Azure Striker Wiki

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== '''Bolts''' ==
 
== '''Bolts''' ==
Bolts change the way Gunvolt fires shots, and in ''Azure Striker Gunvolt'' only, his maximum tags.
+
Bolts change the way Gunvolt fires shots, and in [[Azure Striker Gunvolt|''Azure Striker Gunvolt'']] only, his maximum tags.
   
 
{| style="width:100%" border=1
 
{| style="width:100%" border=1
Line 24: Line 24:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Technos
 
| Technos
| Obtained after defeating 4 main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire.
+
| Obtained after defeating four main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire.
 
| 2
 
| 2
 
|- style="text-align:center"
 
|- style="text-align:center"
Line 41: Line 41:
   
 
== '''Clips''' ==
 
== '''Clips''' ==
The equipment category "clips" is exclusive to [[Azure Striker Gunvolt 2]], and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type.
+
The equipment category "clips" is exclusive to [[Azure Striker Gunvolt 2|''Azure Striker Gunvolt 2'']], and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type.
   
 
{| style="width:100%" border=1
 
{| style="width:100%" border=1
 
! Name
 
! Name
 
! Description
 
! Description
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Raphael Clip
 
| Raphael Clip
 
| Gunvolt's default clip. Allows 3 tags.
 
| Gunvolt's default clip. Allows 3 tags.
  +
| N/A
  +
| N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Gabriel Clip
 
| Gabriel Clip
 
| Allows 2 tags, but slightly increases the Flashfield's attack power.
 
| Allows 2 tags, but slightly increases the Flashfield's attack power.
  +
|16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Michael Clip
 
| Michael Clip
 
| Allows 1 tag, but greatly increases the Flashfield's attack power.
 
| Allows 1 tag, but greatly increases the Flashfield's attack power.
  +
| 30,000 vg
  +
| 10,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Uriel Clip
 
| Uriel Clip
 
| Allows 4 tags, but very slightly decreases the Flashfield's attack power.
 
| Allows 4 tags, but very slightly decreases the Flashfield's attack power.
  +
|3,000 vg
  +
| 1,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Raguel Clip
 
| Raguel Clip
 
| Allows 5 tags, but slightly decreases the Flashfield's attack power.
 
| Allows 5 tags, but slightly decreases the Flashfield's attack power.
  +
|6,000 vg
  +
| 2,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Zerachiel Clip
 
| Zerachiel Clip
 
| Allows 6 tags, but decreases the Flashfield's attack power.
 
| Allows 6 tags, but decreases the Flashfield's attack power.
  +
|10,000 vg
  +
| 3,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Ramiel Clip
 
| Ramiel Clip
 
| Allows 8 tags, but greatly decreases the Flashfield's attack power.
 
| Allows 8 tags, but greatly decreases the Flashfield's attack power.
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lucifer Clip
 
| Lucifer Clip
 
| Cannot tag, but increases bolt damage.
 
| Cannot tag, but increases bolt damage.
  +
| 10,000 vg
  +
| 3,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Dyaus Clip
 
| Dyaus Clip
 
| Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.
 
| Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.
  +
| -
  +
| -
 
|}
 
|}
   
Line 82: Line 102:
 
! Name
 
! Name
 
! Description
 
! Description
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Osmotic Eye/+
 
| Osmotic Eye/+
 
| Health pickups heal more.
 
| Health pickups heal more.
  +
|940 vg
  +
|310 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Reviberoptic/+
 
| Reviberoptic/+
 
| Gunvolt passively restores HP while standing still.
 
| Gunvolt passively restores HP while standing still.
  +
|7,200 vg
  +
|2,400 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Flash Focus/+
 
| Flash Focus/+
 
| Reduces the Flashfield's EP cost.
 
| Reduces the Flashfield's EP cost.
  +
|2,100 vg
  +
|700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Midas Optic/+
 
| Midas Optic/+
 
| Money gain increases, but Gunvolt takes more damage.
 
| Money gain increases, but Gunvolt takes more damage.
  +
|3,600 vg
  +
|1,200 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Attuned Optic/+
 
| Attuned Optic/+
 
| EXP gain increases, but Gunvolt takes more damage.
 
| EXP gain increases, but Gunvolt takes more damage.
  +
|3,600 vg
  +
|1,200 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Vigor Lens/+
 
| Vigor Lens/+
 
| Increases SP regain.
 
| Increases SP regain.
  +
|12,000 vg
  +
|4,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Recharge Lens/+
 
| Recharge Lens/+
 
| Increases EP recovery rate, but Kudos is capped at 1200.
 
| Increases EP recovery rate, but Kudos is capped at 1200.
  +
|1,600 vg
  +
|530 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Cooldown Lens/+
 
| Cooldown Lens/+
 
| Reduces Overheat recovery time, but Kudos is capped at 1200.
 
| Reduces Overheat recovery time, but Kudos is capped at 1200.
  +
|940 vg
  +
|310 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
| Dialation Reticle/+
+
| Dilation Reticle/+
 
| The Flashfield does more contact damage, but tags are weaker.
 
| The Flashfield does more contact damage, but tags are weaker.
  +
|12,000 vg
  +
|4,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Dynamo Eye/+
 
| Dynamo Eye/+
 
| Increases max EP by 120 (+ = 150).
 
| Increases max EP by 120 (+ = 150).
  +
|2,500 vg
  +
|830 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Naga Sight/+
 
| Naga Sight/+
| Naga's charge time decreases. Exclusive to Azure Striker Gunvolt.
+
| Naga's charge time decreases. Exclusive to ''Azure Striker Gunvolt''.
  +
|
  +
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Cerberus Sight/+
 
| Cerberus Sight/+
 
| Adds 1 tag when using Cerberus bullets (+ = 2 tags). Exclusive to ''Azure Striker Gunvolt''.
 
| Adds 1 tag when using Cerberus bullets (+ = 2 tags). Exclusive to ''Azure Striker Gunvolt''.
  +
|
  +
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Arrester Lens/+
 
| Arrester Lens/+
 
| 20% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. ''Exclusive to Azure Striker Gunvolt''.
 
| 20% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. ''Exclusive to Azure Striker Gunvolt''.
  +
|
  +
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Adrenaline Lens/+
 
| Adrenaline Lens/+
 
| 15% (+ = 25%) chance to use a skill without consuming SP.
 
| 15% (+ = 25%) chance to use a skill without consuming SP.
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Recirculator Lens/+
 
| Recirculator Lens/+
 
| 15% (+ = 20%) chance that Prevasion will not consume EP.
 
| 15% (+ = 20%) chance that Prevasion will not consume EP.
  +
|6,200 vg
  +
|2,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Optical Advantage/+
 
| Optical Advantage/+
 
| 2% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos.
 
| 2% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos.
  +
|16,000 vg
  +
|5,300 vg
 
|}
 
|}
 
=== ===
 
   
 
=== '''Introduced/Modified in'' [[Azure Striker Gunvolt 2]]''''' ===
 
=== '''Introduced/Modified in'' [[Azure Striker Gunvolt 2]]''''' ===
 
These lenses are exclusive to ''Azure Striker Gunvolt 2'', or have had modifications made to them between the two games.
 
These lenses are exclusive to ''Azure Striker Gunvolt 2'', or have had modifications made to them between the two games.
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Cooldown Lens/+
 
| Cooldown Lens/+
 
| Still reduces Overheat recovery time, but no longer caps Kudos.
 
| Still reduces Overheat recovery time, but no longer caps Kudos.
  +
|940 vg
  +
|310 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Recharge Lens/+
 
| Recharge Lens/+
 
| Still increases EP recovery rate, but no longer caps Kudos.
 
| Still increases EP recovery rate, but no longer caps Kudos.
  +
|1,600 vg
  +
|530 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Vigor Lens/+
 
| Vigor Lens/+
 
| Still increases SP regain, but now caps Kudos at 1200. (35~ seconds per SP)
 
| Still increases SP regain, but now caps Kudos at 1200. (35~ seconds per SP)
  +
|12,000 vg
  +
|4,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Seer Spec/+
 
| Seer Spec/+
 
| Reduces the EP cost for Prevasion.
 
| Reduces the EP cost for Prevasion.
  +
|5,000 vg
  +
|1,700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Sky Sight/+
 
| Sky Sight/+
 
| Reduces the EP cost for Air Hops and Air Dashes.
 
| Reduces the EP cost for Air Hops and Air Dashes.
  +
|22,000 vg
  +
|7,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Life Loupe/+
 
| Life Loupe/+
 
| 5% of money obtained is converted to HP.
 
| 5% of money obtained is converted to HP.
  +
|3,400 vg
  +
| 1,100 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Wrathful Eye/+
 
| Wrathful Eye/+
 
| Increases both Flashfield's power and its EP cost.
 
| Increases both Flashfield's power and its EP cost.
  +
|960 vg
  +
| 320 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lover's Lens/+
 
| Lover's Lens/+
 
| The Flashfield is stronger while Kudos exceeds 1000.
 
| The Flashfield is stronger while Kudos exceeds 1000.
  +
| 8,000 vg
  +
| 2,700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Admirer's Eye/+
 
| Admirer's Eye/+
 
| Offensive skills are stronger while Kudos exceeds 1000.
 
| Offensive skills are stronger while Kudos exceeds 1000.
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Sweeper's Lens/+
 
| Sweeper's Lens/+
 
| Bolts deal more damage.
 
| Bolts deal more damage.
  +
| 2,800 vg
  +
| 930 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Latency Lens/+
 
| Latency Lens/+
 
| Bolts become stronger while Gunvolt is Overheated.
 
| Bolts become stronger while Gunvolt is Overheated.
  +
| 5,300 vg
  +
| 1,700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Feral Focus/+
 
| Feral Focus/+
 
| The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200.
 
| The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200.
  +
| 5,100 vg
  +
| 1,700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
| Dialation Reticle/+
+
| Dilation Reticle/+
 
| The Flashfield's contact damage is stronger, but Gunvolt takes more damage.
 
| The Flashfield's contact damage is stronger, but Gunvolt takes more damage.
  +
| 12,000 vg
  +
| 4,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Avoidance Array/+
 
| Avoidance Array/+
 
| Removes all checkpoints. Unlocked by beating the story.
 
| Removes all checkpoints. Unlocked by beating the story.
  +
|100 vg
  +
| 30 vg
 
|}
 
|}
   
Line 187: Line 269:
 
Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.
 
Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| QUILL Signet/+
 
| QUILL Signet/+
 
| Gunvolt's default ring. Reduces Overheat recovery time.
 
| Gunvolt's default ring. Reduces Overheat recovery time.
  +
| N/A
  +
| N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Boost Band/+
 
| Boost Band/+
 
| Allows for one Air Hop at a cost of 150 (+ = 60) EP.
 
| Allows for one Air Hop at a cost of 150 (+ = 60) EP.
  +
| 3,000 vg
  +
| 1,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Duple Boost Band/+
 
| Duple Boost Band/+
 
| Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to ''Azure Striker Gunvolt''.
 
| Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to ''Azure Striker Gunvolt''.
  +
| 2,100 mg
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Triple Boost Band/+
 
| Triple Boost Band/+
 
| Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to ''Azure Striker Gunvolt''.
 
| Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to ''Azure Striker Gunvolt''.
  +
| -
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Skytether Band/+
 
| Skytether Band/+
 
| Allows for infinite Air Hops at a cost of 100 (+ = 80) EP each.
 
| Allows for infinite Air Hops at a cost of 100 (+ = 80) EP each.
  +
| 16,000 vg
  +
| 8,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Traction Ring/+
 
| Traction Ring/+
 
| Allows for one Air Dash at a cost of 120 (+ = 90) EP.
 
| Allows for one Air Dash at a cost of 120 (+ = 90) EP.
  +
| 3,000 vg
  +
| 1,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Duple Traction Ring/+
 
| Duple Traction Ring/+
| Allows for two Air Dashes at a cost of 100 (+ = 70) EP each. Exclusive to ''Azure Striker Gunvolt''.
+
| Allows for two Air Dashes at a cost of 100 (+ = 70) EP each. Exclusive to ''Azure Striker Gunvolt.''
  +
| 2,100 mg
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Full Traction Ring/+
 
| Full Traction Ring/+
 
| Allows for infinite Air Dashes at a cost of 100 (+ = 80) EP each.
 
| Allows for infinite Air Dashes at a cost of 100 (+ = 80) EP each.
  +
| 16,000 vg
  +
| 8,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Ambi Annulus/+
 
| Ambi Annulus/+
 
| Allows for one Air Hop and one Air Dash at a cost of 90 (+ = 60) EP each.
 
| Allows for one Air Hop and one Air Dash at a cost of 90 (+ = 60) EP each.
  +
| 7,500 vg
  +
| 2,500 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Blue Streak Band/+
 
| Blue Streak Band/+
 
| Allows for infinite Air Hops and Air Dashes at a cost of 90 (+ = 80) EP each, but prolongs Overheat.
 
| Allows for infinite Air Hops and Air Dashes at a cost of 90 (+ = 80) EP each, but prolongs Overheat.
  +
| 32,000 vg
  +
| 10,600 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Levitation Band/+
 
| Levitation Band/+
 
| Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP. Exclusive to ''Azure Striker Gunvolt 2''.
 
| Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP. Exclusive to ''Azure Striker Gunvolt 2''.
  +
| 5,000 vg
  +
| 1,600 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Shovel Ring
 
| Shovel Ring
 
| Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt. Exclusive to ''Azure Striker Gunvolt 2''.
 
| Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt. Exclusive to ''Azure Striker Gunvolt 2''.
  +
| -
  +
| -
 
|}
 
|}
   
Line 231: Line 339:
 
Gunvolt can only wear one pendant. Most are passive and also provide [[Prevasion]].
 
Gunvolt can only wear one pendant. Most are passive and also provide [[Prevasion]].
   
==='''Introduced in [[Azure Striker Gunvolt]] '''===
+
==='''Introduced in [[Azure Striker Gunvolt|''Azure Striker Gunvolt'']] '''===
 
====''Normal''====
 
====''Normal''====
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Prevasion
 
! Prevasion
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Prevasion Chain
 
| Prevasion Chain
| Gunvolt's default pendant. Exclusive to Azure Striker Gunvolt.
+
| Gunvolt's default pendant. Exclusive to ''Azure Striker Gunvolt''.
 
| Enabled
 
| Enabled
  +
| N/A
  +
| N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Geist Locket/+
 
| Geist Locket/+
 
| Low Prevasion cost, but increases damage taken.
 
| Low Prevasion cost, but increases damage taken.
 
| 80 EP
 
| 80 EP
  +
| 2,100 vg
  +
| 700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Solid Medallion/+
 
| Solid Medallion/+
 
| Prevents knockback.
 
| Prevents knockback.
 
| 150 EP
 
| 150 EP
  +
| 7,200 vg
  +
| 2,900 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Shield Medallion/+
 
| Shield Medallion/+
 
| Reduces damage taken.
 
| Reduces damage taken.
 
| 150 EP
 
| 150 EP
  +
| 2,100 vg
  +
| 700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Overflash Pendant/+
 
| Overflash Pendant/+
 
| Flashfield is stronger, but uses more EP. Exclusive to ''Azure Striker Gunvolt''.
 
| Flashfield is stronger, but uses more EP. Exclusive to ''Azure Striker Gunvolt''.
 
| Enabled
 
| Enabled
  +
| 940 mg
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Chargeguard Pendant/+
 
| Chargeguard Pendant/+
 
| Gunvolt is temporarily invincible while recharging.
 
| Gunvolt is temporarily invincible while recharging.
 
| 150 EP
 
| 150 EP
  +
| 12,000 vg
  +
| 4,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Barrier Locket/+
 
| Barrier Locket/+
 
| Reduces damage taken while using the Flashfield.
 
| Reduces damage taken while using the Flashfield.
 
| 150 EP
 
| 150 EP
  +
| 3,900 vg
  +
| 1,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Solid Geist Locket/+
 
| Solid Geist Locket/+
 
| Negates knockback.
 
| Negates knockback.
 
| 110 EP
 
| 110 EP
  +
| 30,000 vg
  +
| 16,600 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lethal Lavaliere/+
 
| Lethal Lavaliere/+
| Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10% (+ = 20%).
+
| Makes spikes fatal, but increases Kudos gain by 10% (+ = 20%).
 
| Disabled
 
| Disabled
  +
| 49,890 vg
  +
| 13,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Handmade Pendant
 
| Handmade Pendant
 
| Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Exclusive to ''Azure Striker Gunvolt''.
 
| Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Exclusive to ''Azure Striker Gunvolt''.
 
| Disabled
 
| Disabled
  +
| N/A
  +
| N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Broken Pendant
 
| Broken Pendant
 
| Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Exclusive to ''Azure Striker Gunvolt''.
 
| Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Exclusive to ''Azure Striker Gunvolt''.
 
| Disabled
 
| Disabled
  +
| N/A
  +
| N/A
 
|}
 
|}
   
 
====''Audiolockets''====
 
====''Audiolockets''====
In Azure Striker Gunvolt 2, the Audiolockets are obtained via DLC in the 3DS version, or by default in the Switch version.
+
In ''Azure Striker Gunvolt 2'', the Audiolockets are obtained via DLC in the 3DS version, or by default in the Switch version.
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Prevasion
 
! Prevasion
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 1
 
| Lumen Audiolocket 1
 
| Always plays the song [[Beyond the Blue]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[1st Sumeragi]].
 
| Always plays the song [[Beyond the Blue]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[1st Sumeragi]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 2
 
| Lumen Audiolocket 2
 
| Always plays the song [[Nebulous Clock]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Subaquatic Base]].
 
| Always plays the song [[Nebulous Clock]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Subaquatic Base]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 3
 
| Lumen Audiolocket 3
 
| Always plays the song [[Azure Door]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Media Tower]].
 
| Always plays the song [[Azure Door]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Media Tower]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 4
 
| Lumen Audiolocket 4
 
| Always plays the song [[Pain from the Past]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Biochem Plant]].
 
| Always plays the song [[Pain from the Past]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Biochem Plant]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 5
 
| Lumen Audiolocket 5
 
| Always plays the song [[Scorching Journey]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Datastore]].
 
| Always plays the song [[Scorching Journey]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Datastore]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 6
 
| Lumen Audiolocket 6
 
| Always plays the song [[Rouge Shimmer]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Stratacombs]].
 
| Always plays the song [[Rouge Shimmer]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Stratacombs]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 7
 
| Lumen Audiolocket 7
 
| Always plays the song [[A Zip to the Moon]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Pharma Lab]].
 
| Always plays the song [[A Zip to the Moon]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Pharma Lab]].
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|}
 
|}
 
=== ===
 
=== ===
=== '''Introduced/Modified in [[Azure Striker Gunvolt 2]] ''' ===
+
=== '''Introduced/Modified in ''[[Azure Striker Gunvolt 2]]'' ''' ===
 
These pendants are exclusive to ''Azure Striker Gunvolt 2'', or have had modifications made to them between the two games.
 
These pendants are exclusive to ''Azure Striker Gunvolt 2'', or have had modifications made to them between the two games.
   
 
====''Normal''====
 
====''Normal''====
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Prevasion
 
! Prevasion
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Muse's Pendant
 
| Muse's Pendant
 
| Gunvolt's default pendant.
 
| Gunvolt's default pendant.
 
| 120 EP
 
| 120 EP
  +
| N/A
  +
| N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Solid Geist Locket/+
 
| Solid Geist Locket/+
 
| Now reduces damage taken as well as negating knockback.
 
| Now reduces damage taken as well as negating knockback.
 
| 110 EP
 
| 110 EP
  +
| 30,000 vg
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Stalwart Medal/+
 
| Stalwart Medal/+
 
| Decreases damage taken while Overheated.
 
| Decreases damage taken while Overheated.
 
| 150 EP
 
| 150 EP
  +
| 3,500 vg
  +
| 1,100 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Awakening Pendant/+
 
| Awakening Pendant/+
 
| Negates minor damage when Kudos reaches 1000.
 
| Negates minor damage when Kudos reaches 1000.
 
| 150 EP
 
| 150 EP
  +
| 20,000 vg
  +
| 6,700 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Omega Pendant/+
 
| Omega Pendant/+
 
| Reduces HP to 1, but increases Kudos gain by 80% (+ =100%).
 
| Reduces HP to 1, but increases Kudos gain by 80% (+ =100%).
 
| Disabled
 
| Disabled
  +
| 96,410 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Sealing Pendant
 
| Sealing Pendant
 
| Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.
 
| Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.
 
| 120 EP
 
| 120 EP
  +
| 1,000 vg
  +
| 330 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Memento Pendant
 
| Memento Pendant
| Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version.
+
| Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an ''Azure Striker Gunvolt'' save in the 3DS version, or by default in the Switch version.
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
  +
|- style="text-align:center"
  +
|Lethal Levaliere
  +
|Now reduces HP to 200, otherwise effects remain the same
  +
|Disabled
 
|}
 
|}
   
 
====''Audiolockets''====
 
====''Audiolockets''====
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Prevasion
 
! Prevasion
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 1
 
| Joule Audiolocket 1
 
| Always plays the song [[Indigo Destiny]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Seraph Interior]].
 
| Always plays the song [[Indigo Destiny]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Seraph Interior]].
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 2
 
| Joule Audiolocket 2
 
| Always plays the song [[Vast Circle]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Mysterious Manor]].
 
| Always plays the song [[Vast Circle]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Mysterious Manor]].
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 3
 
| Joule Audiolocket 3
 
| Always plays the song [[Multi-Universe]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[The Sewers]].
 
| Always plays the song [[Multi-Universe]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[The Sewers]].
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 4
 
| Joule Audiolocket 4
 
| Always plays the song [[Iolite]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Data Facility]].​​​
 
| Always plays the song [[Iolite]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Data Facility]].​​​
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 5
 
| Joule Audiolocket 5
 
| Always plays the song [[A Flash of Azure]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Frozen City]].
 
| Always plays the song [[A Flash of Azure]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Frozen City]].
 
| Disabled
 
| Disabled
  +
| 15,000 vg
  +
| 5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Joule Audiolocket 6
 
| Joule Audiolocket 6
 
| Always plays the song [[Stratosphere]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
 
| Always plays the song [[Stratosphere]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lumen Audiolocket 8
 
| Lumen Audiolocket 8
 
| Always plays the song [[Sakura Efflorescence]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
 
| Always plays the song [[Sakura Efflorescence]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
 
| 130 EP
 
| 130 EP
  +
| 16,000 vg
  +
| 5,300 vg
 
|}
 
|}
   
 
== Subroutines ==
 
== Subroutines ==
Subroutines are [[Copen Kamizono "The Adept Slayer"|Copen's]] method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory. Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.
+
Subroutines are [[Copen "The Luminous Avenger iX"|Copen's]] method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory. They are also worth double their usual sell-back price.
  +
  +
Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.
   
 
=== '''List of Possible Bugs''' ===
 
=== '''List of Possible Bugs''' ===
Line 404: Line 589:
 
It's currently unknown if bugs are random or if loading certain equipment can effect which bugs debuff Copen.
 
It's currently unknown if bugs are random or if loading certain equipment can effect which bugs debuff Copen.
   
  +
With the release of ''[[Gunvolt Chronicles: Luminous Avenger iX|Luminous Avenger iX]]'', the memory space system and therefore bugs and optimization have been removed from the subs system.
=== '''Standard Subroutines''' ===
 
  +
  +
=== '''Introduced in ''Azure Striker Gunvolt 2'''''===
  +
==== '''Standard Subroutines''' ====
 
These subroutines are all able to be synthesized by default, or require other subroutines to be synthesized first.
 
These subroutines are all able to be synthesized by default, or require other subroutines to be synthesized first.
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Memory Size
 
! Memory Size
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Hover
 
| Hover
| One of Copen's default subroutines. Allows Copen to hover after performing a Bullit Dash.
+
| One of Copen's defaults. Allows him to hover after performing a Bullit Dash.
 
| 3
 
| 3
  +
| N/A
  +
|N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Prevasion
 
| Prevasion
| One of Copen's default subroutines. Allows Copen to expend a Bullit to avoid an enemy attack. Note that other subroutines may disable Prevasion, even if the Prevasion subroutine is equipped.
+
| One of Copen's defaults. Allows him to expend a Bullit to avoid an enemy attack.
 
| 3
 
| 3
  +
| N/A
  +
|N/A
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Bullit Capacity 1
 
| Bullit Capacity 1
 
| Increases Bullit count by 1.
 
| Increases Bullit count by 1.
 
| 10
 
| 10
  +
| 2,500 vig
  +
|830 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Bullit Capacity 2
 
| Bullit Capacity 2
 
| Increases Bullit count by 2.
 
| Increases Bullit count by 2.
 
| 17
 
| 17
  +
| 5,000 vig
  +
| 1,600 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Bullit Capacity 3
 
| Bullit Capacity 3
 
| Increases Bullit count by 3.
 
| Increases Bullit count by 3.
 
| 21
 
| 21
  +
| 10,000 vig
  +
|3,300 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Healing Aid
 
| Healing Aid
  +
|
| Health pickups restore more HP.
 
  +
Health pickups restore more HP.
 
| 3
 
| 3
  +
| 820 vig
  +
| 270 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| HP Converter
 
| HP Converter
 
| 5% of money gained becomes HP.
 
| 5% of money gained becomes HP.
 
| 6
 
| 6
  +
| 3,400 vig
  +
|1,100 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Auto-Recover
 
| Auto-Recover
 
| Copen automatically restores HP while standing still.
 
| Copen automatically restores HP while standing still.
 
| 9
 
| 9
  +
| 7,200 vig
  +
| 2,400 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Heaven or Hell
 
| Heaven or Hell
 
| Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion.
 
| Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion.
 
| 5
 
| 5
  +
| 49,890 vig
  +
|16,630 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Heaven or Hell X
 
| Heaven or Hell X
 
| Reduces HP to 1, but doubles Kudos gain. Disables Prevasion.
 
| Reduces HP to 1, but doubles Kudos gain. Disables Prevasion.
 
| 6
 
| 6
  +
| 96,410 vig
  +
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Damage Buffer
 
| Damage Buffer
 
| Damage taken is reduced by 5%.
 
| Damage taken is reduced by 5%.
 
| 6
 
| 6
  +
| 1,200 vig
  +
| 400 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Aerial Guard
 
| Aerial Guard
 
| Damage taken is reduced by 10% while in midair.
 
| Damage taken is reduced by 10% while in midair.
 
| 8
 
| 8
  +
| 2,400 vig
  +
| 800 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Aerial Sniper
 
| Aerial Sniper
| While in midair, shots deal more damage to tagged foes.
+
| While in midair, shots fired deal slightly more damage to tagged enemies.
 
| 7
 
| 7
  +
| 940 vig
  +
|310 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Aerial Assassin
 
| Aerial Assassin
| Shots fired in midair deal more damage, but shots fired on the ground deal less damage.
+
| Shots fired in midair deal more damage, but shots on the ground deal less.
 
| 8
 
| 8
  +
| 1,500 vig
  +
| 500 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Invincible Reload
 
| Invincible Reload
 
| Copen cannot be damaged while reloading.
 
| Copen cannot be damaged while reloading.
 
| 12
 
| 12
  +
| 12,000 vig
  +
| 4,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Impact Armor
 
| Impact Armor
 
| Negates knockback.
 
| Negates knockback.
 
| 9
 
| 9
  +
| 7,200 vig
  +
|2,900 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Impact Reload
 
| Impact Reload
 
| Increases midair reload damage.
 
| Increases midair reload damage.
 
| 8
 
| 8
  +
| 1,800 vig
  +
| 600 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Deadly Aim
 
| Deadly Aim
 
| Tagging foes deals damage.
 
| Tagging foes deals damage.
| -
+
| 9
  +
|
  +
5,000 vig
  +
|
  +
1,600 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Credit Priority
 
| Credit Priority
 
| Money gain increases, but Copen takes more damage.
 
| Money gain increases, but Copen takes more damage.
 
| 6
 
| 6
  +
| 3,600 vig
  +
|1,200 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| EXP Priority
 
| EXP Priority
 
| EXP gain increases, but Copen takes more damage.
 
| EXP gain increases, but Copen takes more damage.
 
| 6
 
| 6
  +
| 3,600 vig
  +
| 1,200 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lucky Prevasion
 
| Lucky Prevasion
 
| Grants a 10% chance to Prevade without using a Bullit.
 
| Grants a 10% chance to Prevade without using a Bullit.
 
| 6
 
| 6
  +
| 5,200 vig
  +
|1,700 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Lucky Dash
 
| Lucky Dash
 
| Grants a 10% chance to Bullit Dash without using a Bullit.
 
| Grants a 10% chance to Bullit Dash without using a Bullit.
 
| 7
 
| 7
  +
| 5,200 vig
  +
| 1,700 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Weapon Compressor
 
| Weapon Compressor
 
| EX Weapons cost less energy.
 
| EX Weapons cost less energy.
 
| 7
 
| 7
  +
| 2,500 vig
  +
| 830 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Weapon Recharger
 
| Weapon Recharger
 
| Weapon gauge recovers faster, but caps Kudos at 1200.
 
| Weapon gauge recovers faster, but caps Kudos at 1200.
 
| 8
 
| 8
  +
| 3,000 vig
  +
|1,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Weapon Overclock
 
| Weapon Overclock
 
| Increases the power of EX Weapons, but also the amount of weapon energy they use.
 
| Increases the power of EX Weapons, but also the amount of weapon energy they use.
 
| 9
 
| 9
  +
| 2,000 vig
  +
| 660 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Bullit Optimizer
 
| Bullit Optimizer
 
| The first Bullit Dash performed off the ground doesn't use up a Bullit.
 
| The first Bullit Dash performed off the ground doesn't use up a Bullit.
 
| 9
 
| 9
  +
| 12,000 vig
  +
|4,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Bullit Scavenger
 
| Bullit Scavenger
 
| Defeating an enemy replenishes one Bullit.
 
| Defeating an enemy replenishes one Bullit.
 
| 14
 
| 14
  +
| 15,000 vig
  +
| 5,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Risky Gunplay
 
| Risky Gunplay
 
| Shots deal more damage, but HP is reduced by 20% and Kudos is capped at 1200.
 
| Shots deal more damage, but HP is reduced by 20% and Kudos is capped at 1200.
 
| 10
 
| 10
  +
| 5,100 vig
  +
|1,700 vig
 
|}
 
|}
   
=== '''Overdrive Subroutines''' ===
+
==== '''Overdrive Subroutines''' ====
 
Overdrive (OD) Subroutines are special programs with magnified effects. However, they only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.
 
Overdrive (OD) Subroutines are special programs with magnified effects. However, they only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Memory Size
 
! Memory Size
  +
! Price
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Auto-Recover
 
| OD Auto-Recover
 
| HP restores automatically.
 
| HP restores automatically.
| -
+
| 10
  +
| 8,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Hardening
 
| OD Hardening
 
| Negates extremely minor damage.
 
| Negates extremely minor damage.
| -
+
| 15
  +
| 10,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Hardening X
 
| OD Hardening X
 
| Negates minor damage.
 
| Negates minor damage.
| -
+
| 20
  +
| 12,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Shield Optimizer
 
| OD Shield Optimizer
 
| Flashshield always works, even when the weapon gauge isn't full.
 
| Flashshield always works, even when the weapon gauge isn't full.
| -
+
| 20
  +
| 10,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Impact Reload
 
| OD Impact Reload
 
| Increases midair reload damage.
 
| Increases midair reload damage.
| -
+
| 12
  +
| 2,500 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Deadly Aim
 
| OD Deadly Aim
 
| Tagging foes deals damage.
 
| Tagging foes deals damage.
| -
+
| 13
  +
| 6,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Pawn Killer
 
| OD Pawn Killer
 
| Increases damage dealt against enemies.
 
| Increases damage dealt against enemies.
| -
+
| 20
  +
| 12,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD King Slayer
 
| OD King Slayer
 
| Increases damage dealt against bosses.
 
| Increases damage dealt against bosses.
| -
+
| 25
  +
| 26,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Risk It All
 
| OD Risk It All
 
| Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1.
 
| Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1.
| -
+
| 30
  +
| 50,000 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Need For Greed
 
| OD Need For Greed
 
| Increases money gain.
 
| Increases money gain.
 
| 5
 
| 5
  +
|5,200 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Avid Learner
 
| OD Avid Learner
 
| Increases EXP gain.
 
| Increases EXP gain.
| -
+
| 5
  +
| 5,200 vig
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| OD Lucky Surprise
 
| OD Lucky Surprise
 
| All Subroutines with "Lucky" in the name gain an extra 10% chance to activate.
 
| All Subroutines with "Lucky" in the name gain an extra 10% chance to activate.
| -
+
| 9
  +
| 6,200 vig
 
|}
 
|}
   
=== '''Special Subroutines''' ===
+
==== '''Special Subroutines''' ====
 
These subroutines have special requirements to unlock.
 
These subroutines have special requirements to unlock.
   
{| style="width:100%" border=1
+
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Memory Size
 
! Memory Size
  +
! Price
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Perfection Protocol
 
| Perfection Protocol
 
| Removes checkpoints. Unlocked by beating the story.
 
| Removes checkpoints. Unlocked by beating the story.
 
| 1
 
| 1
  +
|100 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Mute
 
| Mute
 
| Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.
 
| Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story.
 
| 1
 
| 1
  +
|1,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Shield Construct
 
| Shield Construct
| Reduces HP to 100, but greatly increases shot damage. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion.
+
| Reduces HP to 100, but greatly increases shot damage. Unlocked via having an ''Azure Striker Gunvolt'' save in the 3DS version, or by default in the Switch version. Disables Prevasion.
| 6
+
| 5
  +
|15,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Code of Shovelry
 
| Code of Shovelry
 
| Copen bounces off the ground when performing an aerial reload. Unlocked by scanning the Shovel Knight amiibo and defeating him as Copen.
 
| Copen bounces off the ground when performing an aerial reload. Unlocked by scanning the Shovel Knight amiibo and defeating him as Copen.
  +
| -
 
| -
 
| -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Infinity Drive
 
| Infinity Drive
 
| EX Weapon usage doesn't cause the weapon gauge to decrease. Unlocked by defeating Gunvolt in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.
 
| EX Weapon usage doesn't cause the weapon gauge to decrease. Unlocked by defeating Gunvolt in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version.
  +
| -
 
| -
 
| -
 
|}
 
|}
   
==='''Song Subroutines'''===
+
===='''Song Subroutines'''====
  +
Songs_01-05 disable Prevasion. Song_06 and all Sumeragi subroutines are obtained via DLC in the 3DS version, or by default in the Switch version.
{| style="width:100%" border=1
 
  +
{| style="width:100%" border="1"
 
! Name
 
! Name
 
! Description
 
! Description
 
! Memory Size
 
! Memory Size
  +
! Price
  +
! Sells For
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_01.np3
 
| SONG_01.np3
| Always plays the song [[Indigo Destiny]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Downtown]]. Disables Prevasion.
+
| Always plays the song [[Indigo Destiny]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Downtown]].
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_02.np3
 
| SONG_02.np3
| Always plays the song [[Vast Circle]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Babel (ASG2)|Babel]]. Disables Prevasion.
+
| Always plays the song [[Vast Circle]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Babel (ASG2)|Babel]].
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_03.np3
 
| SONG_03.np3
| Always plays the song [[Multi-Universe]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the [[Isle of Dreams]]. Disables Prevasion.
+
| Always plays the song [[Multi-Universe]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the [[Isle of Dreams]].
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_04.np3
 
| SONG_04.np3
| Always plays the song [[Iolite]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Prism Highway]].​​​ Disables Prevasion.
+
| Always plays the song [[Iolite]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in [[Prism Highway]].​​​
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_05.np3
 
| SONG_05.np3
| Always plays the song [[A Flash of Azure]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the [[Frozen City]]. Disables Prevasion.
+
| Always plays the song [[A Flash of Azure]] when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the [[Frozen City]].
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SONG_06.np3
 
| SONG_06.np3
| Always plays the song [[Stratosphere]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Stratosphere]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|15,000 vg
  +
|5,000 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_01.np3
 
| SUMERAGI_01.np3
| Always plays the song [[Beyond the Blue]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Beyond the Blue]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_02.np3
 
| SUMERAGI_02.np3
| Always plays the song [[Nebulous Clock]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Nebulous Clock]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_03.np3
 
| SUMERAGI_03.np3
| Always plays the song [[Azure Door]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Azure Door]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_04.np3
 
| SUMERAGI_04.np3
| Always plays the song [[Pain From the Past]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Pain from the Past]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_05.np3
 
| SUMERAGI_05.np3
| Always plays the song [[Scorching Journey]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Scorching Journey]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_06.np3
 
| SUMERAGI_06.np3
| Always plays the song [[Rouge Shimmer]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Rouge Shimmer]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_07.np3
 
| SUMERAGI_07.np3
| Always plays the song [[A Zip to the Moon]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[A Zip to the Moon]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| SUMERAGI_08.np3
 
| SUMERAGI_08.np3
| Always plays the song [[Sakura Efflorescence]] when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version.
+
| Always plays the song [[Sakura Efflorescence]] when Kudos reach 1000.
 
| 3
 
| 3
  +
|16,000 vg
  +
|5,300 vg
 
|}
 
|}
  +
  +
=== '''Introduced in ''[[Gunvolt Chronicles: Luminous Avenger iX]]''''' ===
  +
{| class="article-table"
  +
!Name
  +
!Description
  +
!Price
  +
!Sells for
  +
|-
  +
|Anthem
  +
|Lola can trigger Anthem when Copen dies, fully restoring HP, permanently triggering OD Subs, and granting unlimited Bullits for dashes and Prevasion
  +
|N/A
  +
|N/A
  +
|-
  +
|Extender
  +
|Lock-on from tagging foes lasts twice as long
  +
|7,000
  +
|
  +
|-
  +
|EX Saver
  +
|EX Weapon costs cut in half
  +
|30,000
  +
|
  +
|-
  +
|Bounty Hunter
  +
|Every foe defeated adds 10 credits to your money total, regardless of whether or not the enemy dropped a money pickup
  +
|4,000
  +
|
  +
|-
  +
|Regenerator
  +
|Fully heal Copen when he uses Twin Shredder
  +
|30,000
  +
|
  +
|-
  +
|Extra Bullit
  +
|<nowiki>+1 Bullit capacity (more than one exists in the shop for purchase)</nowiki>
  +
|7,000
  +
15,000
  +
  +
30,000
  +
|
  +
|-
  +
|OD Auto-Recover
  +
|Continuously restore HP during Overdrive
  +
|22,000
  +
|
  +
|-
  +
|OD Guard Up
  +
|Halves damage taken when Overdrive in effect
  +
|8,000
  +
|
  +
|-
  +
|OD Sharp Nail
  +
|Twin Shredder's power increases while in Overdrive
  +
|65,000
  +
|
  +
|-
  +
|OD High Pride
  +
|Kudos increase attack power during Overdrive. Only works on Fearless difficulty. Starts from 2.0x at 1000 Kudos, increasing by 0.1x every 100 until 9000 Kudos, maxing out at 10x damage
  +
|4,000
  +
|
  +
|-
  +
|OD Icarus Wing
  +
|Copen has unlimited Bullits in Overdrive, even without Anthem
  +
|99,999
  +
|
  +
|-
  +
|Darkness Trigger X
  +
|Unlocked after defeating EX [[Blade]]. EX Weapon attack power is greatly increased when Darkness Trigger is active
  +
|N/A
  +
|
  +
|}
  +
 
== Trivia ==
 
== Trivia ==
 
*Most of Gunvolt's bolts are named after mythological creatures:
 
*Most of Gunvolt's bolts are named after mythological creatures:
Line 679: Line 1,050:
 
** '''Orochi:''' An eight-headed serpent of Japanese myth.
 
** '''Orochi:''' An eight-headed serpent of Japanese myth.
 
** '''Vasuki:''' The king of nagas in Hindu and Buddhist myth.
 
** '''Vasuki:''' The king of nagas in Hindu and Buddhist myth.
** '''Dullahan:''' A headless fae of Scottish origins, said to be a harbinger of death.
+
** '''Dullahan:''' A headless fae of Irish origins, said to be a harbinger of death.
 
*Each of Gunvolt's clips is named after an archangel from Christianity.
 
*Each of Gunvolt's clips is named after an archangel from Christianity.
  +
  +
== References ==
  +
* [http://www.gamefaqs.com/3ds/768298-azure-striker-gunvolt/faqs/70066 Material Guide]
 
[[Category:Game Mechanic]]
 
[[Category:Game Mechanic]]
 
[[Category:Azure Striker Gunvolt]]
 
[[Category:Azure Striker Gunvolt]]

Revision as of 12:47, 21 December 2019

Gunvolt is capable of using a variety of equipment throughout his missions, which gives him various abilities. Equipment is split between Weapons, Contact Lenses, Rings, Special Gear, and Pendants. Each one has various conditions for acquisition.

In the second game, equipment now comes with an experience and level system. Wearing equipment through a mission boosts the experience level until it levels up. Leveling equipment comes with various benefits, such as boosting effects or making Prevasion and Air Dashes/Hops cheaper.

Bolts

Bolts change the way Gunvolt fires shots, and in Azure Striker Gunvolt only, his maximum tags.

Name Description Allotted Tags
Cerberus Gunvolt's default bolt. Can fire up to 3 bullets at a time. 3
Naga Acquired by defeating one of six main bosses. Cannot auto-fire, but can be charged to pierce objects and shields. 5
Mizuchi Obtained after defeating three main bosses. A reticle appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticule further outwards, allowing for trick shots. 1
Technos Obtained after defeating four main bosses. Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire. 2
Orochi Obtained after defeating all main bosses. When fired, deploys an aerial drone to fire 7 other shots in a sweeping motion. Direction depends on where you fire. 8
Vasuki Obtained after defeating the final boss. Homes in on other targets nearby if it hits its mark. 4
Dullahan Obtained after getting the true ending and completing every Secret Mission. An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Exclusive to Azure Striker Gunvolt. N/A

Clips

The equipment category "clips" is exclusive to Azure Striker Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that tags are now independent of bullet type.

Name Description Price Sells For
Raphael Clip Gunvolt's default clip. Allows 3 tags. N/A N/A
Gabriel Clip Allows 2 tags, but slightly increases the Flashfield's attack power. 16,000 vg 5,300 vg
Michael Clip Allows 1 tag, but greatly increases the Flashfield's attack power. 30,000 vg 10,000 vg
Uriel Clip Allows 4 tags, but very slightly decreases the Flashfield's attack power. 3,000 vg 1,000 vg
Raguel Clip Allows 5 tags, but slightly decreases the Flashfield's attack power. 6,000 vg 2,000 vg
Zerachiel Clip Allows 6 tags, but decreases the Flashfield's attack power. 10,000 vg 3,000 vg
Ramiel Clip Allows 8 tags, but greatly decreases the Flashfield's attack power. 16,000 vg 5,300 vg
Lucifer Clip Cannot tag, but increases bolt damage. 10,000 vg 3,300 vg
Dyaus Clip Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version. - -

Contact Lenses

Gunvolt can wear up to two contact lenses at once. Wearing two of the same kind will double the effect. Lenses also have "+" versions with stronger effects.

Introduced in Azure Striker Gunvolt

Name Description Price Sells For
Osmotic Eye/+ Health pickups heal more. 940 vg 310 vg
Reviberoptic/+ Gunvolt passively restores HP while standing still. 7,200 vg 2,400 vg
Flash Focus/+ Reduces the Flashfield's EP cost. 2,100 vg 700 vg
Midas Optic/+ Money gain increases, but Gunvolt takes more damage. 3,600 vg 1,200 vg
Attuned Optic/+ EXP gain increases, but Gunvolt takes more damage. 3,600 vg 1,200 vg
Vigor Lens/+ Increases SP regain. 12,000 vg 4,000 vg
Recharge Lens/+ Increases EP recovery rate, but Kudos is capped at 1200. 1,600 vg 530 vg
Cooldown Lens/+ Reduces Overheat recovery time, but Kudos is capped at 1200. 940 vg 310 vg
Dilation Reticle/+ The Flashfield does more contact damage, but tags are weaker. 12,000 vg 4,000 vg
Dynamo Eye/+ Increases max EP by 120 (+ = 150). 2,500 vg 830 vg
Naga Sight/+ Naga's charge time decreases. Exclusive to Azure Striker Gunvolt.
Cerberus Sight/+ Adds 1 tag when using Cerberus bullets (+ = 2 tags). Exclusive to Azure Striker Gunvolt.
Arrester Lens/+ 20% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Azure Striker Gunvolt.
Adrenaline Lens/+ 15% (+ = 25%) chance to use a skill without consuming SP. 15,000 vg 5,000 vg
Recirculator Lens/+ 15% (+ = 20%) chance that Prevasion will not consume EP. 6,200 vg 2,000 vg
Optical Advantage/+ 2% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos. 16,000 vg 5,300 vg

Introduced/Modified in Azure Striker Gunvolt 2

These lenses are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

Name Description Price Sells For
Cooldown Lens/+ Still reduces Overheat recovery time, but no longer caps Kudos. 940 vg 310 vg
Recharge Lens/+ Still increases EP recovery rate, but no longer caps Kudos. 1,600 vg 530 vg
Vigor Lens/+ Still increases SP regain, but now caps Kudos at 1200. (35~ seconds per SP) 12,000 vg 4,000 vg
Seer Spec/+ Reduces the EP cost for Prevasion. 5,000 vg 1,700 vg
Sky Sight/+ Reduces the EP cost for Air Hops and Air Dashes. 22,000 vg 7,300 vg
Life Loupe/+ 5% of money obtained is converted to HP. 3,400 vg 1,100 vg
Wrathful Eye/+ Increases both Flashfield's power and its EP cost. 960 vg 320 vg
Lover's Lens/+ The Flashfield is stronger while Kudos exceeds 1000. 8,000 vg 2,700 vg
Admirer's Eye/+ Offensive skills are stronger while Kudos exceeds 1000. 15,000 vg 5,000 vg
Sweeper's Lens/+ Bolts deal more damage. 2,800 vg 930 vg
Latency Lens/+ Bolts become stronger while Gunvolt is Overheated. 5,300 vg 1,700 vg
Feral Focus/+ The Flashfield's power increases when HP is less than 20%, but Kudos is capped at 1200. 5,100 vg 1,700 vg
Dilation Reticle/+ The Flashfield's contact damage is stronger, but Gunvolt takes more damage. 12,000 vg 4,000 vg
Avoidance Array/+ Removes all checkpoints. Unlocked by beating the story. 100 vg 30 vg

Rings

Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.

Name Description Price Sells For
QUILL Signet/+ Gunvolt's default ring. Reduces Overheat recovery time. N/A N/A
Boost Band/+ Allows for one Air Hop at a cost of 150 (+ = 60) EP. 3,000 vg 1,000 vg
Duple Boost Band/+ Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to Azure Striker Gunvolt. 2,100 mg -
Triple Boost Band/+ Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to Azure Striker Gunvolt. - -
Skytether Band/+ Allows for infinite Air Hops at a cost of 100 (+ = 80) EP each. 16,000 vg 8,300 vg
Traction Ring/+ Allows for one Air Dash at a cost of 120 (+ = 90) EP. 3,000 vg 1,000 vg
Duple Traction Ring/+ Allows for two Air Dashes at a cost of 100 (+ = 70) EP each. Exclusive to Azure Striker Gunvolt. 2,100 mg -
Full Traction Ring/+ Allows for infinite Air Dashes at a cost of 100 (+ = 80) EP each. 16,000 vg 8,300 vg
Ambi Annulus/+ Allows for one Air Hop and one Air Dash at a cost of 90 (+ = 60) EP each. 7,500 vg 2,500 vg
Blue Streak Band/+ Allows for infinite Air Hops and Air Dashes at a cost of 90 (+ = 80) EP each, but prolongs Overheat. 32,000 vg 10,600 vg
Levitation Band/+ Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP. Exclusive to Azure Striker Gunvolt 2. 5,000 vg 1,600 vg
Shovel Ring Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt. Exclusive to Azure Striker Gunvolt 2. - -

Pendants

Gunvolt can only wear one pendant. Most are passive and also provide Prevasion.

Introduced in Azure Striker Gunvolt

Normal

Name Description Prevasion Price Sells For
Prevasion Chain Gunvolt's default pendant. Exclusive to Azure Striker Gunvolt. Enabled N/A N/A
Geist Locket/+ Low Prevasion cost, but increases damage taken. 80 EP 2,100 vg 700 vg
Solid Medallion/+ Prevents knockback. 150 EP 7,200 vg 2,900 vg
Shield Medallion/+ Reduces damage taken. 150 EP 2,100 vg 700 vg
Overflash Pendant/+ Flashfield is stronger, but uses more EP. Exclusive to Azure Striker Gunvolt. Enabled 940 mg -
Chargeguard Pendant/+ Gunvolt is temporarily invincible while recharging. 150 EP 12,000 vg 4,000 vg
Barrier Locket/+ Reduces damage taken while using the Flashfield. 150 EP 3,900 vg 1,300 vg
Solid Geist Locket/+ Negates knockback. 110 EP 30,000 vg 16,600 vg
Lethal Lavaliere/+ Makes spikes fatal, but increases Kudos gain by 10% (+ = 20%). Disabled 49,890 vg 13,300 vg
Handmade Pendant Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Exclusive to Azure Striker Gunvolt. Disabled N/A N/A
Broken Pendant Serves the same function as the Handmade Pendant, but also reduces HP to 200. Obtained after completing Firmament (Azure). Exclusive to Azure Striker Gunvolt. Disabled N/A N/A

Audiolockets

In Azure Striker Gunvolt 2, the Audiolockets are obtained via DLC in the 3DS version, or by default in the Switch version.

Name Description Prevasion Price Sells For
Lumen Audiolocket 1 Always plays the song Beyond the Blue when Kudos reach 1000. Unlocked by banking 3000+ Kudos in 1st Sumeragi. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 2 Always plays the song Nebulous Clock when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Subaquatic Base. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 3 Always plays the song Azure Door when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Media Tower. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 4 Always plays the song Pain from the Past when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Biochem Plant. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 5 Always plays the song Scorching Journey when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Datastore. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 6 Always plays the song Rouge Shimmer when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Stratacombs. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 7 Always plays the song A Zip to the Moon when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Pharma Lab. 130 EP 16,000 vg 5,300 vg

Introduced/Modified in Azure Striker Gunvolt 2

These pendants are exclusive to Azure Striker Gunvolt 2, or have had modifications made to them between the two games.

Normal

Name Description Prevasion Price Sells For
Muse's Pendant Gunvolt's default pendant. 120 EP N/A N/A
Solid Geist Locket/+ Now reduces damage taken as well as negating knockback. 110 EP 30,000 vg -
Stalwart Medal/+ Decreases damage taken while Overheated. 150 EP 3,500 vg 1,100 vg
Awakening Pendant/+ Negates minor damage when Kudos reaches 1000. 150 EP 20,000 vg 6,700 vg
Omega Pendant/+ Reduces HP to 1, but increases Kudos gain by 80% (+ =100%). Disabled 96,410 vg
Sealing Pendant Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story. 120 EP 1,000 vg 330 vg
Memento Pendant Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disabled 15,000 vg 5,000 vg
Lethal Levaliere Now reduces HP to 200, otherwise effects remain the same Disabled

Audiolockets

Name Description Prevasion Price Sells For
Joule Audiolocket 1 Always plays the song Indigo Destiny when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Seraph Interior. Disabled 15,000 vg 5,000 vg
Joule Audiolocket 2 Always plays the song Vast Circle when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Mysterious Manor. Disabled 15,000 vg 5,000 vg
Joule Audiolocket 3 Always plays the song Multi-Universe when Kudos reach 1000. Unlocked by banking 3000+ Kudos in The Sewers. Disabled 15,000 vg 5,000 vg
Joule Audiolocket 4 Always plays the song Iolite when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Data Facility.​​​ Disabled 15,000 vg 5,000 vg
Joule Audiolocket 5 Always plays the song A Flash of Azure when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Frozen City. Disabled 15,000 vg 5,000 vg
Joule Audiolocket 6 Always plays the song Stratosphere when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. 130 EP 16,000 vg 5,300 vg
Lumen Audiolocket 8 Always plays the song Sakura Efflorescence when Kudos reach 1000. Obtained via DLC in the 3DS version, or by default in the Switch version. 130 EP 16,000 vg 5,300 vg

Subroutines

Subroutines are Copen's method of powering up in lieu of physically swapping out his gear. He can load a varying number of subs based on his equipment's capacity. Copen's subroutines can gain experience over the course of missions. Once they level up, they become "optimized" (represented by an "R" next to their name) and take up 1 less memory. They are also worth double their usual sell-back price.

Be advised, loading too many will still provide the effects, but also add debuffs, or "bugs" to Copen's gear.

List of Possible Bugs

  • Copen deals less damage.
  • Copen takes more damage.
  • HP is reduced to 1.
  • Subroutines have effects disabled.

It's currently unknown if bugs are random or if loading certain equipment can effect which bugs debuff Copen.

With the release of Luminous Avenger iX, the memory space system and therefore bugs and optimization have been removed from the subs system.

Introduced in Azure Striker Gunvolt 2

Standard Subroutines

These subroutines are all able to be synthesized by default, or require other subroutines to be synthesized first.

Name Description Memory Size Price Sells For
Hover One of Copen's defaults. Allows him to hover after performing a Bullit Dash. 3 N/A N/A
Prevasion One of Copen's defaults. Allows him to expend a Bullit to avoid an enemy attack. 3 N/A N/A
Bullit Capacity 1 Increases Bullit count by 1. 10 2,500 vig 830 vig
Bullit Capacity 2 Increases Bullit count by 2. 17 5,000 vig 1,600 vig
Bullit Capacity 3 Increases Bullit count by 3. 21 10,000 vig 3,300 vig
Healing Aid

Health pickups restore more HP.

3 820 vig 270 vig
HP Converter 5% of money gained becomes HP. 6 3,400 vig 1,100 vig
Auto-Recover Copen automatically restores HP while standing still. 9 7,200 vig 2,400 vig
Heaven or Hell Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion. 5 49,890 vig 16,630 vig
Heaven or Hell X Reduces HP to 1, but doubles Kudos gain. Disables Prevasion. 6 96,410 vig -
Damage Buffer Damage taken is reduced by 5%. 6 1,200 vig 400 vig
Aerial Guard Damage taken is reduced by 10% while in midair. 8 2,400 vig 800 vig
Aerial Sniper While in midair, shots fired deal slightly more damage to tagged enemies. 7 940 vig 310 vig
Aerial Assassin Shots fired in midair deal more damage, but shots on the ground deal less. 8 1,500 vig 500 vig
Invincible Reload Copen cannot be damaged while reloading. 12 12,000 vig 4,000 vig
Impact Armor Negates knockback. 9 7,200 vig 2,900 vg
Impact Reload Increases midair reload damage. 8 1,800 vig 600 vig
Deadly Aim Tagging foes deals damage. 9

5,000 vig

1,600 vig

Credit Priority Money gain increases, but Copen takes more damage. 6 3,600 vig 1,200 vig
EXP Priority EXP gain increases, but Copen takes more damage. 6 3,600 vig 1,200 vig
Lucky Prevasion Grants a 10% chance to Prevade without using a Bullit. 6 5,200 vig 1,700 vig
Lucky Dash Grants a 10% chance to Bullit Dash without using a Bullit. 7 5,200 vig 1,700 vig
Weapon Compressor EX Weapons cost less energy. 7 2,500 vig 830 vig
Weapon Recharger Weapon gauge recovers faster, but caps Kudos at 1200. 8 3,000 vig 1,000 vig
Weapon Overclock Increases the power of EX Weapons, but also the amount of weapon energy they use. 9 2,000 vig 660 vig
Bullit Optimizer The first Bullit Dash performed off the ground doesn't use up a Bullit. 9 12,000 vig 4,000 vig
Bullit Scavenger Defeating an enemy replenishes one Bullit. 14 15,000 vig 5,000 vig
Risky Gunplay Shots deal more damage, but HP is reduced by 20% and Kudos is capped at 1200. 10 5,100 vig 1,700 vig

Overdrive Subroutines

Overdrive (OD) Subroutines are special programs with magnified effects. However, they only activate when Kudos exceed 1000. Equipped subs will permanently activate during Anthem, and can be utilized even with the Mute sub.

Name Description Memory Size Price
OD Auto-Recover HP restores automatically. 10 8,000 vig
OD Hardening Negates extremely minor damage. 15 10,000 vig
OD Hardening X Negates minor damage. 20 12,000 vig
OD Shield Optimizer Flashshield always works, even when the weapon gauge isn't full. 20 10,000 vig
OD Impact Reload Increases midair reload damage. 12 2,500 vig
OD Deadly Aim Tagging foes deals damage. 13 6,000 vig
OD Pawn Killer Increases damage dealt against enemies. 20 12,000 vig
OD King Slayer Increases damage dealt against bosses. 25 26,000 vig
OD Risk It All Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1. 30 50,000 vig
OD Need For Greed Increases money gain. 5 5,200 vg
OD Avid Learner Increases EXP gain. 5 5,200 vig
OD Lucky Surprise All Subroutines with "Lucky" in the name gain an extra 10% chance to activate. 9 6,200 vig

Special Subroutines

These subroutines have special requirements to unlock.

Name Description Memory Size Price
Perfection Protocol Removes checkpoints. Unlocked by beating the story. 1 100 vg
Mute Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story. 1 1,000 vg
Shield Construct Reduces HP to 100, but greatly increases shot damage. Unlocked via having an Azure Striker Gunvolt save in the 3DS version, or by default in the Switch version. Disables Prevasion. 5 15,000 vg
Code of Shovelry Copen bounces off the ground when performing an aerial reload. Unlocked by scanning the Shovel Knight amiibo and defeating him as Copen. - -
Infinity Drive EX Weapon usage doesn't cause the weapon gauge to decrease. Unlocked by defeating Gunvolt in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version. - -

Song Subroutines

Songs_01-05 disable Prevasion. Song_06 and all Sumeragi subroutines are obtained via DLC in the 3DS version, or by default in the Switch version.

Name Description Memory Size Price Sells For
SONG_01.np3 Always plays the song Indigo Destiny when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Downtown. 3 15,000 vg 5,000 vg
SONG_02.np3 Always plays the song Vast Circle when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Babel. 3 15,000 vg 5,000 vg
SONG_03.np3 Always plays the song Multi-Universe when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the Isle of Dreams. 3 15,000 vg 5,000 vg
SONG_04.np3 Always plays the song Iolite when Kudos reach 1000. Unlocked by banking 3000+ Kudos in Prism Highway.​​​ 3 15,000 vg 5,000 vg
SONG_05.np3 Always plays the song A Flash of Azure when Kudos reach 1000. Unlocked by banking 3000+ Kudos in the Frozen City. 3 15,000 vg 5,000 vg
SONG_06.np3 Always plays the song Stratosphere when Kudos reach 1000. 3 15,000 vg 5,000 vg
SUMERAGI_01.np3 Always plays the song Beyond the Blue when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_02.np3 Always plays the song Nebulous Clock when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_03.np3 Always plays the song Azure Door when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_04.np3 Always plays the song Pain from the Past when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_05.np3 Always plays the song Scorching Journey when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_06.np3 Always plays the song Rouge Shimmer when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_07.np3 Always plays the song A Zip to the Moon when Kudos reach 1000. 3 16,000 vg 5,300 vg
SUMERAGI_08.np3 Always plays the song Sakura Efflorescence when Kudos reach 1000. 3 16,000 vg 5,300 vg

Introduced in Gunvolt Chronicles: Luminous Avenger iX

Name Description Price Sells for
Anthem Lola can trigger Anthem when Copen dies, fully restoring HP, permanently triggering OD Subs, and granting unlimited Bullits for dashes and Prevasion N/A N/A
Extender Lock-on from tagging foes lasts twice as long 7,000
EX Saver EX Weapon costs cut in half 30,000
Bounty Hunter Every foe defeated adds 10 credits to your money total, regardless of whether or not the enemy dropped a money pickup 4,000
Regenerator Fully heal Copen when he uses Twin Shredder 30,000
Extra Bullit +1 Bullit capacity (more than one exists in the shop for purchase) 7,000

15,000

30,000

OD Auto-Recover Continuously restore HP during Overdrive 22,000
OD Guard Up Halves damage taken when Overdrive in effect 8,000
OD Sharp Nail Twin Shredder's power increases while in Overdrive 65,000
OD High Pride Kudos increase attack power during Overdrive. Only works on Fearless difficulty. Starts from 2.0x at 1000 Kudos, increasing by 0.1x every 100 until 9000 Kudos, maxing out at 10x damage 4,000
OD Icarus Wing Copen has unlimited Bullits in Overdrive, even without Anthem 99,999
Darkness Trigger X Unlocked after defeating EX Blade. EX Weapon attack power is greatly increased when Darkness Trigger is active N/A

Trivia

  • Most of Gunvolt's bolts are named after mythological creatures:
    • Cerberus: A three-headed dog that guards the gates to the Greek Underworld.
    • Naga: A serpent deity of Hindu and Buddhist origins.
    • Mizuchi: A serpentine Japanese water dragon.
    • Orochi: An eight-headed serpent of Japanese myth.
    • Vasuki: The king of nagas in Hindu and Buddhist myth.
    • Dullahan: A headless fae of Irish origins, said to be a harbinger of death.
  • Each of Gunvolt's clips is named after an archangel from Christianity.

References