Stage |
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English (8-4)
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Japanese
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Fan translation
"Stalwart guardians await in a marine paradise where turbid waters roar and the unworthy dare not dwell."
高深な海の番人が掲げる汚れなき世界
その清き水(セカイ)に魚(ヒト)が棲むこと叶わず
大海を想う激流は清すぎるが故に耕地的
The filth-less word which the noble guardian of the seas proclaims…
Fishes (people) can’t live on that clean water (world)…
The rapids that love the ocean are too clean and thus are like arid land…
Effusion is one of Gunvolt's missions in Azure Striker Gunvolt 2, taking place in the stage The Sewers. His objective is to stop Eden from sabotaging the city's sewage system.
Banking 3000 or more kudos in the stage as Gunvolt will unlock Joule Audiolocket 3, which when equipped causes Multi-Universe to always play when reaching 1000 kudos.
Non-canonically, Copen can also go through this stage in his version of Secret Mission 3 and Score Attack Mode after the story is complete.
Enemies
Image | Enemy |
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Milas "The Aquadynamic Merman" (boss) | |
Fazent (mid-boss) | |
Eden Shot Soldier | |
Grenadier | |
Floater | |
Missile Golem | |
Eden Chainmine Soldier | |
Shield Attacker | |
Barricade |
Rank and Time Requirements
*May not be accurate
Gunvolt
Rank | Score | Minimum Kudos needed | Kill points needed |
---|---|---|---|
S+ | 800,000 | 23580 (3DS Gutless), 9690 (Gutless), 6550 (Cautious), 5540 (Fearless), 4520 (Score Attack) | 50,000 |
Stars | Time |
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5 Stars (x1.5) | 8:30 |
Copen
Rank | Score | Minimum Kudos needed | Kill points needed |
---|---|---|---|
S+ | 750,000 | 22450 (3DS Gutless), 9580 (Gutless), 6500 (Cautious), 5490 (Fearless), 4300 (Score Attack) | 22,000 |
Stars | Time |
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5 Stars (x1.5) | 8:00 |
Stage Composition
- This is the obligatory water level. Anyone familiar with ASG1 will remember that GV can't use his Flashfield underwater, or he'll Overheat instantly. Thankfully, GV can't die of drowning this time.
- This restriction applies only for water that reaches up to GV's neck/head. Anything below that, zap away.
- The second half of the stage will include such mechanics such as whirlpool currents that send you flying upwards and water blobs that fly at you from the walls. They Overheat you if they hit while your Flashfield is up. Not getting hit by any of them will yield a 333 "Secret" Kudos Bonus after the last one.
Challenges
- Taking a Dive: Clear in 11 minutes. (Reward: Garnet x5)
- Pipeline Rush: Clear in 7 minutes. (Reward: Ultradense Magnet x1)
- Silenced: Clear with Rank B or higher. (Reward: Quartzite x3)
- Ephemeral Seafoam: Clear with Rank A or higher. (Reward: Electrum x3)
- A Place Called Home: Clear with Rank S or higher. (Reward: Shock Response Plate x4)
- Shock Warning: Clear the stage without Overheating. (Reward: Graym Culture x3)
- Eye of the Storm: Clear the stage without getting hit by any whirlpool currents. This includes the ones Milas makes. (Reward: Polymer Gm238 x5)
- Reclamation: Obtain all 5 medals and clear the stage. (Reward: Garnet x10)
- Unexpected Rewards: Clear 3 times. (Reward: Ultradense Magnet x2)
Material Rewards
- Ultradense Magnet
- Shock Response Plate
- Kripp Alloy
- Xiwidia
- Faraging Steel
- Garnet
- Quartzite
- Electrum
- Graym Culture
- Polymer Gm238
- Uranium-225 Crystal