The EX-Weapon-mirroring-system is Copen's main category of equipment outside of his programming and subroutines. Rather than buying gear to equip and unequip manually, Copen can manufacture a new EX Weapon for every different Adept he defeats. EX Weapons can be switched out at any time from the pause menu. You can use your full arsenal of copy abilities in every mission so long as you have them, but you may only use one at a time. EX Weapons drain from the energy meter below Copen's life bar, and he cannot deploy his Flashfield if his energy is below maximum. Weapon energy regenerates approximately 2 seconds after the last use of an EX Weapon.
Copen can make different weapons by inputting their data into his A.I partner, Lola. Lola can analyze an Adept's Septimosome, and use the P-Bits to mimic an Adept's abilities. In Azure Striker Gunvolt 2, Copen also can disable all EX-Weapons and Shred Storm by setting Lola to offline mode. This feature was removed in Gunvolt Chronicles: Luminous Avenger iX.
Most Adept bosses have certain EX Weapons that deal more damage against them. You can find a list explaining those weaknesses below. Having trouble defeating a Boss? Try switching your EX Weapon!
Azure Striker Gunvolt 2 EX Weapons
|Image||Name and Description||Strong Against|
|Stellar Spark (スパークステラー、Spark Stellar)
Uses electricity as a secondary attack. Copen's default EX Weapon, made from analyzing the Azure Striker Septima from samples of Asimov's blood. The bits unleash a spread of lightning bolts straight forward. When a target is tagged, Lola will home in on it to provide a direct shock. Can pass through walls. Even when this weapon isn't equipped, simply possessing it will provide you with a shield, essentially giving you a Flashfield, when your weapon gauge is full. Can be used long range (bolts) or short range (homing).
Using this weapon on Gunvolt will instantly replenish his Flashfield.
This weapon behaves the same in Luminous Avenger, even when Darkness Trigger is activated.
|Hailstorm Blade (アバランチソード、Avalanche Sword)
Acquired after defeating Tenjian. Creates ice swords that launch short-range slash waves that shrink as they fly. Deals more damage when used in closer proximity to target. The slashes can be angled upwards or downwards. The swords and waves are automatically aimed towards tagged targets. The blades and waves can bypass walls. Short-mid range. Ineffective against Viper.
Gunvolt (EX Frozen City)
|Twintail Bunker (テイルバンカー、Tail Bunker)
Acquired after defeating Desna. Creates two hair drills that can be thrust forwards or upwards to attack, or downwards to boost jumps. Tagging foes causes this weapon to create hair missiles to launch at them. Considerably strong, and mid-range. Ineffective against True Zonda.
|Hydro Zapper (ハイドロザッパー)
Acquired after defeating Milas. Creates two water orbs that release lasers of water. The lasers will aim at a tagged foe even mid-flight, and can stretch the length of the whole screen. Takes the least amount of weapon energy, is the easiest to use, but the weakest. Can bypass walls. Useful for fights against Gunvolt, as this weapon will instantly Overheat him. Ineffective against True Zonda.
|Broad Circuit (ワイドサーキット、Wide Circuit)
Acquired after defeating Teseo. The bits launch a wide-scale flurry of data similar to Teseo's Circuit Rain attack. The attack becomes more clustered and hits harder when attacking a tagged foe. Can bypass walls. Useful for destroying the crystal pillars that Ghauri makes when he uses Poetry Slam. Can be used long-range, but is more powerful when at close-range.
Gunvolt (Normal Only)
|Ferrous Fangs (アイアンファング、Iron Fang)
Acquired after defeating Gibril. Launches a shot of blood-like substance forwards. This weapon creates projectiles that are automatically aimed towards tagged targets, and upon impact, fly back to Copen as pink sparkles, restoring his health. Cannot bypass walls. A useful secondary healing move for Copen outside of his skill on the Pause menu.
Fun fact: This weapon can kill the zombie enemies in Mysterious Manor in one hit.
|Prism Break (プリズムブレーク)
Acquired after defeating Ghauri. The bits create and launch a prism similar to Ghauri's Prism Strike. The prism automatically flies toward tagged foes, but cannot turn if they move out of range, and can't pass through terrain. Can be charged three stages for increased size and damage. A quite costly weapon; Level 3 will take the whole gauge unless you use subroutines. Prism Break is however one of the strongest weapons, and the key to opening the terrain-blocking boxes that appear in many of Copen's stages.
This weapon is ineffective against True Zonda, but is capable of breaking her Obice Adamas defense move when fully charged.
|Vantage Raid (バンテージライン、Vantage Rain)
Acquired after defeating Asroc. Launches ring-shaped shots that resemble Asroc's Sakotis Chakram attack. Upon impact, they bind around the target, stopping their movements and attacks, however the effect does not work on bosses. Fires a burst of shots when locked on to a foe.
Luminous Avenger iX EX Weapons
*Note: Each of Copen's EX Weapons now has their own separate energy supply, but Copen still needs max energy on his currently equipped weapon to deploy Flashfield, and each weapon now only regenerates its energy while equipped.
|Image||Name and Description||Strong Against|
|Stellar Spark (スパークステラー、Spark Stellar)
Uses electricity as a secondary attack. Copen's default EX Weapon, made from analyzing the Azure Striker Septima, presumably from Gunvolt's body at some point. The attack behaves the same as in Azure Striker Gunvolt 2, but with a few mechanical changes. Notably, change has been made to the Tagged variant: It retreats back to the untagged variant faster, giving you less time to tag another enemy and keeping the satellite moving from one foe to the next.
Darkness Trigger has no effect on this weapon.
|Anchor Nexus (アンカーネクサス)
Acquired after defeating Rebellio. When activated, it will lock onto any nearby enemies, causing Copen to automatically home in on them with his Bullit Dash, enveloping him in a drill of thread to cause damage. Very effective against smaller, robot enemies. Pressing the EX Weapon button again or switching weapons while this weapon is activated will deactivate it.
This weapon only consumes energy at the moment it is activated, allowing Copen to keep it activated for as long as he wants and perform as many homing dashes as he wants. However, while the weapon is activated, its energy does not regenerate, meaning that Copen cannot deploy Flashfield.
Darkness Trigger causes this weapon to instead spawn multiple drills to stab the foe.
|Photon Detonator (ルミナリーマイン、Luminary Mine)
Acquired after defeating Crimm. Fires a ball of light that explodes on contact with an enemy or obstacle. It has long range and high firepower, and is capable of firing up to 3 projectiles on-screen at once. Useful for bulkier robot enemies and mini-bosses.
Darkness Trigger causes this weapon to auto-fire in 3-round bursts.
|Orbital Edge (オービタルエッジ)
Acquired after defeating Stella. Launches high-density bladed discs that rotate around Copen. The blades will automatically orbit and cut tagged foes. A powerful weapon that excels in attack, energy compulsion, rate of fire and attack range. Kills most small robotic and human enemies in two hits or less.
Darkness Trigger causes this weapon to auto-fire on tagged foes, increasing in speed and power with every rotation.
|Shroud Spear (クロスランサー、 Cloth Lancer)
Acquired after defeating Dystnine. Fires a spear made of a special cloth that automatically aims toward tagged foes, though there is a limit to how far upward or downward it can aim. Any enemies hit will be restrained for a few seconds. Restrained enemies do not move, attack, or inflict collision damage; cannot be tagged; and are immune to all attacks except for Orbital Edge, which will destroy them in one hit. This is the only means of disabling or destroying the Blast Shooters in Data Center Alpha.
Most bosses will not be restrained by this weapon, but Bakto will be as long as he is not using his SP Skill at the time. A restrained Bakto will not be killed in one hit by Orbital Edge, of course.
Interestingly, if Anchor Nexus locks onto a restrained enemy, the enemy will be immediately un-restrained.
Darkness Trigger causes this weapon to auto-fire at the target.
|Muse's Kiss ( キスオブディーヴァ、 Kiss of Diva)
Acquired after defeating Isola. Fires energy projectiles shaped like Lola. Charging the weapon will change them to her Muse form and give them piercing properties. Automatically aimed towards tagged foes.
Darkness Trigger causes this weapon to auto-fire at max charge.
|Rising Cyclone (ドラフトスパイラル、 Draft Spiral)
Acquired after defeating Bakto. Summons a tornado of spiral energy that extends above and beneath Copen, and can be used as a mid-air jump. Tagging an enemy places the tornado onto them, causing damage. Effective against the Laser Drone traps in Sumeragi Building 13 as it, quite literally, blows their heads off. Otherwise very effective against smaller enemies, but drains weapon energy the fastest.
Darkness Trigger causes this weapon to auto-fire on the target.
|Darkness Trigger (ダークネストリガ)
Acquired after defeating Blade in Medical Center, where she first uses Berserk Trigger. Activates Darkness Mode, modifying the appearance of and enhancing all EX Weapons, providing infinite weapon energy, though EX Weapons cannot be used without a tag and Flashfield cannot be deployed when an EX Weapon is activated. This "weapon" drives Lola berserk to the point of harming Copen himself when enemies are not targeted, whittling his HP all the way down to 1. Plays the song "Beyond Probability" when used.
To prevent accidental activation, Darkness Trigger cannot be accessed via the shoulder triggers. You must pause, enter the EX Weapon menu, and manually select Darkness Trigger, or set it to a shortcut. Also, Darkness Trigger cannot be activated when Anthem is already active.
Darkness Trigger will deactivate when Twin Shredder is used or a transition occurs, such as a stage clear, boss kill, or a cutscene.
In the story, Copen initially considered this a failed EX Weapon due to its psychological effects on Lola, but changed his mind after considering that the origin was a "berserk" state as well, and Lola's Septimal power output is increased in Darkness Mode. However, he still believes that he and Lola must exercise caution when choosing to use it.
Luminous Avenger iX 2 EX Weapons
|Image||Name and Description||Strong Against|
|Whirling Chopper (スピンチョッパー, Spin Chopper)
Anti-air attack that uses propellers to fly upward. Can also be used as a double jump. Gained from Vespa.
|Cryo-Flash (タイムフリーザー, Time Freezer)
Freezes time in the surrounding area and causes a slowdown effect. Also causes continuous small damage to affected enemies.
|Doomsday Charge (メギドバースト, Megido Burst)
A high-powered flame burst that ca be charged. On top of its stellar long-range performance, the fireball formed while charging can also deal damage. Gained from Dacite.
Boss Weakness Logic
Azure Striker Gunvolt 2
Weaknesses can be hard to pin down, but they do follow a pattern of logic! Look at this list for some help.
- Asroc is weak to Hailstorm Blade because the blades “cut his strings”. Similarly, Galette Krone is weak to Hydro Zapper because water cools machinery. However, Galette Krone is not weak to Broad Circuit because Galette Krone lacks a program that can be "corrupted".
- Desna is weak to Vantage Raid because it “binds her hair”.
- Ghauri is weak to Twintail Bunkers because it takes the form of drills that break his crystals.
- Tenjian is weak to Prism Break because crystals are stronger than ice.
- Gibril is weak to Hydro Zapper because water dilutes blood and rusts metal. Ferrous Fangs is stronger on human enemies because it drains their blood, and useless on robot enemies because they are inorganic.
- Milas is weak to Stellar Spark because salt water conducts electricity. The reverse is true for why Gunvolt is weak to Hydro Zapper.
- True Zonda is weak to Ferrous Fangs because blood and metal are real, but illusions aren't.
- Teseo is weak to Broad Circuit (yes, his own weapon) because it can corrupt other data. Broad Circuit is stronger on robot enemies because the data overloads their CPU's, and is useless on organic enemies as they are not comprised of data. Plasma Legion is weak to Broad Circuit for this reason.
- Fake Zonda is weak to Hailstorm Blade (ironically their own brother’s weapon) because it can shatter Zonda’s mirrors. This was foreshadowed in one of the early cutscenes in ASG2. The reverse is true for why Gunvolt is weak to Hailstorm Blade under Anthem.
Likewise, Copen can fight EX versions of the ASG1 bosses after beating story mode, and EX Weapons have their role there as well!
- Viper is weak to Hydro Zapper because water puts out fire, and is immune to Hailstorm Blade because fire melts ice.
- Stratos is weak to both Broad Circuit and Stellar Spark because his “insects” can't eat data, and are fried by electricity. This logic is also why Gunvolt can use his Flashfield to keep away insects in Pharma Lab.
- Jota is weak to Prism Break because crystals refract light.
- Carrera is weak to Ferrous Fangs because magnets attract metal. His power is effectively used against him.
- Elise is weak to Twintail Bunkers because drills can dig graves. (or... pierce brains?)
- Merak is weak to Vantage Raid, symbolically the string is binding his portals. It is also a possible reference to spaghettification, a hypothetical phenomenon where something in a black hole is infinitely lengthened into a line, as such Merak's wormholes can't destroy the string.
Luminous Avenger iX
Just like in Azure Striker Gunvolt 2, the weaknesses of each Adept follows a string of logic to figure out.
- Dystnine is weak to Anchor Nexus as string sows together cloth. The attack's aggressive nature may also be a factor, as Dystnine takes the role of a bullfighter and the Anchor Nexus takes the role of the bull. Another reasoning could be that it's a reference to the myth of the invisible Red Thread of Fate that binds destined lovers together, as this weakness is shared with Stella and they both seem to have a high level of affection for each other.
- Stella is weak to Anchor Nexus possibly because of the expression "fabric of reality". The strings that form Rebellio's weaponry can take the form of all kinds of matter, and prevent Stella's gravity controlling powers to break the laws of reality; The strings of life keep her grounded.
- Rebellio is weak to Photon Detonator due to string and fabric being destroyed and incinerated by explosives. Additionally, Crimm is based on the "Cancer" Zodiac, represented by the Crab; The crab's claws thus cut off Rebellio's strings.
- Blade and Demerzel share their weakness to the Photon Detonator due to their shared septima, Azure Striker. The reason for the weakness could stem from their internal electricity becoming overheated.
- Crimm is weak to Orbital Edge as it slices open his armor. Orbital Edge is shown to be the most effective weapon for breaking solid mass in several places, such as Stella's Gravitron Pandemonium and the breakable blocks found in several levels.
- Isola is weak to Rising Cyclone as it "blows away" her followers or extreme weathers such as tornadoes cancels major events.
- Bakto is weak to Shroud Spear as Vectored Cloth can redirect allow it to disrupt the Spiral. Bakto getting wrapped with the cloth is a sly reference of bull fighting.
- Asimov is weak to Shroud Spear as it can be considered as a retribution for removing his coat.
- Giga Lola and Butterfly Effect are weak to Muse's Kiss as it's an attack that directly involves Lola herself. Both of these bosses are related to Lola and The Muse respectively.
- Lola's portraits on the result screens of the respective bosses further references these weakness.
- Butterfly Effect is weak to Spark Stellar as the Azure Striker Septima is used to disrupt The Muse based powers such as The Barrier cast on Nova and Curse Scripts.