt activates his Flashfield, which causes them to home in after the player. Unless they are destroyed quickly, they will detonate after 5 seconds, unleashing fireballs in 4 directions.
Energy drainer Energy Drainer A miniature drone which uncloaks when Gunvolt is near. They are very weak, and a few shots can destroy them. However, should Gunvolt activate his Flashfield, they will quickly home in on him. Contact with this drone causes Overheat, but destroys the drone in the process.
Wheel enemy Wheel Drone Roader based drones mainly used for reconnaissance but can defend itself by running over their opponents. They are fast, but destroy themselves if they run into any obstacles.
Tower enemy Tower Tank A slow moving tank like drone composed of two halves. The top segment fires bouncing orbs while the bottom segment fires 3-round bursts. If the bottom segment is destroyed, it becomes immobile, but can still fire shots at them. This is the only enemy that doesn't damage Gunvolt by touching it, and can even be climbed over to skip past them.

Others[]

Sprite Name Description
Alarm Alarm System A security system that is triggered when Gunvolt and Copen enter certain rooms initiating a gauntlet fight. If all enemies are defeated, the system simply shuts down, or alternatively, it can be destroyed enabling an early exit. Strangely enough, destroying the alarm will take out every enemy in the room.
Zombie crawler Zombie (ゾンビくん)[1] Corpses of Sumeragi soldiers and scientists reanimated by Elise's septima. As such, they only appear in the Stratacombs. They remain immobile in the dark, but once the lights turn on, they literally spring to life. They attack Gunvolt by jumping at him and repeatedly biting if they get too close. They crawl too low on the ground to be tagged without Technos, Mizuchi, or Orochi rounds. If killed with lightning, they become dust and crumble, but shooting them makes an obscuring blood splatter on the screen for a few seconds.
Zombie hanger Hanging Zombie These are Zombies that drop from the ceiling dangling by a thick blood-like strings, spewing globules of acidic materials as they bounce. The globules can be blocked with Flashfield. You can sever the strings by shooting them, but the messy impact will cause the screen to be obscured by globule splatters for a few seconds.
Plant Flytrap (ハエトール)[1] A biomechanical flower that only appears in Pharma Lab. This pink flower opens up every so often, spewing out 3-4 spiders that crawl around. The spiders can be destroyed with Flashfield.
Tentacle Tentacle A foe exclusive to the Pharma Lab, this biomechanical monstrosity reacts to Flashfield usage and homes in on Gunvolt. They cannot be tagged nor damaged.
Lightbulb Spotlight This drone only appears in the Stratacombs when the lights are out. Tagging this drone causes it to fly forward, zapping it with Flashfield makes it shine a light downwards. The drone flies away after flying a certain distance, and too much zapping will destroy it. As they are technically an enemy, they still do contact damage.
Barrier laser Barrier Laser Appearing more as a stage hazard, they appear exclusively in Datastore. These turrets fire a stream of pink colored energy shots that can only be blocked by a platform provided in that said stage. It is possible to destroy them, but are very durable and requires lots of shots to even destroy one.

They also appear in Special Mission 3 where Gunvolt has to quickly get past them (since there is no platform to act as a shield), and their stream of shots prevents backtracking.

Doesn't provide Kudos.

Spine tower Brush Saw A spiky robot with a detached top that moves along the floor. Moves slowly at first, but becomes faster when Gunvolt is nearby. The foe itself cannot be tagged, but Flashfield or Stellar Spark can forcibly reconnect the two halves and stun it for a few seconds.

They can be destroyed by Twintail Bunker, a fully charged Prism Break, or any of Gunvolt's SP Skills.

Barrier machine Barricade A small orb-shaped machine with four spikes that generate a purple magnetic energy field. They are immobile and indestructible, and cause damage on contact. They behave more like a stage hazard than an actual enemy. Copen can bullit dash into them without harm.

Introduced in Azure Striker Gunvolt 2[]

Eden Pawns[]

Eden pawn

For their role as story characters, see Minor Characters#Eden Pawns.

Forming the main bulk of Eden's army, these are Adepts who possess Septimas too weak for combat use. They are loyal and devoted to Eden and The Seven, and will follow their orders without question. They all wear stealth suits which enable them to set up ambushes.

Sprite Name Description
Eden trooper Shot Soldier The rank and file soldiers of Eden, armed with an energy rifle which they fire at their enemies and if they get close, will slash at them with their plasma knives. Their uniforms are bluish purple.
Eden assaulter Dagger Soldier Essentially Shot Soldiers armed with a plasma knife and are trained in close combat. They attack by lunging at their foes, or slash at them if they are close. They occasionally cling on ceilings similar to Sumeragi Assassins to ambush them from above.
Eden commando Chainmine Soldier Specialized soldiers serving as Eden's elite unit armed with a chainmine launcher (hence their name), they cloak before popping out and firing their chainmines that explode in a purple energy after launch. They are the Eden equivalent of Sumeragi Flame Gunners and their uniform is yellow.

If not already firing, these troops go invisible and invincible when fired at.

Eden elite Machinegun Soldier Appearing in the Garden stage, they are the elite operatives of Eden, which acts like a basic Shot Soldier, except that they fire in 4 shot bursts. Before attacking, they turn invisible, before reappearing to fire at them. Their uniform is red.

If not already firing, these troops go invisible and invincible when fired at.

Eden Robots[]

Sprite Name Description
Robot droner Missile Golem A large robot with two halves of a shield for arms. When it detects a foe, the shield clamps shut as it launches missiles from its back. The shield can be pierced with Naga or Bullit-dashing, the missiles can be blocked by Flashfield.
Robot burner Fire Golem A similar model, but with a flamethrower instead. Medium range. Can be aimed upwards.
Robot driller Punch Golem A model with a pair of clamping arms instead. It gyrates these clampers at high-speeds to deliver thrusting punches.
Grenader Grenade Launcher A stationary humanoid robot armed with a grenade launcher that fires arcing grenades that can be blocked with Flashfield. They will occasionally drop into the stage via their boosters.
Wall Sonic Shooter A stationary drone and variant of the Grenade Launcher that spends a few seconds charging a sonic blast before firing. While charging, it is immune to projectiles from the front. Copen's dash tagging can pass through it, and Gunvolt can pierce the shield with Naga's charge shot.

These robots will keep up their shield and refuse to fire as long as you keep shooting them. If you go around them, they will cancel their charge to face at you.

Floater Floater Small, flying drones that fire shots straight forward. Some may adjust their line of fire by lowering or raising themselves.
Buzz saw Buzz-saw Thrower A tall, tower-like drone that launches a boomerang buzz-saw in your direction. Copen can use the Hailstorm Blades to cut the buzz-saw.
Catcher Catcher A drone which fires a restraining ring, trapping Gunvolt and Copen, forcing them to use movement buttons to free themselves.

The rings bypass Prevasion, Overheat GV, and empty Copen's Bullits.

Ball Flying Orb A reddish orb that flies around and homes in on you. It is very weak, being destroyed by just three of Gunvolt's darts.
Shield Shield Drone A robot equipped with a frontal, damaging energy shield. They cannot be shot from the front, but contact with the Flashfield or Stellar Spark will stun them and deactivate the shield.
Spinner Spinner Emits three rotating circular pieces that rotate around it and block shots, eventually be launched outward in the same pattern towards the player.

Others[]

Sprite Name Description
Blood zombie Blood Familiar Spirit (Blood Servant)
血の使い魔ブラッドサーヴァント[2]
Only appearing in the Mysterious Manor. They are missing people kidnapped by Eden, turned into soulless shambling lumps after having their life energy drained by Sumeragi technology and used to empower Gibril. They've been modified so she can control them with her Septimal power, Metallion.[3]
Lumen sprite Fake Lumen A foe that only appears in the Data Facility. A sort of virus made via Teseo's septima which looks like Joule's fairy form via Lumen.

Upon contact, blue butterflies begin to orbit Gunvolt, draining his health.

Flashfield can temporarily dissipate Fake Lumens and will cancel their effects when attached to GV, while hitting them with a special skill will permanently destroy them.

Fake Lumen will not spawn when you play as Copen, except for a single corridor leading to Teseo's boss room, but Stellar Spark will destroy them just like Gunvolt's special skills.

Time bomb Panic Bomb Normally an attack used by Teseo, these can appear as normal enemies in special stages.

They count down and unleash a massive cross shaped explosion, also destroying any other enemies in their line of fire.

Their countdown is slower than when summoned by Teseo in his battle.

Hourglass Curse Script Like the Panic Bomb, this attack of Teseo's may also appear as a normal enemy in special stages.

It counts down a little, then begins drawing in waves that drain health and ignore Prevasion.

It harmlessly self-destructs after some time. No noticeable differences from the boss battle version.

Zombie floater Puppeteered Flyer Drone Only appears on the Isle of Dreams. An old Sumeragi flyer drone that has been reactivated by Asroc's septima. Its functions and durability are the same as they were in ASG1.
Zombie chainsaw Puppeteered Sentry Unit (Chainsaw) Only appears on the Isle of Dreams. An old Sumeragi Chainsaw Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1.
Zombie blaster Puppeteered Sentry Unit (Gun) Only appears on the Isle of Dreams. An old Sumeragi Gunner Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1.
Sprayers Hotel Sprinkler Only encountered in the second half of Frozen City, they emerge from walls and ceilings and either fire 5 spreading icicles or a short-range acid spray, depending on whether or not the area is frozen.

In the DLC stages, they have already emerged.

Introduced in Azure Striker Gunvolt 3[]

Sumeragi Soldiers[]

New Sumeragi soldier concept art

Soldiers that compose the main bulk of Sumeragi's forces consisting of humans and weaker Adepts. The soldiers inside the S-FIT facility are sane while those encountered in other stages are Adept members of the Peacekeepers affected by the Dragon Radiation. Compared to the Sumeragi Institute soldiers, the soldiers here don completely new combat uniforms.

Sprite Name Description
GV3 Sumeragi soldier normal sprite
GV3 Sumeragi soldier sprite
Gunner Soldiers that serve as Sumeragi's rank-and-file and are now armed with a compact beam rifle to shoot at their targets. They can be easily defeated by any attack. Their uniform is blue-gray and their visor and accents are green.
GV3 Sumeragi homing launcher soldier sprite
Homing Launcher Infantry Soldiers armed with a homing missile launcher. These missiles will track Gunvolt, but travel slowly and can be easily destroyed with Gunvolt's Flashfield. Their uniform is maroon and their visor and accents are yellow.

The missiles can also accidentally hit their own allies if Gunvolt and Kirin manages to lead the missile to them.

GV3 Sumeragi rocket barrage soldier sprite
Rocket Barrage Infantry Soldiers armed with wrist-mounted rocket launchers that they fire several of in an arc. Their uniform is blue-gray and their visor and accents are blue.
GV3 Sumeragi rocket punch soldier standing spriteGV3 Sumeragi rocket punch soldier flying sprite Rocket Fist Infantry Soldiers armed with a large gantlet with thrusters that allows them to fly and attack by doing a diving thruster assisted punch. Attacking them while in the air will briefly stun them. Due to the gauntlet's weight, they walk instead of running. Their uniform is red and their visor and accents are periwinkle.
GV3 Sumeragi ninja soldier sprite
Anti-Adept Ninja Ninja-like soldiers trained specifically to deal with rogue Adepts, they are armed with twin energy bladed kunai knives. They are agile and are the only enemy that can easily dodge an Arc Chain and counter by throwing kunai knives at Kirin and Gunvolt. Their uniform is amethyst and their visor and accents are orange.

ATEMS Soldiers[]

ATEMS soldier concept art

Soldiers that compose the main bulk of ATEMS' fighting force. The majority of them are Adepts and are the primary adversaries GV and Kirin face after they launch an invasion of Japan to steal their Binding Brands.

Sprite Name Description
ATEMS soldier sprite
Combatant The primary rank-and-file of ATEMS armed with a curved beam rifle, functionally identical to Sumeragi's. Their uniform color is cyan and their visor and accents are yellow.
ATEMS homing launcher soldier sprite
Javelin Launcher Infantry An ATEMS soldier equipped with an ATEMS issued missile launcher. Functionally identical to their Sumeragi counterparts. Their uniform color is red and their visor and accents are yellow.
ATEMS rocket barrage soldier sprite
Rocket Barrage ATEMS Infantry An ATEMS soldier armed with a wrist-mounted rocket launcher that they fire in a volley. Functionally identical to their Sumeragi counterparts. Their uniform color is olive drab and their visor and accents are red.
ATEMS heavy gunner soldier sprite
Heavy Weapons Operator An ATEMS soldier armed with a heavy machine gun and are outfitted with heavy armor to accommodate their heavy equipment they are lugging and are equipped with sensors to detect intruders. They either patrol back and forth or stand guard and, when they spot the target, will aim and continuously fire their machine guns non-stop until either they or their foes are down, or if they managed to hide out of their sight. Unlike the rest of their troops, their guns fire ballistic rounds and, as such, can be deflected with a Flashfield. Their uniform color is periwinkle and their visor and accents are yellow.
ATEMS ninja soldier sprite
ATEMS Ninja Specialized operatives from ATEMS. Functionally identical to their Sumeragi counterparts. Their uniform color is black and their visor and accents are yellow.
ATEMS jet soldier sprite
ATEMS Jet Rider ATEMS soldiers that ride jet-boards. They carry the same weapons as the Combatants but can fire in 3-round bursts. Their uniform is white and their visor and accents are yellow.

Robots[]

Sprite Name Description
GV3 blade mech sprite Blade Mech A large robot that charges and swings an energized blade. Sometimes emerges from the ground, much like the old Sumeragi big robot.
GV3 gun mech sprite Gun Mech A large robot that simply patrols an area and fires a laser shot at targets.
GV3 shield gun mech sprite Shield and Gun Mech A large robot that cannot be attacked from the front, and thus Arc Chain must be used to teleport behind the shield.
GV3 barrier gun mech sprite Barrier Gun Mech A large robot that emits a barrier if not killed quickly. This barrier dissipates instantly from Gunvolt's attacks.
Green Drone Green Drone Shoots three electric balls in the player's direction.
Purple Drone Purple Drone Shoots a missile downwards.
Blue Drone Blue Drone
Robo Doggo Robot Dog Jumps at the player. Like the Garms from the Neo Arcadia Shrine stage in Mega Man Zero 1.
Down Shooter Down Shooter Flies back and forth before firing an energy shot downwards, which splits in two and runs across the ground.
Tower Totem Totem Tower Respawning enemy. Like the Totem Cannons from MMZ1. Similar to the armed shutter in that it acts as an obstacle.
Rocket Wheel 1 Rocket Wheel A Wheel with rockets equipped that charges forward.
Rocket Wheel 2 Rocket Wheel B Bounces around.
Stealth Moth Stealth Moth Robot moths that use cloaking technology until the player is surrounded, at which point they reveal themselves and converge.
Floating Mine Floating Mine Similar to the one in iX2.
Revolver Mortar Revolver Mortar
Flying Shield Floating Shield Moves back and forth in a set pattern, and Arc Chain cannot damage the enemy if Kirin or GV teleport in front of the shield.
Laser Cannon Laser Cannon An enemy that possesses considerable health. Invisible until approached, after which it begins ticking. After several ticks, fires a continuous laser in the direction it is facing.
Poison Spewer Poison Spewer Emits purple gas along the ground. Encountered in the Abandoned Factory stage.
Barrier Launcher Barrier Launcher Creates a hexapyle-like shield and then fires it outwards a medium distance, where it hovers in place.
Patrol Siren Patrol Siren Police robots that move back and forth.
Robo Crabbo 1 Spider Crab Orange Clings to ceilings or walls and emits an energy projectile which makes a 90 degree turn.
Robo Crabbo 2 Spider Crab Purple
Camera Gun Camera Gun
Arcade Mine Arcade Mine
Flying Bomb Flying Bomb
Slingy Turret Slinky Turret
Shoot Escape Shoot Escape
Trip Wire Security Security Beam
Trip Wire Laser Security Laser
Sand Mine Sand Mine
Sand Laser Sand Laser
Sand Shooter Sand Shooter
Hot and Cold Hot and Cold
Rotating Searchlight Rotating Searchlight
Rotating Saber Rotating Saber
ATEMS Slinky Turret A ATEMS Slinky Turret A
ATEMS Slinky Turret B ATEMS Slinky Turret B
Inst mini mlrs Mini MLRS Recolor
Inst beam launcher Beam Launcher Recolor
Brush Saw GV3 Brush Saw Recolor

Introduced in Luminous Avenger iX[]

Sumeragi Institute Soldiers[]

Low-level Adepts who, with the exception of Psi-Users, are like Eden Pawns and possess Septimas too weak for combat. Their outfits have been slightly remodeled. They now have attack cries, and each soldier has two different voices.

Sprite Name Description
Inst gunner Gunner Has slightly faster movements and shots.
Inst shield Grenadier
Inst burner Pyro Gunner
Inst launcher Homing Launcher Infantry
Inst psychokinesis Psi-User Low level Psychokinesis-wielding Adepts that possess powers strong enough to use in combat and forgo conventional weapons in favor of their Septima. They teleport into the stage, hover in place, and charge up and unleash a weaker version of Nova's technique Mind Bombing, firing up to three rounds of three orbs each in a spread shot. Their spread shot aims at Copen if he is below them, but cannot be aimed upwards. Their uniform is purple and gold, their visor is silver, and they wear overcoats.

Sumeragi Institute Robots[]

Sprite Name Description
Inst sentry blaster Sentry Unit (Gun) Remodeled head. Now shoots fireballs.
Inst sentry chainsaw Sentry Unit (Chainsaw) Remodeled head.
Inst sentry gatling Sentry Unit (Gatling Gun) Remodeled head. Significantly more numerous compared to the original gatling gun model. The shield does not protect it from being stunned and tagged by Copen's Bullit Dash.
Inst sentry kudos killer Sentry Unit (Shield) A Sentry Unit that carries a spiked rotating shield that damages on contact. It attacks by extending and rapidly spinning its shield at its opponent. Any enemies within range of its shield will be destroyed by it. It cannot be damaged from the front, and is only vulnerable from above and behind or when attacking. Remains stationary.

It is the only Sentry Unit variant to retain the old model appearance, although the colors of its lights are orange instead of red.

Bomb launcher Bomb Launcher An autonomous turret that launches bombs at its targets in an arc. It is protected by a barrier, but sustained shots will eventually break it allowing it to be damaged, and a Bullit Dash will instantly disable its shields.
Interceptor Interceptor An unmanned unit that flies in front of Copen to block his laser shots. Bullit Dashing into it will break its shield.
Leaper Leaper A drone generally encountered in ruined cities and run-down areas (though they are also found in Sumeragi Secret Bunker 1). Being more of a scouting unit than a combat robot, their only means of offense is to simply leap at their opponents and are just as fragile as the soldiers.
Laser wall Laser Wall It moves up and down along its emitted lasers like a rail. The lasers will damage Copen on contact, but projectiles can pass through them, and so can Copen with Prevasion or post-damage mercy invulnerability. Ensnaring the robot with a Shroud Spear will disable its lasers until it shakes the Shroud Spear off.
Patrol bot Patrol Bot A patrol drone that goes back and forth in search of intruders (as indicated by a red infrared cone representing their line of sight), upon being spotted (or shot at), their head will lock in place to fire a stream of lasers at their targets and will continue to do so until they or their targets have been eliminated, or if the target is out of range. If they're Bullit dashed unaware, their head will be displaced from their body, disabling them permanently (though it can be destroyed for Kudos), but if spotted, they become very durable (requiring tons of shots to down them), and cannot be stunned.
Bomb crawler Spider Bomb A drone that normally lays dormant until an intruder is nearby, which will then walk towards their target. If not destroyed in 5 seconds, they will explode and release fireballs in 4 directions. They seem to be a replacement to the Flying Bomb from the first game.
Electric tower Electric Tower A stationary quadrupedal robot that charges up its electric current on a spherical generator. After it is fully charged, it will unleash two large, Prevasion-piercing orbs of electricity from each side that travel along any surface, including walls and ceilings. While the robot is charging, it becomes invincible, canceling any tags on it, and Bullit Dashing into it is hazardous. The one exception to its invincibility is Shroud Spear, which ensnares the robot and cancels the charge.
Green devil Blob Drone A robotic core covered in a blob like substance that shoots goo at their targets. They cannot be destroyed, only temporarily disabled before reforming back.
Spike Drone Spike Drone Routinely charges up and deploys a temporary spiked energy barrier around itself.
Propeller Propeller Jumper Jumps out of pits, hovers in place, and falls back down.
Missile drone Missile Drone An aerial drone that attacks by releasing a missile underneath its container hatch which then travels towards its intended target, should the main missile be destroyed or reach its range limit, it will release clusters of mini rockets that home in on their target.
Stealth diver Stealth Diver An autonomous drone that performs surprise attacks on enemies by revealing itself and swooping down on their targets. Anchor Nexus will automatically detect them.
Teleport laser Plasma Cannon Drone An unmanned unit that teleports to Copen's location and initiates a 4 second charge time, which after its completion, unleashes a powerful laser shot larger than the Mantis. They are very weak and can be destroyed easily.
Spark bot Spark Bot A stationary humanoid robot that has electric rods on each arm. It attacks by generating a small sphere of electricity overhead while Copen is airborne, and swings its arms forward to create a larger electricity sphere if he approaches. This attack pierces Prevasion. They only appear in Sumeragi Secret Bunker 1 and Special Stages.
Inst barricade Barricade New model with spikes that damage Copen if he Bullit Dashes into it.
Inst wheel Wheel Drone No longer crashes into walls.
Inst collision hazard Flying Drone
Inst shooter Shooter Drone
Inst mini mlrs Mini MLRS
Inst beam launcher Beam Launcher
Inst roll cannon Roll Cannon

Others[]

Sprite Name Description
Wall core Shutter Core Only found in Data Center Beta, these are panels for the shutter doors that when destroyed, it will open. Occasionally, the core will shift between panels for added difficulty. They deal a small amount of damage to Copen on contact, but cannot otherwise attack.
Golden carp Golden Carp An easter egg enemy that may appear in place of a Propeller Jumper at a certain spot in Bakto's stage.

Introduced in Luminous Avenger iX 2[]

Early art, with some discarded concepts

Security robots assigned to guard and protect the Grave Pillar from intruders. They are also assigned outside the Pillar in order to combat intruders attempting to infiltrate it.

Although the humanoid models resemble Workers, concept art only labels the standard one "Robot Soldier" unlike the robot labeled Worker below it. The concept art also depicts it with a color scheme similar to the The Creator's armor and a segmented X shield on its arm, but these were omitted from the in-game version.

Worker-like Robots[]

Sprite Name Description
Worker Rifle Rifleman Basic robot infantry armed with an energy combat rifle. Goes into crouching position and uses laser sight to aim before firing. Gray in color.
Worker Axe Axeman A robot infantry specialized for melee combat and are armed with battle axes. Two variants, one that approaches and performs an overhead swing, and another which stands in place rotating its axe as a shield (doesn't actually protect it from anything). Leaf green in color.
Worker Flamethrower

Flame Trooper

A specialized robot armed with flame throwers. Before firing, their flameproof visors close before attacking, and while the range is short, they can aim diagonally upwards like Flame Golems. Tinted red in color.
Worker Press Hover Press A crusher utility vehicle meant for flattening scrap but can be weaponized if necessary, and is driven by a blue colored robot. They go back and forth until their opponent is below them, and will use their spiked presses to flatten foes. The front shield prevents Copen from tagging it from the front.
Worker Alraune AWorker Alraune B Alraune A large chested floral themed robot based on an Alraune. When their petals are closed, they are invulnerable to any damage but Doomsday Charge, and will only open in response to attacks ceasing or if struck by a Recoil Dash. Upon opening, they will immediately emit four spinning crescent energy blades before launching them at the player. These blades have seemingly infinite range, penetrate terrain, and can only be blocked by Doomsday Charge. The Alraune robot will endlessly regenerate (only first fight gives kudos) unless hit by Doomsday Charge, which causes them to burn away while visibly in agony. Cannot be stunned. A mechanically identical variant with Lola's face and some elements of her Awakening Mode appears in Hanging Gardens 2.

The base of the Alraune is actually considered a separate enemy, so destroying both at once from above with a full power Doomsday Charge nets two Aerial EX bonuses.

Other Robots[]

Sprite Name Description
Hover Drone iX2 Hover Drone Hovering robot that fires a slow moving energy shot in the player's direction. Can adjust its position.
Big Missile Bot Cyclops M A large, bulky combat robot that is essentially a giant, bulky version of Sumeragi's Sentry Unit. They are armed with a missile launcher that vertically spreads into 4 micro-missiles on a straight line. Its attack resembles Eden's Missile Golem's.
Big Punch Bot Cyclops D A Cyclops variant with red colored accents and is equipped with a drill arm for a rocket propelled punch. It can't be stunned by the second Razor Wheel combo, unlike most enemies. Its attack resembles Eden's Punch Golem's. Has some resemblance to a Rabbit Ride Armor.
Hover Shield A Floating Shield A A floating shield. Immune to RW and most EX Weapons from the front while on guard. Dashing into it breaks the shield. If Recoil Dashed away, it will try to return to its original position.
Hover Shield B Floating Shield B Like the first version, but turns off its shield to fire two energy shots horizontally near the player.
Hover Shield C Floating Shield C Flies back and for over a designated area. Shield is hazardous to dash into. Taking any kind of damage will result in it turning off its shield and continuously firing energy shots horizontally in three round bursts. Rated as one of the most frustrating enemies.
Big Puncher foldedBig Puncher unfolded Brawler A bulky red colored robot that fights with punches. They remain stationary in a defensive stance until they rear up and throw a dash punch, and will move back to their original position after attacking. Cannot be stunned. Doesn't actually have any damage reduction, just high HP.
Double Flamethrower Double Flamethrower Materializes and diagonally shoots two streams of green fire downward from its pipes.
Chainsaw Barrier Chainsaw Barrier Appears either horizontally or vertically. Has a variant that routinely switches directions.
Spin Top Spin Top Rotates back and forth, turning on its side and emitting energy upon contact with the player or most attacks. Rolling Ripper or a fully charged Doomsday Charge destroys it. No score value.
Kamikaze Fly 1Kamikaze Fly 2 Kamikaze Fly A single missile carrier that is the missile. Buzzes around a spot, and upon player proximity deploys its missile and charges, exploding if it connects with anything. Often manages to charge through the large Razor Wheel guard, requiring more strategy to deal with.
Shield Laser Shield Laser Rotates its shield to its back before charging up and firing a small energy shot. Recoil Dashing into the shield forces it off-guard.
Leaper iX2 Chainsaw Frog Hops at the player. May protrude a chainsaw from its face if the player stands in front.
Grinder Cannon 1Grinder Cannon 2 Grinder Cannon A robot found in the Jungle and Space Blocks. They attack by lobbing large bombs on an arc. The grinder blocks all non-penetrating attacks, and Bullit Dashing onto it is hazardous. The grinder can be destroyed by Recoil Dashing their bombs into it.
Road Razor Road Razor Charges at the player on the floor, identical in behavior to the Wheel Drone. Cannot be stunned. Can't go up inclines that are too steep.
Dark Mine Dark Mine Hovers back and forth until triggered by contact or damage, which causes it to charge up and unleash a mid-sized explosion with visuals somewhat similar to Carrera's attacks. Explosion damages surrounding enemies. Has a rare variant that homes in on the player.
Bomber Box Bomber Flies above the player's position and opens its sides to rain bombs down.
Evil Gear Auto-Gear Drives back and forth. Hazardous to Bullit Dash into from above while active. Can be stunned by overcharging with the Razor Wheel. Has a variant which stays in place powering electric beams.
Laser Cannon iX2 Laser Cannon Charges up and fires a large laser beam. Cannot be stunned.
Bounce Guard Bounce Guard The sides will send the player flying backwards a ways if touched. Contact without Bullit Dash is hazardous.
Grabber Grabber Extends its claw to grab the player, doing damage and releasing them. Recoil Dashing sends the claw back and hurts the robot.
Snow Leopard Snow Leopard Quadruped robot which runs and leaps at the player. Part of its graphics and sound effects are recycled from an enemy shown in Gunvolt 3 demo footage.
Scrap Launcher 1Scrap Launcher 2 Scrap Launcher Launches large scrap blocks along the ground. It's top is hazardous while energy around it is active. Recoil Dashing it, or the block back at it, will make it flip its top down, and slowly charge at the player before returning to its position. Rated as one of the most frustrating common enemies in the game.
Mounted Drone 1Mounted Drone 2 Mounted Drone An unusual enemy. A drone resting on a quadrupedal robot which fires rockets. The lower robot has no kudos value, and if destroyed separately will result in the drone detaching and firing three shot energy bursts at the player from the air. Has some resemblance to the Sumeragi floating drone.
Lunar Rover Space Rover Exclusive to the Space Block. They are mid sized, tank like robots built for space exploration, when attacking, they move back and forth and fire spread shots upwards. Using Recoil Dash will render them unable to move.
Space Wheel Space Pendulum Dangles back and forth, firing diagonally firing four energy shots at a time from its cannons. Dashing hard enough into it will make it collide with the ceiling and explode.
Spike Ball iX2 Spike Ball Collision hazard. Indestructible.
Angel Muse Angel Muse A pod like Lola's with a Muse hologram resembling an angel around it, with a ring on its back similar to hers. Homes in on the player and explodes upon contact or taking damage, functioning much like the Dark Mine and creating an identical explosion which can damage other enemies. Exclusive to Hanging Gardens 2. Strangely, most of its design, particularly the wings, doesn't match either Lola or Lumen.

Due to the explosion's resemblance to Carrera's attacks, some have compared its wings to his detachable three fingered "hands."

Trivia[]

Sumeragi Soldiers[]

  • The Sumeragi Soldiers went through several drafts before becoming what they are now.
    • Early sketches from Armed Blue: Gunvolt Official Complete Works (seen on the bottom left) suggests that they were originally Sumeragi Scientists in Hazmat Suits wielding guns and shock batons.
    • From the above - the completed, and colored, drafts gave them a more professional, spec-ops esque, design before going for a semi-feudal/futuristic look. Their "spec-ops" appearance got revised for the enemy soldiers in Azure Striker Gunvolt 3 (sans the helmet).
    • Concept art from the official Gunvolt Twitter account (which evolved from their earlier drafts) showcased different concepts of Sumeragi Soldiers sporting different helmet designs, and armed with flintlocks, a sword, and later a beam gun.
    • From the same tweet (2nd row), the soldiers (similar to their finalized look) are shown carrying backpacks which they lack in their finished design. The 3rd Row picture (showcasing sprite samples) reveal that there are other two variants; A Jet Gunner, an Acid Gunner, and a Grenadier wielding a riot shield. The first two, however, were cut from the game with the last one being given a retractable buckler style shield.
    • There is also an unused animation for Gunners, which has them waving their arm as if to signal the other troops nearby.
    • According to the sprites here all other soldier types (except Assassins) have an unused moving animation, including the Officers (Grenadiers) and Missile Soldiers.
  • Assassins are the only Gunvolt 1 enemies absent in the sequel.
    • Furthermore, they are replaced by Psi-Users in Luminous Avenger iX.
  • In Admiration to Peace, Asimov and Moniqa debate whether or not the Assassins are really ninjas.
  • In Zonda's DLC stage (GV version), the Sumeragi Soldiers, strangely, use the same death sounds as Eden Soldiers instead of their own death sounds heard in Gunvolt's prologue stage.
  • In the OVA, their color scheme is based on their beta artwork (olive drab colored uniforms and orange visors) instead of the one used in-game (green colored uniforms and blue visors).
  • The Sumeragi Institute Soldiers are currently the only enemies to lack a concept art for them.

Eden Pawns[]

  • Whereas Sumeragi Soldiers have five unit types, Eden Soldiers only have four.
    • There is an unused death voice for a 5th Eden Pawn type, suggesting there was originally supposed to be 5 Eden unit types like their Sumeragi counterparts. As this voice was unused, this results in having only 4 variations of Eden Pawns.
  • Shot Soldiers, Dagger Soldiers, and Machinegun Soldiers have a walk animation, contrasting Sumeragi where only the Gunner has a used walk animation. Inversely, the Chainmine Soldier is the only enemy to remain stationary.
  • In the demo, Machinegun Soldiers are encountered earlier in Babel, as opposed to the full game where they first appeared in Garden.
    • Additionally in the demo, their death sounds are switched with Dagger Soldier using the death sound of the Machinegun Soldier instead of using the same death sound as the Shot Soldier.
  • There is a bug where if you kill a Machinegun Soldier, or Chainmine Soldier as soon as they pop out, they will be thrown back while standing still, only lying down when they hit a floor.
  • The members of Eden are based off fairy tales and represent the prices on a chessboard. The soldiers represent the pawns, but unlike The Seven, aren't based off any fairy tales.
  • As seen in Armed Blue: Gunvolt Official Complete Works, Eden Pawns originally wore hoodies before going for a stealth suit, with said hoods becoming their helmets (though their final design lack drawstrings on said helmets).
    • The concept art reveals that their faceplates are removable.
  • Concept art labels Eden Pawns with the name "GHC Assault Trooper", this is likely a holdover from the unused early-development concept of an antagonistic (also multinaitonal) faction called General Headquarters, back during the game's early development.

Security Bots[]

  • They are the first enemies that can be cut in half.
  • The concept art for the Robot Soldier has a different feet design and sporting a cross-shaped shield that they never utilize in-game.
  • The Alraune robot has the distinction of being the first proper female common enemy in the series.

Others[]

  • The Masked Zombies are voiced by Japanese trailer narrator and Gunvolt News Channel host IKKAN.[4] It was a last minute favor asked by sound director Ippo Yamada.

References[]

Navigation[]

GV1 Navigation[]

Azure Striker Gunvolt 1
Main Pages Game PageGallerySoundtrack (Azure Phosphorescence) • CreditsStory Scripts
QUILL and co. GunvoltJoule (Lumen) • AsimovZenoMoniqa
Boss Characters NovaMerakJotaViperCarreraEliseStratos | Copen
Other Characters ZondaRomeoMinor CharactersMedium BossesCommon Enemies
Main Missions Anthem (1st Sumeragi)Abyss (Subaquatic Base)Minaret (Media Tower)Conflagration (Biochem Plant)Spintronics (Datastore)Underworld (Stratacombs)Garden (Pharma Lab)Kaleidoscape (Sinner's Row)
Final and Special Missions Hostage (Urban Run)Streak (Eridu)Stratosphere (Babel)Idolatry (Firmament) / Azure (Firmament) | Special Missions
Songs Beyond the BlueReincarnationNebulous ClockAzure DoorPain from the PastScorching JourneyRouge ShimmerA Zip to the MoonSakura EfflorescenceEternal BlueCyanotype
Story Elements AdeptsSumeragi GroupQUILLGlaives
Gameplay Mechanics Score and Kudos (Secrets) • Equipment (Materials) • SkillsChristmas Mode
Fan Discs Justice RageAdmiration to PeaceLazy Kingdom

GV2 Navigation[]

Azure Striker Gunvolt 2
Main Pages GameGallerySoundtrack (Azure Trance -Into the Blue-Electro Rotation) • CreditsStory Scripts
Team Gunvolt GunvoltJouleQuinnXiao
Team Copen CopenLolaMytylNori
Boss Characters ZondaTenjianGibrilMilasTeseoDesnaAsrocGhauriPlasma LegionShovel Knight (Amiibo)
Other Characters Minor CharactersMedium BossesCommon Enemies
Score Attack Bosses CarreraMerakJotaEliseViperStratos
Gunvolt Missions Infiltrator (Seraph Interior)Aggressor (Downtown)Luminescence (Mysterious Manor)Effusion (The Sewers)Virtuality (Data Facility)Icebound (Frozen City)Crossroads (Prism Highway)
Copen Missions Chimera (Downtown)Raveled (Babel)Puppeteer (Isle of Dreams)Prism (Prism Highway)Icebound (Frozen City)Forfeit (The Sewers)
Final and Special Missions Eden (The Garden 1)Inferno (The Garden 2)Savior (The Garden 3)Prayer (The Garden 4) | Secret Missions | EX The SewersEX Data FacilityEX BabelEX Mysterious ManorEX Isle of DreamsEX Prism HighwayEX DowntownEX Frozen City
Songs Indigo DestinyIgniterReincarnation AlternativeA Flash of AzureMulti-UniverseIoliteVast CircleStratosphere (DLC)
Story Elements AdeptsEdenSumeragi GroupGrimoires
Gameplay Mechanics Score and Kudos (Secrets) • Equipment (Materials) • SkillsCopen's EX Weapons
Fan Discs Clockwork DaydreamEden's Party

GV3 Navigation[]

Azure Striker Gunvolt 3
Main Game Page (Epilogue ATEMS) • Game GallerySoundtrack (Akashic Record) • CreditsStory Scripts
Dragon Saviors KirinGunvoltLumenB.B.ShironApolloCayman
ATEMS ZedΩLaylaSistinaGraziePradoSerpentine
Other Characters MoebiusNovaAsimovMedium BossesCommon EnemiesCorvette
Phantom Bosses Jota & ViperTenjian & ZondaMerak & Teseo
Missions

Dragon Slayer (Futures Institute)Holy Night XIII (Downtown Christmas)
Cyber Daydream (Cyber-Kowloon)Pendulum Heart (Stormy Megafloat)Pride & Battle (Old Capital Temple)
Another Sun (Ballistic Missiles)
Trick Shot (Abandoned Factory)Sandstorm (Desert Base)Phantom Mist (Forest)Hot & Cold (Megafloat "Neptune")
Sunrise Palace (Sunrise Palace 1)Karma (Sunrise Palace 2)Heliacal Rising (Sunrise Palace 3)ZedΩ (Sunrise Throne)Moebius (World Moebius)
Secret MissionsD-nizer (D-nizer Mode)

New Songs Memoria of 'He'TracesErgo SumLiberatorGlass ParadiseStruggling to DreamReincarnation FatefulBoundless MythVirtue of the DawnArdent EyesCelestial Paean
Story Elements AdeptsSumeragi Group (Dragon Saviors) • Shadow YakumoATEMSBinding BrandsGlaives
Gameplay Mechanics Image PulseScore and KudosSkills
Fan Disc Spectrum Theater

LAiX1 Navigation[]

Luminous Avenger iX
Main Pages Game PageGallerySoundtrack (RoRo Melodies)CreditsStory Scripts
Team Copen CopenLolaKohakuJinMariaKyota
Boss Characters BladeRebellioStellaCrimmIsolaBaktoDystnineGiant LolaButterfly EffectDemerzel
Other Characters GunvoltJouleMedium BossesCommon Enemies
Missions City SlumsStore RuinsSumeragi Building 13Auto-fab PlantMedical CenterRadio Tower "Artemis"Data Center AlphaData Center BetaCity Slums 2Sumeragi Secret Bunker 1Sumeragi Secret Bunker 2Sumeragi Secret Bunker 3Special MissionsVersus Missions
Songs Luminous PromiseIgniterBeyond ProbabilityChronicle of Our LivesOriginal ChordKindled SpiritsResonating HeartsCountdown: 3-2-1-0Inner AlarmSearchlightRaison d'Etre (DLC)
Story Elements AdeptsSumeragi Institute of Human EvolutionFalcon Quills
Gameplay Mechanics Score and KudosCopen's EX WeaponsAbilitiesSkills
Fan Discs Isola: Full Power IdolPrologue: The Muse of Hope

LAiX2 Navigation[]

Luminous Avenger iX 2
Main Pages Game PageGallerySoundtrack (RoRo Robotics Vox)CreditsStory Scripts
Team Copen CopenLolaKohakuNull
Boss Characters YpsilonDaciteVespaAutochromeBrigadeHailAceThe CreatorMother Computer
Other Characters BladeJinMariaKyotaMedium BossesCommon Enemies
DLC Boss Characters Kohaku OtoriYang YumoJason FrudnickKuronaKirin
Missions Pillar OutskirtsVolcano BlockJungle BlockPassage to Upper StratumLaboratory BlockIndustrial BlockArctic BlockSpace BlockPassage to Top FloorEntrance to Top FloorHanging GardensHanging Gardens 2Versus Missions and Boss Rush
Songs Command PromptPurificationLove's SanctuaryReady to Go!Curiosity = Possibility!You're Not AloneWordplay MagicThe New World
Story Elements WorkersGrave Pillar
Gameplay Mechanics Score and KudosCopen's EX WeaponsAbilitiesSkills
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