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*'''Handmade Pendant:''' Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Disables Prevasion. Exclusive to ''Azure Striker Gunvolt''.
 
*'''Handmade Pendant:''' Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Disables Prevasion. Exclusive to ''Azure Striker Gunvolt''.
   
*'''Broken Pendant'''''': '''Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Disables Prevasion. Exclusive to ''Azure Striker Gunvolt''.
+
*'''Broken Pendant: '''Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Disables Prevasion. Exclusive to ''Azure Striker Gunvolt''.
   
 
=== '''Introduced/Modified in ''Azure Striker Gunvolt 2''''' ===
 
=== '''Introduced/Modified in ''Azure Striker Gunvolt 2''''' ===

Revision as of 16:22, 7 August 2018

Gunvolt is capable of using a variety of equipment throughout his missions, which gives him various abilities. Equipment is split between Weapons, Contact Lenses, Rings, Special Gear, and Pendants. Each one has various conditions for acquisition.

In the second game, equipment now comes with an experience and level system. Wearing equipment through a mission boosts the experience level until it levels up. Leveling equipment comes with various benefits, such as boosting effects or making Prevasion and Air Dashes/Hops cheaper.

Bolts

Bolts change the way Gunvolt fires shots and also, in Azure Striker Gunvolt only, his maximum tags.

  • Cerberus: Gunvolt's default bolt. Can fire up to 3 bullets at a time and can have up to 3 tags.
  • Naga: Acquired by defeating one of six main bosses. Cannot auto-fire, but can be charged to pierce objects and shields. Can have up to 5 tags.
  • Mizuchi: Obtained after defeating three main bosses. A reticule appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticule further outwards, allowing for trick shots. Can hold only 1 tag.
  • Technos: Obtained after defeating 4 main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire. Can hold up to 2 tags.
  • Orochi: Obtained after defeating all main bosses. When fired, deploys an aerial drone to fire 7 shots in a sweeping motion. Direction depends on where you fire. Can hold up to 8 tags.
  • Vasuki: Obtained after defeating the final boss. When the shot hits, it pauses before homing in on another target. Can hold up to 4 tags.
  • Dullahan: Obtained after getting the true ending and completing every Secret Mission. An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Exclusive to Azure Striker Gunvolt.

Trivia

Gunvolt's bolts are mostly named after mythological creatures:

  • Cerberus: A three-headed dog that guards the gates to the Greek Underworld.
  • Naga: A serpent deity of Hindu and Buddhist origins.
  • Mizuchi: A serpentine Japanese water dragon.
  • Technos: Not actually named after a mythological creature. Named after the Techno Twins, a British electronic music duo from the 80s.
  • Orochi: An eight-headed serpent of Japanese myth.
  • Vasuki: The king of nagas in Hindu and Buddhist myth.
  • Dullahan: A headless fae of Scottish origins, said to be a harbinger of death.

Clips

The equipment category "clips" is exclusive to Azure Striker Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type. Each clip is also named after an archangel from Christianity.

  • Raphael Clip: Gunvolt's default clip. Allows 3 tags.
  • Gabriel Clip: Allows 2 tags, but slightly increases the Flashfield's attack power.
  • Michael Clip: Allows 1 tag, but greatly increases the Flashfield's attack power.
  • Uriel Clip: Allows 4 tags, but very slightly decreases the Flashfield's attack power.
  • Raguel Clip: Allows 5 tags, but slightly decreases the Flashfield's attack power.
  • Zerachiel Clip: Allows 6 tags, but decreases the Flashfield's attack power.
  • Ramiel Clip: Allows 8 tags, but greatly decreases the Flashfield's attack power.
  • Lucifer Clip: Cannot tag, but increases bolt damage.
  • Dyaus Clip: Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Only obtainable via beating the Frozen City Score Attack DLC.

Contact Lenses

Gunvolt can wear up to two contact lenses at once. Wearing two of the same kind will double the effect. Lenses also have "+" versions with stronger effects.

Introduced in Azure Striker Gunvolt

  • Osmotic Eye(+): Health pickups heal more.
  • Reviberoptic(+): Gunvolt passively restores HP while standing still.
  • Flash Focus(+): Reduces the Flashfield's EP cost.
  • Midas Optic(+): Money gain increases, but Gunvolt takes more damage.
  • Attuned Optic(+): EXP gain increases, but Gunvolt takes more damage.
  • Vigor Lens(+): Increases SP regen.
  • Recharge Lens(+): Increases EP recovery rate, but Kudos is capped at 1200.
  • Cooldown Lens(+): Reduces Overheat recovery time, but Kudos is capped at 1200.
  • Dialation Reticle(+): The Flashfield does more contact damage, but tags are weaker.
  • Dynamo Eye(+): Increases max EP by 120 (150).
  • Naga Sight(+): Naga's charge time decreases.
  • Cerberus Sight(+): +1(2) tag(s) when using Cerberus bullets. Exclusive to Azure Striker Gunvolt.
  • Arrester Lens(+): 20% (30%) chance to recover a small amount of EP when Gunvolt Overheats.
  • Adrenaline Lens(+): 15% (25%) chance to use a skill without consuming SP.
  • Recirculator Lens(+): 15% (20%) chance that Prevasion will not consume EP.
  • Optical Advantage(+): 2% (4%) chance that Gunvolt will start an area with 1000 Kudos.

Introduced/Modified in Azure Striker Gunvolt 2

These lenses are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

  • Cooldown Lens(+): Still reduces Overheat recovery time, but no longer caps Kudos.
  • Recharge Lens(+): Still increases EP recovery rate, but no longer caps Kudos.
  • Vigor Lens(+): Still increases SP regen, but now caps Kudos at 1200.
  • Seer Spec(+): Reduces the EP cost for Prevasion.
  • Sky Sight(+): Reduces the EP cost for Air Hops and Air Dashes.
  • Life Loupe(+): 5% of money obtained is converted to HP.
  • Wrathful Eye(+): Increases both Flashfield's power and its EP cost.
  • Lover's Lens(+): The Flashfield is stronger while Kudos exceeds 1000.
  • Admirer's Eye(+): Offensive skills are stronger while Kudos exceeds 1000.
  • Sweeper's Lens(+): Bolts deal more damage.
  • Latency Lens(+): Bolts become stronger while Gunvolt is Overheated.
  • Feral Focus(+): The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200.
  • Dialation Reticle(+): The Flashfield's contact damage is stronger, but Gunvolt takes more damage.
  • Avoidance Array(+): Unlocked by beating the story. Removes all checkpoints.

Rings

Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.

Introduced in Azure Striker Gunvolt

  • QUILL Signet(+): Gunvolt's default ring. Reduces Overheat recovery time.
  • Boost Band(+): Allows for one Air Hop at a cost of 150 (60) EP.
  • Duple Boost Band(+): Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt.
  • Triple Boost Band(+): Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to Azure Striker Gunvolt.
  • Skytether Band(+): Allows for infinite Air Hops at a cost of 100 (80) EP each.
  • Traction Ring(+): Allows for one Air Dash at a cost of 120 (90) EP.
  • Duple Traction Ring(+): Allows for two Air Dashes at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt.
  • Full Traction Ring(+): Allows for infinite Air Dashes at a cost of 100 (80) EP each.
  • Ambi Annulus(+): Allows for one Air Hop and one Air Dash at a cost of 90 (60) EP each.
  • Blue Streak Band(+): Allows for infinite Air Hops and Air Dashes at a cost of 90 (80) EP each, but prolongs Overheat.

Introduced/Modified in Azure Striker Gunvolt 2

These rings are exclusive to Azure Striker Gunvolt 2, or have had modifications to them made between the two games.

  • Levitation Band(+) - Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP.
  • Shovel Ring: Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt.

Pendants

Gunvolt can only wear one pendant. Most are passive and also provide Prevasion.

Introduced in Azure Striker Gunvolt

  • Prevasion Chain: Gunvolt's default pendant. Allows Prevasion. Exclusive to Azure Striker Gunvolt.
  • Geist Locket(+): Low Prevasion cost, but increases damage taken. Prevasion costs 80 EP.
  • Solid Medallion(+): Prevents knockback. Prevasion costs 150 EP.
  • Shield Medallion(+): Reduces damage taken. Prevasion costs 150 EP.
  • Overflash Pendant(+): Flashfield is stronger, but uses more EP. Allows Prevasion. Exclusive to Azure Striker Gunvolt.
  • Chargeguard Pendant(+): Gunvolt is temporarily invincible while recharging. Prevasion costs 150 EP.
  • Barrier Locket(+): Reduces damage taken while using the Flashfield. Prevasion costs 150 EP.
  • Solid Geist Locket(+): Negates knockback. Prevasion costs 110 EP.
  • Lethal Lavaliere(+): Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10% (20%). Disables Prevasion.
  • Lumen Audiolocket 1: Always plays the song "Beyond the Blue" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in 1st Sumeragi. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 2: Always plays the song "Nebulous Clock" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Subaquatic Base. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 3: Always plays the song "Azure Door" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Media Tower. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 4: Always plays the song "Pain From the Past" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Biochem Plant. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 5: Always plays the song "Scorching Journey" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Datastore. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 6: Always plays the song "Rouge Shimmer" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in theStratacombs. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 7: Always plays the song "A Zip to the Moon" when Kudos reaches 1000. In Azure Striker Gunvolt, unlocked by banking 3000+ Kudos in the Pharma Lab. In Azure Striker Gunvolt 2, obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Handmade Pendant: Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Disables Prevasion. Exclusive to Azure Striker Gunvolt.
  • Broken Pendant: Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Disables Prevasion. Exclusive to Azure Striker Gunvolt.

Introduced/Modified in Azure Striker Gunvolt 2

These rings are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

  • Solid Geist Locket(+): Now reduces damage taken as well as negating knockback. Prevasion costs 110 EP.
  • Muse's Pendant(+): Gunvolt's default pendant. Prevasion costs 120 EP.
  • Stalwart Medal(+): Decreases damage taken while Overheated. Prevasion costs 150 EP.
  • Awakening Pendant(+): Negates minor damage when Kudos reaches 1000. Prevasion costs 150 EP.
  • Omega Pendant(+): Reduces HP to 1, but increases Kudos gain by 80% (100%). Disables Prevasion.
  • Sealing Pendant: Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story. Prevasion costs 120 EP.
  • Memento Pendant: Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion.
  • Joule Audiolocket 1: Always plays the song "Indigo Destiny" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Seraph Interior. Disables Prevasion.
  • Joule Audiolocket 2: Always plays the song "Vast Circle" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Mysterious Manor. Disables Prevasion.
  • Joule Audiolocket 3: Always plays the song "Multi-Universe" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Sewers. Disables Prevasion.
  • Joule Audiolocket 4: Always plays the song "Iolite" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Data Facility.​​​ Disables Prevasion.
  • Joule Audiolocket 5: Always plays the song "A Flash of Azure" when Kudos reaches 1000. Unlocked by banking 3000+ Kudos in the Frozen City. Disables Prevasion.
  • Joule Audiolocket 6: Always plays the song "Stratosphere" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.
  • Lumen Audiolocket 8: Always plays the song "Sakura Efflorescence" when Kudos reaches 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. Prevasion costs 130 EP.


Subroutines

Subroutines are Copen's method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.

List of observed "bugs"

This is a list of bugs discovered through gameplay, but conditions to activate each bug are unknown.

Attacks deal less damage.

Enemies deal more damage.

HP becomes 1

  • Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory.

Standard Subs

Hover - Starter equipment. Automatically causes you to hover after a Bullit Dash.

Prevasion- Starter equipment. Allows you to Prevade attacks for 1 Bullit.

  • While equipped, Prevasion is always active unless you equip a sub that disables Prevasion.

Damage Buffer - take 5% less damage.

Aerial Guard- take 10% less damage while midair.

Invincible Reload - become invincible while reloading.

Impact Armor - negates knockback.

Heaven or Hell - Health becomes 200, spikes become instant death, disables Prevasion, 10% boost to Kudos.

Heaven or Hell X - Health becomes 1, Prevasion disabled, Kudos doubled.

Healing Aid - Health pickups heal more.

HP Converter - 5% of money obtained becomes HP.

Auto-Recover - Gradually heals Copen while standing still.

Credit Priority - Earn more money, but take more damage.

EXP Priority - Earn more EXP, but take more damage.

Weapon Compressor - EX Weapons cost less energy.

Bullit Optimizer - Once you land on the ground, your first Bullit Dash afterwards does not consume a Bullit

Bullit Scavenger - Each kill restores one Bullit

Weapon Recharger - Weapon Gauge recovers faster, but Kudos capped at 1200

Bullit Capacity 1 - max Bullit count +1

Bullit Capacity 2 - max Bullit count +2

Bullit Capacity 3 - max Bullit count +3

Aerial Sniper - deal more damage to tagged foes while mid-air

Aerial Assassin - shots become stronger in the air, weaker on the ground

Risky Gunplay - Shots deal more damage, but your health is reduced by 20% and Kudos locked at 1200

Impact Reload - increases damage from landing on enemies with aerial reload

Deadly Aim - deal damage when tagging foes

Weapon Overclock - EX weapons hit harder, but use more energy

Lucky Prevasion - 10% to Prevade without using Bullits

Lucky Dash - 10% chance Bullit Dash uses no Bullits

OD Subroutines

OD, or Overdrive Subs, are special programs with magnified effects. However, they have a restriction on their use. They only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.

List of OD Subs

OD Auto-Recover - restores HP automatically, even when moving.

OD Hardening - negates extremely minor damage

OD Hardening X - negates minor damage

OD Shield Optimizer - Allows Flashfield deployment regardless of Weapon Gauge's energy level

OD Impact Reload - increases damage dealt by aerial reload

OD Deadly Aim - damage foes when tagging them

OD Pawn Killer- increase damage against regular foes. Does not work on bosses.

OD King Slayer - increase damage against bosses

OD Risk It Al - Shred Storm's power increases based on Kudos, but using it drops your HP to 1.

OD Need for Greed - increases money earned

OD Avid Learner - increases EXP earned

OD Lucky Surprise - all subs named "Lucky" receive +10% chance to activate

Special Subs

These subs have special conditions to synthesize other than "make the prerequisite item"

Perfection Protocol - Complete story to unlock. Removes checkpoints

Mute - Complete story to unlock. Even when your Kudos reach 1000+, Lola will not sing. Also disables Anthem.

SONG_01.np3 - Bank 3000 Kudos in the intro stage. Contains a recording of Indigo Destiny.

SONG_02.np3 - Bank 3000 Kudos in Babel. Contains a recording of Vast Circle.

SONG_03.np3 - Bank 3000 Kudos in Isle of Dreams. Contains a recording of Multi-Universe

SONG_04.np3 - Bank 3000 Kudos on Highway. Contains a recording of lolite.

SONG_05.np3 - Bank 3000 Kudos in the Frozen City. Contains a recording of "A Flash of Azure"

  • Note: "np3" subs disable Prevasion

Shield Construct - unlocked via ASG1 save bonus. Increased shot power, but HP set to 100 and Prevasion disabled.

Code of Shovelry - unlocked by activating and defeating Shovel Knight. When equipped, Copen will bounce off the ground with every aerial reload.

  • Copen will still reload his Bullits when he hits the ground. He just bounces up with <0.5 second's delay.