Main |
The common, usually unnamed enemies that appear throughout stages as kudos fodder for the player. Most only have one type of attack, but some possess a second attack and/or special traits.
Note: Almost all enemy names listed are conjectural, unless sources are noted.
Introduced in Azure Striker Gunvolt[]
Sumeragi Soldiers[]
For their role as characters, see Minor Characters#Sumeragi Group Soldiers.
Soldiers that compose the main frontline troops for Sumeragi. These troops are either assigned as security, or as the main strike force, the former for protecting facilities, and the latter when out to fight against QUILL and other non-Sumeragi Adepts. Their rank is represented by the color of their uniform.
Sprite | Name | Description |
---|---|---|
Beam Soldier (ビームくん)[1] | Security guards and soldiers that serve as Sumeragi's rank-and-file and are armed with a beam rifle to shoot at their targets. They can be easily killed by any attack, and they first appeared on the intro stage's second half. Their uniform is green and their visor is light blue. | |
Flamethrower Soldier (カエンホウシャくん)[1] | A specialized soldier that uses a flamethrower to deal damage. This version has a very long attack ratio but cannot aim. Their uniform is red and their visor is yellow. Because of their fuel tanks on their back, they are thrown backwards instead of forward if defeated. | |
Homing Launcher Infantry | Soldiers armed with a homing missile launcher. These missiles will track Gunvolt, but travel slowly and can be easily destroyed with Gunvolt's Flashfield. Their uniform is blue and green, and their visor is yellow.
The missiles can also accidentally hit their own allies if Gunvolt and Copen manages to lead the missile to them. | |
Bomber Soldier (バクダンくん)[1] | Serving as squad-leaders for Sumeragi forces. They utilize a retractable, buckler like shield to protect themselves and lob grenades at their opponents. While their shield is raised, bullets are deflected (except for charge shots with Naga, Bullit dashing, or with EX weapons), and only become vulnerable when throwing their grenades. Their uniform is yellow and their visor is blue. | |
Ninja Lord (ニンジャどの)[1] | Ninja-like soldiers that belong to the Security Division and use swords in lieu of firearms, and have some sort of stealth equipment. They wait attached to ceilings, and drop down in a rotating slash when passed under. They can deflect bullets with their swords, and are only vulnerable when not in their standard stance. They have two attack patterns:
Their uniform is black and white, and their visor is red. They are one of the rarer enemies encountered, only appearing in three stages; Datastore (single assassin only), Biochem Plant and Firmament. |
Sumeragi Robots[]
Sprite | Name | Description |
---|---|---|
Sentry Unit (Gun) | Hulking, humanoid robots armed with a Blaster Cannon. They walk around and fire shots at Gunvolt, angling their cannon based on his position. Also capable of jumping onto low platforms. | |
Saw Bot (ノコロボ)[1] | A variant of the Sentry Unit armed with a chainsaw, and geared for close combat. They walk around, and slash at their foes with their chainsaw. If the enemy is at a distance, they will dash towards their opponent and slice them. | |
Sentry Unit (Gatling Gun) | A variant of the Sentry Unit armed with a Gatling Gun on its right arm, and a shield on its left. They cannot be damaged while their shield is raised. They only lower it when preparing to fire, and do so in short bursts. This variant is rare, and is only encountered on "Eridu" and in special missions. | |
Flying Drone | Basic, small flying drones that fly and fire energy shots at Gunvolt, they're weak and easily destroyed by Gunvolt's Flashfield. They have a docile and active state, and in most cases will function more as collision hazards. The only time they are consistently in their active state and shooting is in alarm rooms. | |
Roll Cannon | Basic stationary defense turrets, which rotate and fire shots at Gunvolt. Their projectiles can pass through terrain. | |
Bomber | A fast flying aerial drone used for bombing runs. They momentarily stop in place to drop their bombs anywhere before flying away (though in certain areas, they simply fly back and forth to resume their attack). These bombs can be blocked with a Flashfield. | |
Shooter Drone | An aerial drone that can aim in any below or to the side, but not upwards. Shoots energy shots in three round bursts.
In ASG1 exclusively, it drops a bomb upon destruction. | |
Shutter | A security shutter composed of 3-5 energy cannons that fire from top to bottom. They close down when approached, but can be bypassed if quick enough. | |
Laser Drone | A grey-white robot that flies up and down in the same area. There are two variants with different colored beams; purple and green. The purple one's lasers fly straight forward, while the green one's can make a 90 degree turn to hit their targets. | |
Mini MLRS | A robotic tank like unit equipped with a Missile Pod that fire a volley of missiles. It hides its weak point (the head) until it opens up to fire a volley of missiles. | |
Flying Bomb | A bomb like drone that normally floats inactive until Gunvolt activates his Flashfield, which causes them to home in after the player. Unless they are destroyed quickly, they will detonate after 5 seconds, unleashing fireballs in 4 directions. | |
Energy Drainer | A miniature drone which uncloaks when Gunvolt is near. They are very weak, and a few shots can destroy them. However, should Gunvolt activate his Flashfield, they will quickly home in on him. Contact with this drone causes Overheat, but destroys the drone in the process. | |
Wheel Drone | Roader based drones mainly used for reconnaissance but can defend itself by running over their opponents. They are fast, but destroy themselves if they run into any obstacles. | |
Tower Tank | A slow moving tank like drone composed of two halves. The top segment fires bouncing orbs while the bottom segment fires 3-round bursts. If the bottom segment is destroyed, it becomes immobile, but can still fire shots at them. This is the only enemy that doesn't damage Gunvolt by touching it, and can even be climbed over to skip past them. |
Others[]
Sprite | Name | Description |
---|---|---|
Alarm System | A security system that is triggered when Gunvolt and Copen enter certain rooms initiating a gauntlet fight. If all enemies are defeated, the system simply shuts down, or alternatively, it can be destroyed enabling an early exit. Strangely enough, destroying the alarm will take out every enemy in the room. | |
Zombie (ゾンビくん)[1] | Corpses of Sumeragi soldiers and scientists reanimated by Elise's septima. As such, they only appear in the Stratacombs. They remain immobile in the dark, but once the lights turn on, they literally spring to life. They attack Gunvolt by jumping at him and repeatedly biting if they get too close. They crawl too low on the ground to be tagged without Technos, Mizuchi, or Orochi rounds. If killed with lightning, they become dust and crumble, but shooting them makes an obscuring blood splatter on the screen for a few seconds. | |
Hanging Zombie | These are Zombies that drop from the ceiling dangling by a thick blood-like strings, spewing globules of acidic materials as they bounce. The globules can be blocked with Flashfield. You can sever the strings by shooting them, but the messy impact will cause the screen to be obscured by globule splatters for a few seconds. | |
Flytrap (ハエトール)[1] | A biomechanical flower that only appears in Pharma Lab. This pink flower opens up every so often, spewing out 3-4 spiders that crawl around. The spiders can be destroyed with Flashfield. | |
Tentacle | A foe exclusive to the Pharma Lab, this biomechanical monstrosity reacts to Flashfield usage and homes in on Gunvolt. They cannot be tagged nor damaged. | |
Spotlight | This drone only appears in the Stratacombs when the lights are out. Tagging this drone causes it to fly forward, zapping it with Flashfield makes it shine a light downwards. The drone flies away after flying a certain distance, and too much zapping will destroy it. As they are technically an enemy, they still do contact damage. | |
Barrier Laser | Appearing more as a stage hazard, they appear exclusively in Datastore. These turrets fire a stream of pink colored energy shots that can only be blocked by a platform provided in that said stage. It is possible to destroy them, but are very durable and requires lots of shots to even destroy one.
They also appear in Special Mission 3 where Gunvolt has to quickly get past them (since there is no platform to act as a shield), and their stream of shots prevents backtracking. Doesn't provide Kudos. | |
Brush Saw | A spiky robot with a detached top that moves along the floor. Moves slowly at first, but becomes faster when Gunvolt is nearby. The foe itself cannot be tagged, but Flashfield or Stellar Spark can forcibly reconnect the two halves and stun it for a few seconds.
They can be destroyed by Twintail Bunker, a fully charged Prism Break, or any of Gunvolt's SP Skills. | |
Barricade | A small orb-shaped machine with four spikes that generate a purple magnetic energy field. They are immobile and indestructible, and cause damage on contact. They behave more like a stage hazard than an actual enemy. Copen can bullit dash into them without harm. |
Introduced in Azure Striker Gunvolt 2[]
Eden Pawns[]
For their role as story characters, see Minor Characters#Eden Pawns.
Forming the main bulk of Eden's army, these are Adepts who possess Septimas too weak for combat use. They are loyal and devoted to Eden and The Seven, and will follow their orders without question. They all wear stealth suits which enable them to set up ambushes.
Eden Robots[]
Others[]
Sprite | Name | Description |
---|---|---|
Blood Familiar Spirit (Blood Servant) |
Only appearing in the Mysterious Manor. They are missing people kidnapped by Eden, turned into soulless shambling lumps after having their life energy drained by Sumeragi technology and used to empower Gibril. They've been modified so she can control them with her Septimal power, Metallion.[3] | |
Fake Lumen | A foe that only appears in the Data Facility. A sort of virus made via Teseo's septima which looks like Joule's fairy form via Lumen.
Upon contact, blue butterflies begin to orbit Gunvolt, draining his health. Flashfield can temporarily dissipate Fake Lumens and will cancel their effects when attached to GV, while hitting them with a special skill will permanently destroy them. Fake Lumen will not spawn when you play as Copen, except for a single corridor leading to Teseo's boss room, but Stellar Spark will destroy them just like Gunvolt's special skills. | |
Panic Bomb | Normally an attack used by Teseo, these can appear as normal enemies in special stages.
They count down and unleash a massive cross shaped explosion, also destroying any other enemies in their line of fire. Their countdown is slower than when summoned by Teseo in his battle. | |
Curse Script | Like the Panic Bomb, this attack of Teseo's may also appear as a normal enemy in special stages.
It counts down a little, then begins drawing in waves that drain health and ignore Prevasion. It harmlessly self-destructs after some time. No noticeable differences from the boss battle version. | |
Puppeteered Flyer Drone | Only appears on the Isle of Dreams. An old Sumeragi flyer drone that has been reactivated by Asroc's septima. Its functions and durability are the same as they were in ASG1. | |
Puppeteered Sentry Unit (Chainsaw) | Only appears on the Isle of Dreams. An old Sumeragi Chainsaw Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1. | |
Puppeteered Sentry Unit (Gun) | Only appears on the Isle of Dreams. An old Sumeragi Gunner Sentry that has been reactivated by Asroc's septima. It moves and attacks the same way it did in ASG1. | |
Hotel Sprinkler | Only encountered in the second half of Frozen City, they emerge from walls and ceilings and either fire 5 spreading icicles or a short-range acid spray, depending on whether or not the area is frozen.
In the DLC stages, they have already emerged. |
Introduced in Azure Striker Gunvolt 3[]
Sumeragi Soldiers[]
Soldiers that compose the main bulk of Sumeragi's forces consisting of humans and weaker Adepts. The soldiers inside the S-FIT facility are sane while those encountered in other stages are Adept members of the Peacekeepers affected by the Dragon Radiation. Compared to the Sumeragi Institute soldiers, the soldiers here don completely new combat uniforms.
Sprite | Name | Description |
---|---|---|
Gunner | Soldiers that serve as Sumeragi's rank-and-file and are now armed with a compact beam rifle to shoot at their targets. They can be easily defeated by any attack. Their uniform is blue-gray and their visor and accents are green. | |
Homing Launcher Infantry | Soldiers armed with a homing missile launcher. These missiles will track Gunvolt, but travel slowly and can be easily destroyed with Gunvolt's Flashfield. Their uniform is maroon and their visor and accents are yellow.
The missiles can also accidentally hit their own allies if Gunvolt and Kirin manages to lead the missile to them. | |
Rocket Barrage Infantry | Soldiers armed with wrist-mounted rocket launchers that they fire several of in an arc. Their uniform is blue-gray and their visor and accents are blue. | |
Rocket Fist Infantry | Soldiers armed with a large gantlet with thrusters that allows them to fly and attack by doing a diving thruster assisted punch. Attacking them while in the air will briefly stun them. Due to the gauntlet's weight, they walk instead of running. Their uniform is red and their visor and accents are periwinkle. | |
Anti-Adept Ninja | Ninja-like soldiers trained specifically to deal with rogue Adepts, they are armed with twin energy bladed kunai knives. They are agile and are the only enemy that can easily dodge an Arc Chain and counter by throwing kunai knives at Kirin and Gunvolt. Their uniform is amethyst and their visor and accents are orange. |
ATEMS Soldiers[]
Soldiers that compose the main bulk of ATEMS' fighting force. The majority of them are Adepts and are the primary adversaries GV and Kirin face after they launch an invasion of Japan to steal their Binding Brands.
Sprite | Name | Description |
---|---|---|
Combatant | The primary rank-and-file of ATEMS armed with a curved beam rifle, functionally identical to Sumeragi's. Their uniform color is cyan and their visor and accents are yellow. | |
Javelin Launcher Infantry | An ATEMS soldier equipped with an ATEMS issued missile launcher. Functionally identical to their Sumeragi counterparts. Their uniform color is red and their visor and accents are yellow. | |
Rocket Barrage ATEMS Infantry | An ATEMS soldier armed with a wrist-mounted rocket launcher that they fire in a volley. Functionally identical to their Sumeragi counterparts. Their uniform color is olive drab and their visor and accents are red. | |
Heavy Weapons Operator | An ATEMS soldier armed with a heavy machine gun and are outfitted with heavy armor to accommodate their heavy equipment they are lugging and are equipped with sensors to detect intruders. They either patrol back and forth or stand guard and, when they spot the target, will aim and continuously fire their machine guns non-stop until either they or their foes are down, or if they managed to hide out of their sight. Unlike the rest of their troops, their guns fire ballistic rounds and, as such, can be deflected with a Flashfield. Their uniform color is periwinkle and their visor and accents are yellow. | |
ATEMS Ninja | Specialized operatives from ATEMS. Functionally identical to their Sumeragi counterparts. Their uniform color is black and their visor and accents are yellow. | |
ATEMS Jet Rider | ATEMS soldiers that ride jet-boards. They carry the same weapons as the Combatants but can fire in 3-round bursts. Their uniform is white and their visor and accents are yellow. |
Robots[]
Sprite | Name | Description |
---|---|---|
Blade Mech | A large robot that charges and swings an energized blade. Sometimes emerges from the ground, much like the old Sumeragi big robot. | |
Gun Mech | A large robot that simply patrols an area and fires a laser shot at targets. | |
Shield and Gun Mech | A large robot that cannot be attacked from the front, and thus Arc Chain must be used to teleport behind the shield. | |
Barrier Gun Mech | A large robot that emits a barrier if not killed quickly. This barrier dissipates instantly from Gunvolt's attacks. | |
Green Drone | Shoots three electric balls in the player's direction. | |
Purple Drone | Shoots a missile downwards. | |
Blue Drone | ||
Robot Dog | Jumps at the player. Like the Garms from the Neo Arcadia Shrine stage in Mega Man Zero 1. | |
Down Shooter | Flies back and forth before firing an energy shot downwards, which splits in two and runs across the ground. | |
Totem Tower | Respawning enemy. Like the Totem Cannons from MMZ1. Similar to the armed shutter in that it acts as an obstacle. | |
Rocket Wheel A | Wheel with rockets equipped that charges forward. | |
Rocket Wheel B | Bounces around. | |
Stealth Moth | Robot moths that use cloaking technology until the player is surrounded, at which point they reveal themselves and converge. | |
Floating Mine | Similar to the one in iX2. | |
Revolver Mortar | ||
Floating Shield | Moves back and forth in a set pattern, and Arc Chain cannot damage the enemy if Kirin or GV teleport in front of the shield. | |
Laser Cannon | An enemy that possesses considerable health. Invisible until approached, after which it begins ticking. After several ticks, fires a continuous laser in the direction it is facing. | |
Poison Spewer | Emits purple gas along the ground. Encountered in the Abandoned Factory stage. | |
Barrier Launcher | Creates a hexapyle-like shield and then fires it outwards a medium distance, where it hovers in place. | |
Patrol Siren | Police robots that move back and forth. | |
Spider Crab Orange | Clings to ceilings or walls and emits an energy projectile which makes a 90 degree turn. | |
Spider Crab Purple | ||
Camera Gun | ||
Arcade Mine | ||
Flying Bomb | ||
Slinky Turret | ||
Shoot Escape | ||
Security Beam | ||
Security Laser | ||
Sand Mine | ||
Sand Laser | ||
Sand Shooter | ||
Hot and Cold | ||
Rotating Searchlight | ||
Rotating Saber | ||
ATEMS Slinky Turret A | ||
ATEMS Slinky Turret B | ||
Mini MLRS | Recolor | |
Beam Launcher | Recolor | |
Brush Saw | Recolor |
Introduced in Luminous Avenger iX[]
Sumeragi Institute Soldiers[]
Low-level Adepts who, with the exception of Psi-Users, are like Eden Pawns and possess Septimas too weak for combat. Their outfits have been slightly remodeled. They now have attack cries, and each soldier has two different voices.
Sprite | Name | Description |
---|---|---|
Gunner | Has slightly faster movements and shots. | |
Grenadier | ||
Pyro Gunner | ||
Homing Launcher Infantry | ||
Psi-User | Low level Psychokinesis-wielding Adepts that possess powers strong enough to use in combat and forgo conventional weapons in favor of their Septima. They teleport into the stage, hover in place, and charge up and unleash a weaker version of Nova's technique Mind Bombing, firing up to three rounds of three orbs each in a spread shot. Their spread shot aims at Copen if he is below them, but cannot be aimed upwards. Their uniform is purple and gold, their visor is silver, and they wear overcoats. |
Sumeragi Institute Robots[]
Sprite | Name | Description |
---|---|---|
Sentry Unit (Gun) | Remodeled head. Now shoots fireballs. | |
Sentry Unit (Chainsaw) | Remodeled head. | |
Sentry Unit (Gatling Gun) | Remodeled head. Significantly more numerous compared to the original gatling gun model. The shield does not protect it from being stunned and tagged by Copen's Bullit Dash. | |
Sentry Unit (Shield) | A Sentry Unit that carries a spiked rotating shield that damages on contact. It attacks by extending and rapidly spinning its shield at its opponent. Any enemies within range of its shield will be destroyed by it. It cannot be damaged from the front, and is only vulnerable from above and behind or when attacking. Remains stationary.
It is the only Sentry Unit variant to retain the old model appearance, although the colors of its lights are orange instead of red. | |
Bomb Launcher | An autonomous turret that launches bombs at its targets in an arc. It is protected by a barrier, but sustained shots will eventually break it allowing it to be damaged, and a Bullit Dash will instantly disable its shields. | |
Interceptor | An unmanned unit that flies in front of Copen to block his laser shots. Bullit Dashing into it will break its shield. | |
Leaper | A drone generally encountered in ruined cities and run-down areas (though they are also found in Sumeragi Secret Bunker 1). Being more of a scouting unit than a combat robot, their only means of offense is to simply leap at their opponents and are just as fragile as the soldiers. | |
Laser Wall | It moves up and down along its emitted lasers like a rail. The lasers will damage Copen on contact, but projectiles can pass through them, and so can Copen with Prevasion or post-damage mercy invulnerability. Ensnaring the robot with a Shroud Spear will disable its lasers until it shakes the Shroud Spear off. | |
Patrol Bot | A patrol drone that goes back and forth in search of intruders (as indicated by a red infrared cone representing their line of sight), upon being spotted (or shot at), their head will lock in place to fire a stream of lasers at their targets and will continue to do so until they or their targets have been eliminated, or if the target is out of range. If they're Bullit dashed unaware, their head will be displaced from their body, disabling them permanently (though it can be destroyed for Kudos), but if spotted, they become very durable (requiring tons of shots to down them), and cannot be stunned. | |
Spider Bomb | A drone that normally lays dormant until an intruder is nearby, which will then walk towards their target. If not destroyed in 5 seconds, they will explode and release fireballs in 4 directions. They seem to be a replacement to the Flying Bomb from the first game. | |
Electric Tower | A stationary quadrupedal robot that charges up its electric current on a spherical generator. After it is fully charged, it will unleash two large, Prevasion-piercing orbs of electricity from each side that travel along any surface, including walls and ceilings. While the robot is charging, it becomes invincible, canceling any tags on it, and Bullit Dashing into it is hazardous. The one exception to its invincibility is Shroud Spear, which ensnares the robot and cancels the charge. | |
Blob Drone | A robotic core covered in a blob like substance that shoots goo at their targets. They cannot be destroyed, only temporarily disabled before reforming back. | |
Spike Drone | Routinely charges up and deploys a temporary spiked energy barrier around itself. | |
Propeller Jumper | Jumps out of pits, hovers in place, and falls back down. | |
Missile Drone | An aerial drone that attacks by releasing a missile underneath its container hatch which then travels towards its intended target, should the main missile be destroyed or reach its range limit, it will release clusters of mini rockets that home in on their target. | |
Stealth Diver | An autonomous drone that performs surprise attacks on enemies by revealing itself and swooping down on their targets. Anchor Nexus will automatically detect them. | |
Plasma Cannon Drone | An unmanned unit that teleports to Copen's location and initiates a 4 second charge time, which after its completion, unleashes a powerful laser shot larger than the Mantis. They are very weak and can be destroyed easily. | |
Spark Bot | A stationary humanoid robot that has electric rods on each arm. It attacks by generating a small sphere of electricity overhead while Copen is airborne, and swings its arms forward to create a larger electricity sphere if he approaches. This attack pierces Prevasion. They only appear in Sumeragi Secret Bunker 1 and Special Stages. | |
Barricade | New model with spikes that damage Copen if he Bullit Dashes into it. | |
Wheel Drone | No longer crashes into walls. | |
Flying Drone | ||
Shooter Drone | ||
Mini MLRS | ||
Beam Launcher | ||
Roll Cannon |
Others[]
Sprite | Name | Description |
---|---|---|
Shutter Core | Only found in Data Center Beta, these are panels for the shutter doors that when destroyed, it will open. Occasionally, the core will shift between panels for added difficulty. They deal a small amount of damage to Copen on contact, but cannot otherwise attack. | |
Golden Carp | An easter egg enemy that may appear in place of a Propeller Jumper at a certain spot in Bakto's stage. |
Introduced in Luminous Avenger iX 2[]
Security robots assigned to guard and protect the Grave Pillar from intruders. They are also assigned outside the Pillar in order to combat intruders attempting to infiltrate it.
Although the humanoid models resemble Workers, concept art only labels the standard one "Robot Soldier" unlike the robot labeled Worker below it. The concept art also depicts it with a color scheme similar to the The Creator's armor and a segmented X shield on its arm, but these were omitted from the in-game version.
Worker-like Robots[]
Sprite | Name | Description |
---|---|---|
Rifleman | Basic robot infantry armed with an energy combat rifle. Goes into crouching position and uses laser sight to aim before firing. Gray in color. | |
Axeman | A robot infantry specialized for melee combat and are armed with battle axes. Two variants, one that approaches and performs an overhead swing, and another which stands in place rotating its axe as a shield (doesn't actually protect it from anything). Leaf green in color. | |
Flame Trooper |
A specialized robot armed with flame throwers. Before firing, their flameproof visors close before attacking, and while the range is short, they can aim diagonally upwards like Flame Golems. Tinted red in color. | |
Hover Press | A crusher utility vehicle meant for flattening scrap but can be weaponized if necessary, and is driven by a blue colored robot. They go back and forth until their opponent is below them, and will use their spiked presses to flatten foes. The front shield prevents Copen from tagging it from the front. | |
Alraune | A large chested floral themed robot based on an Alraune. When their petals are closed, they are invulnerable to any damage but Doomsday Charge, and will only open in response to attacks ceasing or if struck by a Recoil Dash. Upon opening, they will immediately emit four spinning crescent energy blades before launching them at the player. These blades have seemingly infinite range, penetrate terrain, and can only be blocked by Doomsday Charge. The Alraune robot will endlessly regenerate (only first fight gives kudos) unless hit by Doomsday Charge, which causes them to burn away while visibly in agony. Cannot be stunned. A mechanically identical variant with Lola's face and some elements of her Awakening Mode appears in Hanging Gardens 2.
The base of the Alraune is actually considered a separate enemy, so destroying both at once from above with a full power Doomsday Charge nets two Aerial EX bonuses. |
Other Robots[]
Sprite | Name | Description |
---|---|---|
Hover Drone | Hovering robot that fires a slow moving energy shot in the player's direction. Can adjust its position. | |
Cyclops M | A large, bulky combat robot that is essentially a giant, bulky version of Sumeragi's Sentry Unit. They are armed with a missile launcher that vertically spreads into 4 micro-missiles on a straight line. Its attack resembles Eden's Missile Golem's. | |
Cyclops D | A Cyclops variant with red colored accents and is equipped with a drill arm for a rocket propelled punch. It can't be stunned by the second Razor Wheel combo, unlike most enemies. Its attack resembles Eden's Punch Golem's. Has some resemblance to a Rabbit Ride Armor. | |
Floating Shield A | A floating shield. Immune to RW and most EX Weapons from the front while on guard. Dashing into it breaks the shield. If Recoil Dashed away, it will try to return to its original position. | |
Floating Shield B | Like the first version, but turns off its shield to fire two energy shots horizontally near the player. | |
Floating Shield C | Flies back and for over a designated area. Shield is hazardous to dash into. Taking any kind of damage will result in it turning off its shield and continuously firing energy shots horizontally in three round bursts. Rated as one of the most frustrating enemies. | |
Brawler | A bulky red colored robot that fights with punches. They remain stationary in a defensive stance until they rear up and throw a dash punch, and will move back to their original position after attacking. Cannot be stunned. Doesn't actually have any damage reduction, just high HP. | |
Double Flamethrower | Materializes and diagonally shoots two streams of green fire downward from its pipes. | |
Chainsaw Barrier | Appears either horizontally or vertically. Has a variant that routinely switches directions. | |
Spin Top | Rotates back and forth, turning on its side and emitting energy upon contact with the player or most attacks. Rolling Ripper or a fully charged Doomsday Charge destroys it. No score value. | |
Kamikaze Fly | A single missile carrier that is the missile. Buzzes around a spot, and upon player proximity deploys its missile and charges, exploding if it connects with anything. Often manages to charge through the large Razor Wheel guard, requiring more strategy to deal with. | |
Shield Laser | Rotates its shield to its back before charging up and firing a small energy shot. Recoil Dashing into the shield forces it off-guard. | |
Chainsaw Frog | Hops at the player. May protrude a chainsaw from its face if the player stands in front. | |
Grinder Cannon | A robot found in the Jungle and Space Blocks. They attack by lobbing large bombs on an arc. The grinder blocks all non-penetrating attacks, and Bullit Dashing onto it is hazardous. The grinder can be destroyed by Recoil Dashing their bombs into it. | |
Road Razor | Charges at the player on the floor, identical in behavior to the Wheel Drone. Cannot be stunned. Can't go up inclines that are too steep. | |
Dark Mine | Hovers back and forth until triggered by contact or damage, which causes it to charge up and unleash a mid-sized explosion with visuals somewhat similar to Carrera's attacks. Explosion damages surrounding enemies. Has a rare variant that homes in on the player. | |
Bomber | Flies above the player's position and opens its sides to rain bombs down. | |
Auto-Gear | Drives back and forth. Hazardous to Bullit Dash into from above while active. Can be stunned by overcharging with the Razor Wheel. Has a variant which stays in place powering electric beams. | |
Laser Cannon | Charges up and fires a large laser beam. Cannot be stunned. | |
Bounce Guard | The sides will send the player flying backwards a ways if touched. Contact without Bullit Dash is hazardous. | |
Grabber | Extends its claw to grab the player, doing damage and releasing them. Recoil Dashing sends the claw back and hurts the robot. | |
Snow Leopard | Quadruped robot which runs and leaps at the player. Part of its graphics and sound effects are recycled from an enemy shown in Gunvolt 3 demo footage. | |
Scrap Launcher | Launches large scrap blocks along the ground. It's top is hazardous while energy around it is active. Recoil Dashing it, or the block back at it, will make it flip its top down, and slowly charge at the player before returning to its position. Rated as one of the most frustrating common enemies in the game. | |
Mounted Drone | An unusual enemy. A drone resting on a quadrupedal robot which fires rockets. The lower robot has no kudos value, and if destroyed separately will result in the drone detaching and firing three shot energy bursts at the player from the air. Has some resemblance to the Sumeragi floating drone. | |
Space Rover | Exclusive to the Space Block. They are mid sized, tank like robots built for space exploration, when attacking, they move back and forth and fire spread shots upwards. Using Recoil Dash will render them unable to move. | |
Space Pendulum | Dangles back and forth, firing diagonally firing four energy shots at a time from its cannons. Dashing hard enough into it will make it collide with the ceiling and explode. | |
Spike Ball | Collision hazard. Indestructible. | |
Angel Muse | A pod like Lola's with a Muse hologram resembling an angel around it, with a ring on its back similar to hers. Homes in on the player and explodes upon contact or taking damage, functioning much like the Dark Mine and creating an identical explosion which can damage other enemies. Exclusive to Hanging Gardens 2. Strangely, most of its design, particularly the wings, doesn't match either Lola or Lumen.
Due to the explosion's resemblance to Carrera's attacks, some have compared its wings to his detachable three fingered "hands." |
Trivia[]
Sumeragi Soldiers[]
- The Sumeragi Soldiers went through several drafts before becoming what they are now.
- Early sketches from Armed Blue: Gunvolt Official Complete Works (seen on the bottom left) suggests that they were originally Sumeragi Scientists in Hazmat Suits wielding guns and shock batons.
- From the above - the completed, and colored, drafts gave them a more professional, spec-ops esque, design before going for a semi-feudal/futuristic look. Their "spec-ops" appearance got revised for the enemy soldiers in Azure Striker Gunvolt 3 (sans the helmet).
- Concept art from the official Gunvolt Twitter account (which evolved from their earlier drafts) showcased different concepts of Sumeragi Soldiers sporting different helmet designs, and armed with flintlocks, a sword, and later a beam gun.
- From the same tweet (2nd row), the soldiers (similar to their finalized look) are shown carrying backpacks which they lack in their finished design. The 3rd Row picture (showcasing sprite samples) reveal that there are other two variants; A Jet Gunner, an Acid Gunner, and a Grenadier wielding a riot shield. The first two, however, were cut from the game with the last one being given a retractable buckler style shield.
- There is also an unused animation for Gunners, which has them waving their arm as if to signal the other troops nearby.
- According to the sprites here all other soldier types (except Assassins) have an unused moving animation, including the Officers (Grenadiers) and Missile Soldiers.
- Assassins are the only Gunvolt 1 enemies absent in the sequel.
- Furthermore, they are replaced by Psi-Users in Luminous Avenger iX.
- In Admiration to Peace, Asimov and Moniqa debate whether or not the Assassins are really ninjas.
- In Zonda's DLC stage (GV version), the Sumeragi Soldiers, strangely, use the same death sounds as Eden Soldiers instead of their own death sounds heard in Gunvolt's prologue stage.
- In the OVA, their color scheme is based on their beta artwork (olive drab colored uniforms and orange visors) instead of the one used in-game (green colored uniforms and blue visors).
- The Sumeragi Institute Soldiers are currently the only enemies to lack a concept art for them.
Eden Pawns[]
- Whereas Sumeragi Soldiers have five unit types, Eden Soldiers only have four.
- There is an unused death voice for a 5th Eden Pawn type, suggesting there was originally supposed to be 5 Eden unit types like their Sumeragi counterparts. As this voice was unused, this results in having only 4 variations of Eden Pawns.
- Shot Soldiers, Dagger Soldiers, and Machinegun Soldiers have a walk animation, contrasting Sumeragi where only the Gunner has a used walk animation. Inversely, the Chainmine Soldier is the only enemy to remain stationary.
- In the demo, Machinegun Soldiers are encountered earlier in Babel, as opposed to the full game where they first appeared in Garden.
- Additionally in the demo, their death sounds are switched with Dagger Soldier using the death sound of the Machinegun Soldier instead of using the same death sound as the Shot Soldier.
- There is a bug where if you kill a Machinegun Soldier, or Chainmine Soldier as soon as they pop out, they will be thrown back while standing still, only lying down when they hit a floor.
- The members of Eden are based off fairy tales and represent the prices on a chessboard. The soldiers represent the pawns, but unlike The Seven, aren't based off any fairy tales.
- As seen in Armed Blue: Gunvolt Official Complete Works, Eden Pawns originally wore hoodies before going for a stealth suit, with said hoods becoming their helmets (though their final design lack drawstrings on said helmets).
- The concept art reveals that their faceplates are removable.
- Concept art labels Eden Pawns with the name "GHC Assault Trooper", this is likely a holdover from the unused early-development concept of an antagonistic (also multinaitonal) faction called General Headquarters, back during the game's early development.
Security Bots[]
- They are the first enemies that can be cut in half.
- The concept art for the Robot Soldier has a different feet design and sporting a cross-shaped shield that they never utilize in-game.
- The Alraune robot has the distinction of being the first proper female common enemy in the series.
Others[]
- The Masked Zombies are voiced by Japanese trailer narrator and Gunvolt News Channel host IKKAN.[4] It was a last minute favor asked by sound director Ippo Yamada.
References[]
[]
[]
[]
[]
[]
[]
Luminous Avenger iX 2 | |
---|---|
Main Pages | Game Page • Gallery • Soundtrack (RoRo Robotics Vox) • Credits • Story Scripts |
Team Copen | Copen • Lola • Kohaku • Null |
Boss Characters | Ypsilon • Dacite • Vespa • Autochrome • Brigade • Hail • Ace • The Creator • Mother Computer |
Other Characters | Blade • Jin • Maria • Kyota • Medium Bosses • Common Enemies |
DLC Boss Characters | Kohaku Otori • Yang Yumo • Jason Frudnick • Kurona • Kirin |
Missions | Pillar Outskirts • Volcano Block • Jungle Block • Passage to Upper Stratum • Laboratory Block • Industrial Block • Arctic Block • Space Block • Passage to Top Floor • Entrance to Top Floor • Hanging Gardens • Hanging Gardens 2 • Versus Missions and Boss Rush |
Songs | Command Prompt • Purification • Love's Sanctuary • Ready to Go! • Curiosity = Possibility! • You're Not Alone • Wordplay Magic• The New World |
Story Elements | Workers • Grave Pillar |
Gameplay Mechanics | Score and Kudos • Copen's EX Weapons • Abilities • Skills |