Gunvolt is capable of using a variety of equipment throughout his missions, which gives him various abilities. Equipment is split between Weapons, Contact Lenses, Rings, Special Gear, and Pendants. Each one has various conditions for acquisition.
In the second game, equipment now comes with an experience and level system. Wearing equipment through a mission boosts the experience level until it levels up. Leveling equipment comes with various benefits, such as boosting effects or making Prevasion and Air Dashes/Hops cheaper.
Bolts change the way Gunvolt fires shots, and in Azure Striker Gunvolt only, his maximum tags.
|Cerberus||Gunvolt's default bolt. Can fire up to 3 bullets at a time.||3|
|Naga||Acquired by defeating one of six main bosses. Cannot auto-fire, but can be charged to pierce objects and shields.||5|
|Mizuchi||Obtained after defeating three main bosses. A reticle appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticule further outwards, allowing for trick shots.||1|
|Technos||Obtained after defeating four main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire.||2|
|Orochi||Obtained after defeating all main bosses. When fired, deploys an aerial drone to fire 7 other shots in a sweeping motion. Direction depends on where you fire.||8|
|Vasuki||Obtained after defeating the final boss. Homes in on other targets nearby if it hits its mark.||4|
|Dullahan||Obtained after getting the true ending and completing every Secret Mission. An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Exclusive to Azure Striker Gunvolt.||N/A|
The equipment category "clips" is exclusive to Azure Striker Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type.
|Raphael Clip||Gunvolt's default clip. Allows 3 tags.||N/A||N/A|
|Gabriel Clip||Allows 2 tags, but slightly increases the Flashfield's attack power.||16,000 vg||5,300 vg|
|Michael Clip||Allows 1 tag, but greatly increases the Flashfield's attack power.||30,000 vg||10,000 vg|
|Uriel Clip||Allows 4 tags, but very slightly decreases the Flashfield's attack power.||3,000 vg||1,000 vg|
|Raguel Clip||Allows 5 tags, but slightly decreases the Flashfield's attack power.||6,000 vg||2,000 vg|
|Zerachiel Clip||Allows 6 tags, but decreases the Flashfield's attack power.||10,000 vg||3,000 vg|
|Ramiel Clip||Allows 8 tags, but greatly decreases the Flashfield's attack power.||16,000 vg||5,300 vg|
|Lucifer Clip||Cannot tag, but increases bolt damage.||10,000 vg||3,300 vg|
|Dyaus Clip||Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.||-||-|
Gunvolt can wear up to two contact lenses at once. Wearing two of the same kind will double the effect. Lenses also have "+" versions with stronger effects.
Introduced in Azure Striker Gunvolt
|Osmotic Eye/+||Health pickups heal more.||940 vg||310 vg|
|Reviberoptic/+||Gunvolt passively restores HP while standing still.||7,200 vg||2,400 vg|
|Flash Focus/+||Reduces the Flashfield's EP cost.||2,100 vg||700 vg|
|Midas Optic/+||Money gain increases, but Gunvolt takes more damage.||3,600 vg||1,200 vg|
|Attuned Optic/+||EXP gain increases, but Gunvolt takes more damage.||3,600 vg||1,200 vg|
|Vigor Lens/+||Increases SP regain.||12,000 vg||4,000 vg|
|Recharge Lens/+||Increases EP recovery rate, but Kudos is capped at 1200.||1,600 vg||530 vg|
|Cooldown Lens/+||Reduces Overheat recovery time, but Kudos is capped at 1200.||940 vg||310 vg|
|Dilation Reticle/+||The Flashfield does more contact damage, but tags are weaker.||12,000 vg||4,000 vg|
|Dynamo Eye/+||Increases max EP by 120 (+ = 150).||2,500 vg||830 vg|
|Naga Sight/+||Naga's charge time decreases. Exclusive to Azure Striker Gunvolt.|
|Cerberus Sight/+||Adds 1 tag when using Cerberus bullets (+ = 2 tags). Exclusive to Azure Striker Gunvolt.|
|Arrester Lens/+||20% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Azure Striker Gunvolt.|
|Adrenaline Lens/+||15% (+ = 25%) chance to use a skill without consuming SP.||15,000 vg||5,000 vg|
|Recirculator Lens/+||15% (+ = 20%) chance that Prevasion will not consume EP.||6,200 vg||2,000 vg|
|Optical Advantage/+||2% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos.||16,000 vg||5,300 vg|
Introduced/Modified in Azure Striker Gunvolt 2
These lenses are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.
|Cooldown Lens/+||Still reduces Overheat recovery time, but no longer caps Kudos.||940 vg||310 vg|
|Recharge Lens/+||Still increases EP recovery rate, but no longer caps Kudos.||1,600 vg||530 vg|
|Vigor Lens/+||Still increases SP regain, but now caps Kudos at 1200. (35~ seconds per SP)||12,000 vg||4,000 vg|
|Seer Spec/+||Reduces the EP cost for Prevasion.||5,000 vg||1,700 vg|
|Sky Sight/+||Reduces the EP cost for Air Hops and Air Dashes.||22,000 vg||7,300 vg|
|Life Loupe/+||5% of money obtained is converted to HP.||3,400 vg||1,100 vg|
|Wrathful Eye/+||Increases both Flashfield's power and its EP cost.||960 vg||320 vg|
|Lover's Lens/+||The Flashfield is stronger while Kudos exceeds 1000.||8,000 vg||2,700 vg|
|Admirer's Eye/+||Offensive skills are stronger while Kudos exceeds 1000.||15,000 vg||5,000 vg|
|Sweeper's Lens/+||Bolts deal more damage.||2,800 vg||930 vg|
|Latency Lens/+||Bolts become stronger while Gunvolt is Overheated.||5,300 vg||1,700 vg|
|Feral Focus/+||The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200.||5,100 vg||1,700 vg|
|Dilation Reticle/+||The Flashfield's contact damage is stronger, but Gunvolt takes more damage.||12,000 vg||4,000 vg|
|Avoidance Array/+||Removes all checkpoints. Unlocked by beating the story.||100 vg||30 vg|
Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.
|QUILL Signet/+||Gunvolt's default ring. Reduces Overheat recovery time.||N/A||N/A|
|Boost Band/+||Allows for one Air Hop at a cost of 150 (+ = 60) EP.||3,000 vg||1,000 vg|
|Duple Boost Band/+||Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt.||2,100 mg||-|
|Triple Boost Band/+||Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to Azure Striker Gunvolt.||-||-|
|Skytether Band/+||Allows for infinite Air Hops at a cost of 100 (+ = 80) EP each.||16,000 vg||8,300 vg|
|Traction Ring/+||Allows for one Air Dash at a cost of 120 (+ = 90) EP.||3,000 vg||1,000 vg|
|Duple Traction Ring/+||Allows for two Air Dashes at a cost of 100 (+ = 70) EP each. Exclusive to Azure Striker Gunvolt.||2,100 mg||-|
|Full Traction Ring/+||Allows for infinite Air Dashes at a cost of 100 (+ = 80) EP each.||16,000 vg||8,300 vg|
|Ambi Annulus/+||Allows for one Air Hop and one Air Dash at a cost of 90 (+ = 60) EP each.||7,500 vg||2,500 vg|
|Blue Streak Band/+||Allows for infinite Air Hops and Air Dashes at a cost of 90 (+ = 80) EP each, but prolongs Overheat.||32,000 vg||10,600 vg|
|Levitation Band/+||Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP. Exclusive to Azure Striker Gunvolt 2.||5,000 vg||1,600 vg|
|Shovel Ring||Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt. Exclusive to Azure Striker Gunvolt 2.||-||-|
Gunvolt can only wear one pendant. Most are passive and also provide Prevasion.
Introduced in Azure Striker Gunvolt
|Prevasion Chain||Gunvolt's default pendant. Exclusive to Azure Striker Gunvolt.||Enabled||N/A||N/A|
|Geist Locket/+||Low Prevasion cost, but increases damage taken.||80 EP||2,100 vg||700 vg|
|Solid Medallion/+||Prevents knockback.||150 EP||7,200 vg||2,900 vg|
|Shield Medallion/+||Reduces damage taken.||150 EP||2,100 vg||700 vg|
|Overflash Pendant/+||Flashfield is stronger, but uses more EP. Exclusive to Azure Striker Gunvolt.||Enabled||940 mg||-|
|Chargeguard Pendant/+||Gunvolt is temporarily invincible while recharging.||150 EP||12,000 vg||4,000 vg|
|Barrier Locket/+||Reduces damage taken while using the Flashfield.||150 EP||3,900 vg||1,300 vg|
|Solid Geist Locket/+||Negates knockback.||110 EP||30,000 vg||16,600 vg|
|Lethal Lavaliere/+||Makes spikes fatal, but increases Kudos gain by 10% (+ = 20%).||Disabled||49,890 vg||13,300 vg|
|Handmade Pendant||Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Exclusive to Azure Striker Gunvolt.||Disabled||N/A||N/A|
|Broken Pendant||Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Exclusive to Azure Striker Gunvolt.||Disabled||N/A||N/A|
In Azure Striker Gunvolt 2, the Audiolockets are obtained via DLC in the 3DS version, or by default in the Switch version.
|Lumen Audiolocket 1||Always plays the song Beyond the Blue when Kudos reach 1000. Unlocked by banking 3000+ Kudos in 1st Sumeragi.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 2||Always plays the song Nebulous Clock when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Subaquatic Base.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 3||Always plays the song Azure Door when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Media Tower.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 4||Always plays the song Pain from the Past when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Biochem Plant.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 5||Always plays the song Scorching Journey when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Datastore.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 6||Always plays the song Rouge Shimmer when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Stratacombs.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 7||Always plays the song A Zip to the Moon when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Pharma Lab.||130 EP||16,000 vg||5,300 vg|
Introduced/Modified in Azure Striker Gunvolt 2
These pendants are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.
|Muse's Pendant||Gunvolt's default pendant.||120 EP||N/A||N/A|
|Solid Geist Locket/+||Now reduces damage taken as well as negating knockback.||110 EP||30,000 vg||-|
|Stalwart Medal/+||Decreases damage taken while Overheated.||150 EP||3,500 vg||1,100 vg|
|Awakening Pendant/+||Negates minor damage when Kudos reaches 1000.||150 EP||20,000 vg||6,700 vg|
|Omega Pendant/+||Reduces HP to 1, but increases Kudos gain by 80% (+ =100%).||Disabled||96,410 vg|
|Sealing Pendant||Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.||120 EP||1,000 vg||330 vg|
|Memento Pendant||Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version.||Disabled||15,000 vg||5,000 vg|
|Lethal Levaliere||Now reduces HP to 200, otherwise effects remain the same||Disabled|
|Joule Audiolocket 1||Always plays the song Indigo Destiny when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Seraph Interior.||Disabled||15,000 vg||5,000 vg|
|Joule Audiolocket 2||Always plays the song Vast Circle when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Mysterious Manor.||Disabled||15,000 vg||5,000 vg|
|Joule Audiolocket 3||Always plays the song Multi-Universe when Kudos reach 1000. Unlocked by banking 3000+ Kudos in The Sewers.||Disabled||15,000 vg||5,000 vg|
|Joule Audiolocket 4||Always plays the song Iolite when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Data Facility.||Disabled||15,000 vg||5,000 vg|
|Joule Audiolocket 5||Always plays the song A Flash of Azure when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Frozen City.||Disabled||15,000 vg||5,000 vg|
|Joule Audiolocket 6||Always plays the song Stratosphere when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.||130 EP||16,000 vg||5,300 vg|
|Lumen Audiolocket 8||Always plays the song Sakura Efflorescence when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.||130 EP||16,000 vg||5,300 vg|
Subroutines are Copen's method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory. They are also worth double their usual sell-back price.
Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.
List of Possible Bugs
- Copen deals less damage.
- Copen takes more damage.
- HP is reduced to 1.
- Subroutines have effects disabled.
It's currently unknown if bugs are random or if loading certain equipment can effect which bugs debuff Copen.
With the release of Luminous Avenger iX, the memory space system and therefore bugs and optimization have been removed from the subs system.
Introduced in Azure Striker Gunvolt 2
These subroutines are all able to be synthesized by default, or require other subroutines to be synthesized first.
|Name||Description||Memory Size||Price||Sells For|
|Hover||One of Copen's defaults. Allows him to hover after performing a Bullit Dash.||3||N/A||N/A|
|Prevasion||One of Copen's defaults. Allows him to expend a Bullit to avoid an enemy attack.||3||N/A||N/A|
|Bullit Capacity 1||Increases Bullit count by 1.||10||2,500 vig||830 vig|
|Bullit Capacity 2||Increases Bullit count by 2.||17||5,000 vig||1,600 vig|
|Bullit Capacity 3||Increases Bullit count by 3.||21||10,000 vig||3,300 vig|
Health pickups restore more HP.
|3||820 vig||270 vig|
|HP Converter||5% of money gained becomes HP.||6||3,400 vig||1,100 vig|
|Auto-Recover||Copen automatically restores HP while standing still.||9||7,200 vig||2,400 vig|
|Heaven or Hell||Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion.||5||49,890 vig||16,630 vig|
|Heaven or Hell X||Reduces HP to 1, but doubles Kudos gain. Disables Prevasion.||6||96,410 vig||-|
|Damage Buffer||Damage taken is reduced by 5%.||6||1,200 vig||400 vig|
|Aerial Guard||Damage taken is reduced by 10% while in midair.||8||2,400 vig||800 vig|
|Aerial Sniper||While in midair, shots fired deal slightly more damage to tagged enemies.||7||940 vig||310 vig|
|Aerial Assassin||Shots fired in midair deal more damage, but shots on the ground deal less.||8||1,500 vig||500 vig|
|Invincible Reload||Copen cannot be damaged while reloading.||12||12,000 vig||4,000 vig|
|Impact Armor||Negates knockback.||9||7,200 vig||2,900 vg|
|Impact Reload||Increases midair reload damage.||8||1,800 vig||600 vig|
|Deadly Aim||Tagging foes deals damage.||9||
|Credit Priority||Money gain increases, but Copen takes more damage.||6||3,600 vig||1,200 vig|
|EXP Priority||EXP gain increases, but Copen takes more damage.||6||3,600 vig||1,200 vig|
|Lucky Prevasion||Grants a 10% chance to Prevade without using a Bullit.||6||5,200 vig||1,700 vig|
|Lucky Dash||Grants a 10% chance to Bullit Dash without using a Bullit.||7||5,200 vig||1,700 vig|
|Weapon Compressor||EX Weapons cost less energy.||7||2,500 vig||830 vig|
|Weapon Recharger||Weapon gauge recovers faster, but caps Kudos at 1200.||8||3,000 vig||1,000 vig|
|Weapon Overclock||Increases the power of EX Weapons, but also the amount of weapon energy they use.||9||2,000 vig||660 vig|
|Bullit Optimizer||The first Bullit Dash performed off the ground doesn't use up a Bullit.||9||12,000 vig||4,000 vig|
|Bullit Scavenger||Defeating an enemy replenishes one Bullit.||14||15,000 vig||5,000 vig|
|Risky Gunplay||Shots deal more damage, but HP is reduced by 20% and Kudos is capped at 1200.||10||5,100 vig||1,700 vig|
Overdrive (OD) Subroutines are special programs with magnified effects. However, they only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.
|OD Auto-Recover||HP restores automatically.||10||8,000 vig|
|OD Hardening||Negates extremely minor damage.||15||10,000 vig|
|OD Hardening X||Negates minor damage.||20||12,000 vig|
|OD Shield Optimizer||Flashshield always works, even when the weapon gauge isn't full.||20||10,000 vig|
|OD Impact Reload||Increases midair reload damage.||12||2,500 vig|
|OD Deadly Aim||Tagging foes deals damage.||13||6,000 vig|
|OD Pawn Killer||Increases damage dealt against enemies.||20||12,000 vig|
|OD King Slayer||Increases damage dealt against bosses.||25||26,000 vig|
|OD Risk It All||Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1.||30||50,000 vig|
|OD Need For Greed||Increases money gain.||5||5,200 vg|
|OD Avid Learner||Increases EXP gain.||5||5,200 vig|
|OD Lucky Surprise||All Subroutines with "Lucky" in the name gain an extra 10% chance to activate.||9||6,200 vig|
These subroutines have special requirements to unlock.
|Perfection Protocol||Removes checkpoints. Unlocked by beating the story.||1||100 vg|
|Mute||Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.||1||1,000 vg|
|Shield Construct||Reduces HP to 100, but greatly increases shot damage. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion.||5||15,000 vg|
|Code of Shovelry||Copen bounces off the ground when performing an aerial reload. Unlocked by scanning the Shovel Knight amiibo and defeating him as Copen.||-||-|
|Infinity Drive||EX Weapon usage doesn't cause the weapon gauge to decrease. Unlocked by defeating Gunvolt in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.||-||-|
Songs_01-05 disable Prevasion. Song_06 and all Sumeragi subroutines are obtained via DLC in the 3DS version, or by default in the Switch version.
|Name||Description||Memory Size||Price||Sells For|
|SONG_01.np3||Always plays the song Indigo Destiny when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Downtown.||3||15,000 vg||5,000 vg|
|SONG_02.np3||Always plays the song Vast Circle when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Babel.||3||15,000 vg||5,000 vg|
|SONG_03.np3||Always plays the song Multi-Universe when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the Isle of Dreams.||3||15,000 vg||5,000 vg|
|SONG_04.np3||Always plays the song Iolite when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Prism Highway.||3||15,000 vg||5,000 vg|
|SONG_05.np3||Always plays the song A Flash of Azure when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the Frozen City.||3||15,000 vg||5,000 vg|
|SONG_06.np3||Always plays the song Stratosphere when Kudos reach 1000.||3||15,000 vg||5,000 vg|
|SUMERAGI_01.np3||Always plays the song Beyond the Blue when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_02.np3||Always plays the song Nebulous Clock when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_03.np3||Always plays the song Azure Door when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_04.np3||Always plays the song Pain from the Past when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_05.np3||Always plays the song Scorching Journey when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_06.np3||Always plays the song Rouge Shimmer when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_07.np3||Always plays the song A Zip to the Moon when Kudos reach 1000.||3||16,000 vg||5,300 vg|
|SUMERAGI_08.np3||Always plays the song Sakura Efflorescence when Kudos reach 1000.||3||16,000 vg||5,300 vg|
Introduced in Gunvolt Chronicles: Luminous Avenger iX
|Anthem||Lola can trigger Anthem when Copen dies, fully restoring HP, permanently triggering OD Subs, and granting unlimited Bullits for dashes and Prevasion||N/A||N/A|
|Extender||Lock-on from tagging foes lasts twice as long||7,000|
|EX Saver||EX Weapon costs cut in half||30,000|
|Bounty Hunter||Every foe defeated adds 10 credits to your money total, regardless of whether or not the enemy dropped a money pickup||4,000|
|Regenerator||Fully heal Copen when he uses Twin Shredder||30,000|
|Extra Bullit||+1 Bullit capacity (more than one exists in the shop for purchase)||7,000
|OD Auto-Recover||Continuously restore HP during Overdrive||22,000|
|OD Guard Up||Halves damage taken when Overdrive in effect||8,000|
|OD Sharp Nail||Twin Shredder's power increases while in Overdrive||65,000|
|OD High Pride||Kudos increase attack power during Overdrive. Only works on Fearless difficulty. Starts from 2.0x at 1000 Kudos, increasing by 0.1x every 100 until 9000 Kudos, maxing out at 10x damage||4,000|
|OD Icarus Wing||Copen has unlimited Bullits in Overdrive, even without Anthem||99,999|
|Darkness Trigger X||Unlocked after defeating EX Blade. EX Weapon attack power is greatly increased when Darkness Trigger is active||N/A|
- Most of Gunvolt's bolts are named after mythological creatures:
- Cerberus: A three-headed dog that guards the gates to the Greek Underworld.
- Naga: A serpent deity of Hindu and Buddhist origins.
- Mizuchi: A serpentine Japanese water dragon.
- Orochi: An eight-headed serpent of Japanese myth.
- Vasuki: The king of nagas in Hindu and Buddhist myth.
- Dullahan: A headless fae of Irish origins, said to be a harbinger of death.
- Each of Gunvolt's clips is named after an archangel from Christianity.