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Gunvolt is capable of using a variety of equipment throughout his missions, which gives him various abilities. Equipment is split between Weapons, Contact Lenses, Rings, Special Gear, and Pendants. Each one has various conditions for acquisition.

In the second game, equipment now comes with an experience and level system. Wearing equipment through a mission boosts the experience level until it levels up. Leveling equipment comes with various benefits, such as boosting effects or making Prevasion and Air Dashes/Hops cheaper.

Bolts

Bolts change the way Gunvolt fires shots, and in Azure Striker Gunvolt only, his maximum tags.

  • Cerberus: Gunvolt's default bolt. Can fire up to 3 bullets at a time and can have up to 3 tags.
  • Naga: Acquired by defeating one of six main bosses. Cannot auto-fire, but can be charged to pierce objects and shields. Can have up to 5 tags.
  • Mizuchi: Obtained after defeating three main bosses. A reticle appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticule further outwards, allowing for trick shots. Can hold only 1 tag.
  • Technos: Obtained after defeating 4 main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire. Can hold up to 2 tags.
  • Orochi: Obtained after defeating all main bosses. When fired, deploys an aerial drone to fire 7 shots in a sweeping motion. Direction depends on where you fire. Can hold up to 8 tags.
  • Vasuki: Obtained after defeating the final boss. When the shot hits, it pauses before homing in on another target. Can hold up to 4 tags.
  • Dullahan: Obtained after getting the true ending and completing every Secret Mission. An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Exclusive to Azure Striker Gunvolt.

Clips

The equipment category "clips" is exclusive to Azure Striker Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type. Each clip is also named after an archangel from Christianity.

  • Raphael Clip: Gunvolt's default clip. Allows 3 tags.
  • Gabriel Clip: Allows 2 tags, but slightly increases the Flashfield's attack power.
  • Michael Clip: Allows 1 tag, but greatly increases the Flashfield's attack power.
  • Uriel Clip: Allows 4 tags, but very slightly decreases the Flashfield's attack power.
  • Raguel Clip: Allows 5 tags, but slightly decreases the Flashfield's attack power.
  • Zerachiel Clip: Allows 6 tags, but decreases the Flashfield's attack power.
  • Ramiel Clip: Allows 8 tags, but greatly decreases the Flashfield's attack power.
  • Lucifer Clip: Cannot tag, but increases bolt damage.
  • Dyaus Clip: Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.

Contact Lenses

Gunvolt can wear up to two contact lenses at once. Wearing two of the same kind will double the effect. Lenses also have "+" versions with stronger effects.

Introduced in Azure Striker Gunvolt

  • Osmotic Eye(+): Health pickups heal more.
  • Reviberoptic(+): Gunvolt passively restores HP while standing still.
  • Flash Focus(+): Reduces the Flashfield's EP cost.
  • Midas Optic(+): Money gain increases, but Gunvolt takes more damage.
  • Attuned Optic(+): EXP gain increases, but Gunvolt takes more damage.
  • Vigor Lens(+): Increases SP regen.
  • Recharge Lens(+): Increases EP recovery rate, but Kudos is capped at 1200.
  • Cooldown Lens(+): Reduces Overheat recovery time, but Kudos is capped at 1200.
  • Dialation Reticle(+): The Flashfield does more contact damage, but tags are weaker.
  • Dynamo Eye(+): Increases max EP by 120 (150).
  • Naga Sight(+): Naga's charge time decreases. Exclusive to Azure Striker Gunvolt.
  • Cerberus Sight(+): +1(2) tag(s) when using Cerberus bullets. Exclusive to Azure Striker Gunvolt.
  • Arrester Lens(+): 20% (30%) chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Azure Striker Gunvolt.
  • Adrenaline Lens(+): 15% (25%) chance to use a skill without consuming SP.
  • Recirculator Lens(+): 15% (20%) chance that Prevasion will not consume EP.
  • Optical Advantage(+): 2% (4%) chance that Gunvolt will start an area with 1000 Kudos.

Introduced/Modified in Azure Striker Gunvolt 2

These lenses are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

  • Cooldown Lens(+): Still reduces Overheat recovery time, but no longer caps Kudos.
  • Recharge Lens(+): Still increases EP recovery rate, but no longer caps Kudos.
  • Vigor Lens(+): Still increases SP regen, but now caps Kudos at 1200.
  • Seer Spec(+): Reduces the EP cost for Prevasion.
  • Sky Sight(+): Reduces the EP cost for Air Hops and Air Dashes.
  • Life Loupe(+): 5% of money obtained is converted to HP.
  • Wrathful Eye(+): Increases both Flashfield's power and its EP cost.
  • Lover's Lens(+): The Flashfield is stronger while Kudos exceeds 1000.
  • Admirer's Eye(+): Offensive skills are stronger while Kudos exceeds 1000.
  • Sweeper's Lens(+): Bolts deal more damage.
  • Latency Lens(+): Bolts become stronger while Gunvolt is Overheated.
  • Feral Focus(+): The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200.
  • Dialation Reticle(+): The Flashfield's contact damage is stronger, but Gunvolt takes more damage.
  • Avoidance Array(+): Removes all checkpoints. Unlocked by beating the story.

Rings

Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.

Introduced in Azure Striker Gunvolt

  • QUILL Signet(+): Gunvolt's default ring. Reduces Overheat recovery time.
  • Boost Band(+): Allows for one Air Hop at a cost of 150 (60) EP.
  • Duple Boost Band(+): Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt.
  • Triple Boost Band(+): Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to Azure Striker Gunvolt.
  • Skytether Band(+): Allows for infinite Air Hops at a cost of 100 (80) EP each.
  • Traction Ring(+): Allows for one Air Dash at a cost of 120 (90) EP.
  • Duple Traction Ring(+): Allows for two Air Dashes at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt.
  • Full Traction Ring(+): Allows for infinite Air Dashes at a cost of 100 (80) EP each.
  • Ambi Annulus(+): Allows for one Air Hop and one Air Dash at a cost of 90 (60) EP each.
  • Blue Streak Band(+): Allows for infinite Air Hops and Air Dashes at a cost of 90 (80) EP each, but prolongs Overheat.

Introduced/Modified in Azure Striker Gunvolt 2

These rings are exclusive to Azure Striker Gunvolt 2, or have had modifications to them made between the two games.

  • Levitation Band(+) - Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP.
  • Shovel Ring: Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt.

Pendants

Gunvolt can only wear one pendant. Most are passive and also provide Prevasion.

Introduced in Azure Striker Gunvolt

  • Prevasion Chain: Gunvolt's default pendant. Allows Prevasion. Exclusive to Azure Striker Gunvolt.
  • Geist Locket(+): Low Prevasion cost, but increases damage taken. Prevasion costs 80 EP.
  • Solid Medallion(+): Prevents knockback. Prevasion costs 150 EP.
  • Shield Medallion(+): Reduces damage taken. Prevasion costs 150 EP.
  • Overflash Pendant(+): Flashfield is stronger, but uses more EP. Allows Prevasion. Exclusive to Azure Striker Gunvolt.
  • Chargeguard Pendant(+): Gunvolt is temporarily invincible while recharging. Prevasion costs 150 EP.
  • Barrier Locket(+): Reduces damage taken while using the Flashfield. Prevasion costs 150 EP.
  • Solid Geist Locket(+): Negates knockback. Prevasion costs 110 EP.
  • Lethal Lavaliere(+): Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10% (20%). Disables Prevasion.
  • Lumen Audiolocket 1: Always plays the song "Beyond the Blue" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in 1st Sumeragi. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 2: Always plays the song "Nebulous Clock" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Subaquatic Base. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 3: Always plays the song "Azure Door" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Media Tower. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 4: Always plays the song "Pain From the Past" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Biochem Plant. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 5: Always plays the song "Scorching Journey" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Datastore. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 6: Always plays the song "Rouge Shimmer" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in theStratacombs. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 7: Always plays the song "A Zip to the Moon" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Pharma Lab. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Handmade Pendant: Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Disables Prevasion. Exclusive to Azure Striker Gunvolt.
  • Broken Pendant: Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Disables Prevasion. Exclusive to Azure Striker Gunvolt.

Introduced/Modified in Azure Striker Gunvolt 2

These pendants are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

  • Solid Geist Locket(+): Now reduces damage taken as well as negating knockback. Prevasion costs 110 EP.
  • Muse's Pendant(+): Gunvolt's default pendant. Prevasion costs 120 EP.
  • Stalwart Medal(+): Decreases damage taken while Overheated. Prevasion costs 150 EP.
  • Awakening Pendant(+): Negates minor damage when Kudos reaches 1000. Prevasion costs 150 EP.
  • Omega Pendant(+): Reduces HP to 1, but increases Kudos gain by 80% (100%). Disables Prevasion.
  • Sealing Pendant: Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story. Prevasion costs 120 EP.
  • Memento Pendant: Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion.
  • Joule Audiolocket 1: Always plays the song "Indigo Destiny" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Seraph Interior. Disables Prevasion.
  • Joule Audiolocket 2: Always plays the song "Vast Circle" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Mysterious Manor. Disables Prevasion.
  • Joule Audiolocket 3: Always plays the song "Multi-Universe" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Sewers. Disables Prevasion.
  • Joule Audiolocket 4: Always plays the song "Iolite" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Data Facility.​​​ Disables Prevasion.
  • Joule Audiolocket 5: Always plays the song "A Flash of Azure" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Frozen City. Disables Prevasion.
  • Joule Audiolocket 6: Always plays the song "Stratosphere" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 8: Always plays the song "Sakura Efflorescence" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.

Subroutines

Subroutines are Copen's method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory. Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.

List of Possible Bugs

  • Copen deals less damage.
  • Copen takes more damage.
  • HP is reduced to 1.
  • Subroutines have effects disabled.

It's currently unknown if bugs are random or if loading certain equipment can effect which bugs debuff Copen.

Standard Subroutines

These subroutines are all able to be synthesized by default, or require other subroutines to be synthesized first.

  • Hover: One of Copen's default subroutines. Allows Copen to hover after performing a Bullit Dash.
  • Prevasion: One of Copen's default subroutines. Allows Copen to expend a Bullit to avoid an enemy attack. Note that other subroutines may disable Prevasion, even if the Prevasion subroutine is equipped.
  • Damage Buffer: Damage taken is reduced by 5%.
  • Aerial Guard: Damage taken is reduced by 10% while in midair.
  • Invincible Reload: Copen cannot be damaged while reloading.
  • Impact Armor: Negates knockback.
  • Heaven or Hell: Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion.
  • Heaven or Hell X: Reduces HP to 1, but doubles Kudos gain. Disables Prevasion.
  • Healing Aid: Health pickups restore more HP.
  • HP Converter: 5% of money gained becomes HP.
  • Auto-Recover: Copen automatically restores HP while standing still.
  • Credit Priority: Money gain increases, but Copen takes more damage.
  • EXP Priority: EXP gain increases, but Copen takes more damage.
  • Weapon Compressor: EX Weapons cost less energy.
  • Bullit Optimizer: The first Bullit Dash performed off the ground doesn't use up a Bullit.
  • Bullit Scavenger: Defeating an enemy replenishes one Bullit.
  • Weapon Recharger: Weapon gauge recovers faster, but caps Kudos at 1200.
  • Bullit Capacity 1: Increases Bullit count by 1.
  • Bullit Capacity 2: Increases Bullit count by 2.
  • Bullit Capacity 3: Increases Bullit count by 3.
  • Aerial Sniper: While in midair, shots deal more damage to tagged foes.
  • Aerial Assassin: Shots fired in midair deal more damage, but shots fired on the ground deal less damage.
  • Risky Gunplay: Shots deal more damage, but HP is reduced by 20% and Kudos is capped at 1200.
  • Impact Reload: Increases midair reload damage.
  • Deadly Aim: Tagging foes deals damage.
  • Weapon Overclock: Increases the power of EX Weapons, but also the amount of weapon energy they use.
  • Lucky Prevasion: Grants a 10% chance to Prevade without using a Bullit.
  • Lucky Dash: Grants a 10% chance to Bullit Dash without using a Bullit.

Overdrive Subroutines

Overdrive (OD) Subroutines are special programs with magnified effects. However, they only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.

List of Overdrive Subroutines

  • OD Auto-Recover: HP restores automatically.
  • OD Hardening: Negates extremely minor damage.
  • OD Hardening X: Negates minor damage.
  • OD Shield Optimizer: Flashshield always works, even when the weapon gauge isn't full.
  • OD Impact Reload: Increases midair reload damage.
  • OD Deadly Aim: Tagging foes deals damage.
  • OD Pawn Killer: Increases damage dealt against enemies.
  • OD King Slayer: Increases damage dealt against bosses.
  • OD Risk It All: Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1.
  • OD Need For Greed: Increases money gain.
  • OD Avid Learner: Increases EXP gain.
  • OD Lucky Surprise: All Subroutines with "Lucky" in the name gain an extra 10% chance to activate.

Special Subroutines

These subroutines have special requirements to unlock.

  • Perfection Protocol: Removes checkpoints. Unlocked by beating the story.
  • Mute: Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.
  • Shield Construct: Reduces HP to 100, but greatly increases shot damage. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion.
  • SONG_01.np3: Always plays the song "Indigo Destiny" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in Downtown. Disables Prevasion.
  • SONG_02.np3: Always plays the song "Vast Circle" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in Babel. Disables Prevasion.
  • SONG_03.np3: Always plays the song "Multi-Universe" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Isle of Dreams. Disables Prevasion.
  • SONG_04.np3: Always plays the song "Iolite" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in Prism Highway.​​​ Disables Prevasion.
  • SONG_05.np3: Always plays the song "A Flash of Azure" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Frozen City. Disables Prevasion.
  • SONG_06.np3: Always plays the song "Stratosphere" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_01.np3: Always plays the song "Beyond the Blue" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_02.np3: Always plays the song "Nebulous Clock" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_03.np3: Always plays the song "Azure Door" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_04.np3: Always plays the song "Pain From the Past" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_05.np3: Always plays the song "Scorching Journey" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_06.np3: Always plays the song "Rouge Shimmer" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_07.np3: Always plays the song "A Zip to the Moon" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • SUMERAGI_08.np3: Always plays the song "Sakura Efflorescence" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
  • Code of Shovelry: Copen bounces off the ground when performing an aerial reload. Unlocked by scanning the Shovel Knight amiibo and defeating him as Copen.
  • Infinity Drive: EX Weapon usage doesn't cause the weapon gauge to decrease. Unlocked by defeating Gunvolt in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.

Trivia

Most of Gunvolt's bolts are named after mythological creatures:

  • Cerberus: A three-headed dog that guards the gates to the Greek Underworld.
  • Naga: A serpent deity of Hindu and Buddhist origins.
  • Mizuchi: A serpentine Japanese water dragon.
  • Orochi: An eight-headed serpent of Japanese myth.
  • Vasuki: The king of nagas in Hindu and Buddhist myth.
  • Dullahan: A headless fae of Scottish origins, said to be a harbinger of death.
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